• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
1

How to prepare models for Dimension CC?

Explorer ,
Dec 21, 2017 Dec 21, 2017

Copy link to clipboard

Copied

Hi there! Thanks for a cool tool we can play with and use in our daily design routines.

Can you guys create beginner's guide on how to prepare models for Dimension CC? Let's say for common 3D software like Sketchup, 3D Max, Maya, Zbrush, Cinema 4D, etc. Or for some particular software that is most easy to use for this task. It'll be great to know how to prepare models and have no problems with decals.

Or please suggest some links, courses, reading materials, etc. for self-education.

Thanks!

TOPICS
How to

Views

9.1K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Jan 31, 2018 Jan 31, 2018

Great question and I'll look at creating a more formal document in the tutorial/help database.  For now here are some best practices we follow for all of the content we make.

  • Model to the complexity you need.  Polygons affect performance so if you can model something to the same visual quality with 1,000 polygons instead of 10,000 polygons, simple and cleaner is better.
  • Our program is triangle based, so we don't require quads or non-n-gons, but to Sara's comment above, having good clean geometry w
...

Votes

Translate

Translate
LEGEND ,
Dec 21, 2017 Dec 21, 2017

Copy link to clipboard

Copied

I have made a robot in Maya that worked well in Dimension but most of the time Photoshop "wavefront | obj" is my goto for 3d models

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jan 04, 2018 Jan 04, 2018

Copy link to clipboard

Copied

I am pretty knowledgable in Maya so I can let you know what I do.

So assuming that you have a model you feel is ready to go into Dimension, here are some things that you need to do:

1. Make sure your model is UV'd. You can quickly do this by using the auto-unwrap feature (I think 2016 versions and later)

2. Not sure if this is crucial for Dimension, but I feel it is important to make sure all your polys are not more than 4 sides. 4 sides is ideal! (a quick check is done by having your model selected, go to Mesh>Cleanup and have "Select matching polygons" and check "Faces with more than 4 sides" then click apply. This will highlight the problematic polys.)

3. Freeze transformations and delete history on your model

4. Select the mesh you want to import to Dimension and go to File>export selection and make sure you are exporting it as an .obj

5. Now you can import it and test out your model! I like to make sure the model accepts decals and pre-made textures just in case. If not, go back and check your model!'I might be missing something, but this is what I do!

Hope it helps

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jan 04, 2018 Jan 04, 2018

Copy link to clipboard

Copied

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jan 31, 2018 Jan 31, 2018

Copy link to clipboard

Copied

Great question and I'll look at creating a more formal document in the tutorial/help database.  For now here are some best practices we follow for all of the content we make.

  • Model to the complexity you need.  Polygons affect performance so if you can model something to the same visual quality with 1,000 polygons instead of 10,000 polygons, simple and cleaner is better.
  • Our program is triangle based, so we don't require quads or non-n-gons, but to Sara's comment above, having good clean geometry will improve your experience in many ways.  Quads, clean edge loops, consistent geometry density, etc.  These are sort of standards of good modeling practices.
  • Generally you should always model to real world scale, even if working on something fantastical.  Modeling your objects to the size they would be in the real world provides consistent results for importing various objects to multiple scenes.
    • Dimension does not have a units system to convert between measurements.  We use centimeters locally so I recommend exporting your .obj files to centimeter units first.
  • Dimension does require UVs and does not have any UV mapping capabilities yet.  I highly recommend taking some time to create a good UV layout or at least make sure you have UVs.
    • UVs should be in the 0-1 space.  If you have repeated components they should overlap, not expand beyond the 0-1 borders.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 02, 2018 Feb 02, 2018

Copy link to clipboard

Copied

Thank you Jeanette, it helps a lot! Looking forward to seemore tutorials on this topic.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Feb 27, 2018 Feb 27, 2018

Copy link to clipboard

Copied

I usually export models and textures from substance painter.

The tool exports such files for Dimension CC officially, it's so nice.

(U can import any type of 3d format into substance painter.)

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Oct 26, 2019 Oct 26, 2019

Copy link to clipboard

Copied

For anyone still following, I've made a video tutorial on how to create objects (.obj) in Photoshop for those not familiar with 3D interface software.

Improved video uploaded here: https://youtu.be/Oza-_6Dkz6Q Tutorial page with working files and mockup available: https://bit.ly/2DL0yYz 3D Models for Adobe Dimension https://bit.ly/37Xg8LC This video is for designers who are unfamiliar with 3D software and looking for a tool to mock up scenes and

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Dec 17, 2019 Dec 17, 2019

Copy link to clipboard

Copied

Very cool! 

Thank you very much, your video was very enlightening about 3D compositing in Photoshop and Dimension.

 

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 17, 2020 Apr 17, 2020

Copy link to clipboard

Copied

LATEST

I'm having issues with adding graphics to my Sketchup models in Dimensions. I import the models in as .SKP (2019 version). Dimension does seem to support 2020 .SKP files, yet. I have the latest version of Dimensions. When I add an image as a graphic, all I see is an empty circle bounding box. I resize and rotate that "graphic" using the circle bounding box, but nothing shows up. 

I imported SKP file that has grouped objects. There's also colors, graphic art repeat pattern, and images (no pattern). Everything imports and shows up fine in Dimension except for the images. They're just gone. The graphic art repeat patterns show up. They were imported as a texture in Sketchup. The images that don't show up were imported as Images. 

 

Sketchup version I'm using: Version 20.0.362

Dimension version I'm using: 3.2

 

Can someone help? Thanks.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines