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bobokirk
Inspiring
December 13, 2016
Question

Eye Pupils Moving Out Of Range

  • December 13, 2016
  • 1 reply
  • 10271 views

I want to first say that I am far out giddy about this fantastic tool. It works!  So now, I've almost got my "self portrait" character almost looking and behaving like me, but the eye pupils a drifting a bit out of the "eyeball-socket", particularly when I roll my eyes a little far up. I've played a little with the "range" tool (the brackets around the eye tags), but there's little change - probably because I'm not using it correctly.  Any places I might look next to solve this?  Many thanks!

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1 reply

Inspiring
December 14, 2016

Would you mind posting the puppet to this thread so I can take a look at it?

Thanks,
Dan R.

Rutger_Wink_-_USG_Academy
Participant
January 24, 2017

Hi i'm having the same problem with my puppet. The Pupil is able to slide outside of the eye sockets. This is especially annoying when using the Eyelid behaviour. I've been trying to hide the pupil behind solids outside the sockets but this is far from ideal. Is it possible to give the pupil like a MASK? So whenever it moves out of range it's just not rendered?

oksamurai
Legend
January 24, 2017

This tends to happen if the eyes are not exactly the same - so if you don't have the same sized eyeballs with the same sized pupils in the same default position, they can fly out of the eyeballs. This is to prevent a "lazy eye" effect where they would move at different speeds or one would stop at the edge while another keeps moving. If this is an aesthetic choice for your puppet (which I do a lot), then you can turn down the camera strength under Eye Gaze.

No masking yet. The closest examples I've seen is when people have holes in the skin and have the eyes show up below those, like a cardboard mask.

This is a good topic for a future tips video, so thanks for the question!