Issue with magnets & swap sets
Hello! So, I'm having an issue with setting up magnets and swap sets. I'm trying to follow the magnet youtube tutorial, and things should be simple enough, but I'm not getting magnets to work as I'd want to...
The setup:
I'm trying to have a magnetic thing (a hand, a tentacle, a magnet) that would be tagged magnet (and continuosly "on"), and then multiple objects with swap sets for turning their magnet property on / off. The idea to be able to pick up different things at will. So essentially the tutorials' second part, only in reverse.
For some reason, the swap set is working, but the magnet property seems to not be working. Here's a bunch of screens to show the setup:
Main rig structure. With this setup (the "wink on" & "wink off" being non-independent) the magnet works regardless of the state of the swap set, and the wink group obeys physics. With "wink off" set independent it's the same. With "wink on" set independent, the physics work but the magnet doesn't, regardless of the swap set state. With both "wink off" and "wink on" set independent, neither the physics or the magnet work, regardless of the swap set.
Magnet parent properties:

Magnet child properties:

Wink parent properties:

Wink off child properties:

Wink on child properties:

Can someone make out what I'm doing wrong here? Also, still a bit confused on the parent-child / "independent layers" relations on things...
Thanks for any help!
-Ville


