General Feedback Notes for Character Animator
Not sure where to really post something like this, but I have some compiled thoughts I'd like to share with the ACA team on things I feel need improvement or need to be added. These are thoughts that come after a long project using ACA.First off, the program is really cool, and I love where it's going, but it still feels very much like a Beta to me and not a full release ready for big time productions.
1. Dynamic link to After Effects is unacceptably slow and unstable in my experience. It's great on paper, but after having to bring 40 plus links into Ae and having each import take 3-5 minutes, I had enough. Not to mention that after enough links are added an Ae file, the file may never open again. In my opinion PNG sequences are the only usable method of getting the work into Ae.
Not only this but if you set multiple renders to Media Encoder Que, there is some kind of memory leak that will eventually crash media encoder. It seems character animator makes lots of little "RAM eaters" in the background and that RAM doesn't get dumped after each render finishes, so I could only set 1-2 renders at a time if they involved ACA. A further note, if you delete out all ACA links in the Ae project, these "RAM Eaters" still show up when rendering, unless you run a reduce project in Ae, regardless of if the render is even using ACA data or not.
2. Animated Character Puppets cannot simply be pasted into another scene. Not much can be pasted from scene to scene. I found this out the hard way, and had to hand select every single animation layer and paste them onto new scenes, with new puppets, and bring the audio in. All separately, with a good 30 second wait time for each action. (A kind of general problem, the program is simply slow, even running 64 gb ram with a good processor. Almost every action has at least a 5-10 second wait time, which quickly becomes tedious.) This wastes tons of time.
3. I don't know how to explain this well, but there's a sort of painful back and forth that happens when rigging and adding things to character rigs. You sort of have to double manage the visibility of layers especially when making edits to rigs. There needs to be some kind of clear designation in ACA of what layers are visible regardless of the visibility in PS or Illustrator. This is more of a workflow issue.
4. The timeline needs some work,I felt I had to "trick it" several times to accomplish simple things like placing one take layer over another.
5. Some really go behaviors to add would be single joint IK handles that could aim things without mesh warping them. A key frame graph editor would be a godsend for simple transforms and rotations.
Not to sound too negative, I just thought this feedback may be helpful. This program is really cool so far.
