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ebenheizerm28787053
Inspiring
December 1, 2019
Answered

How to prevent warping without being independent?

  • December 1, 2019
  • 2 replies
  • 1583 views

I have an arm and an hand in one same layer and put the sticks and draggable points properly. It works just fine, but I just want to have the hand not warped when I drag it. Is there any way to make it  stay its size without making it independent? Because I want both the arm and the hand dragged together.

 

Thank you!

This topic has been closed for replies.
Correct answer alank99101739

Sticks and independence are the two main ways to stop warping. A few suggestions to try.

  • Put the dragger on the writst, not the middle of the hand. That way it is less likely to get warped when you move the wrist around.
  • Make the hand independent, then put the dragger on the end of the arm (not the hand). The hand should be attached to the arm, in which case it will move with the arm.

2 replies

ebenheizerm28787053
Inspiring
December 2, 2019

It works! It works! Thank you very much!

I have another question, still concerning warping,

When I drag the arm, while recording it, the result of the recorded data is somehow warping.

You see, I do a pose to pose animation with CH. Every time I make my puppet to make a hand pose, like in the picture, I want to have the puppet immediately get into that position, even in the first frame of the recorded data. However, the result when I played it cause some weird warping before getting into the "posed" data I want. Take a look at the pictures.

alank99101739
Legend
December 4, 2019

Sorry, i did not notice this since it was marked as resolved!

 

Yeah, CH can start with some twisting at the start of a frame. Physics can also mess up here (eg leaves falling or hair dangles with bouncy hair) so what they did was to allow you to specify a subrange of a scene using controls at the top of the timeline. It will remember these settings (the start and end of a clip from the scenes) and that is what will get exported etc. So when you get these weird twisty hands, or bouncy hair, select a workspace range starting a few seconds into the scene so the hands etc have a chance to settle down before the recording really starts.

 

I don't understand why hands have the problem, and it's only for some puppets and not all, but the hair is fairly obvious why it is needed. The hair starts in the default position, then drops down and bounces a little at the start of a scene as it finds the equilibrium for gravity vs sptringyness of hair. It was too hard to work out automatically what normal was, so they added the workspace selection support instead.

alank99101739
Legend
December 4, 2019
alank99101739
alank99101739Correct answer
Legend
December 1, 2019

Sticks and independence are the two main ways to stop warping. A few suggestions to try.

  • Put the dragger on the writst, not the middle of the hand. That way it is less likely to get warped when you move the wrist around.
  • Make the hand independent, then put the dragger on the end of the arm (not the hand). The hand should be attached to the arm, in which case it will move with the arm.