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Participant
May 10, 2020
Question

BEGINNER DON'T KNOW WHERE TO START 3D

  • May 10, 2020
  • 2 replies
  • 2016 views

I am a graphic designer, mainly apparel design now.

I am now looking to jump into designing in 3D. If I can design in 3D it would be a game changer. 

I would like to make OBJ models of tshirts, polo tops, gloves, mx pants, mx helmets, skate style shoes.

I have purchased some 3D tshirt OBJ models which I can place my designs on in PS CC 3d and then animate. 

However I need to be able to change the pattern/shape of the model to match my garment pattern/shape. Therefore I feel I need to learn to modelling and texture in 3d.

I have been pulling my hair out reading up on PS 3d, Blender, dimensions, Fuse, 3d Max. 

• SO I AM NOT SURE WHERE TO START OR WHAT PROGRAM TO STUDY TO ACHIEVE MY GOAL.

• Where would I find comprehensive tutorials?

Please give me any advice on where to start, what program/s I should learn, tutorials???

Thank you in advance to anyone who has time to read this and reply. 

 

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2 replies

davescm
Community Expert
Community Expert
May 12, 2020

If you want to produce your own models, or edit existing models, I would start with Blender 3D (which I use). It is free to use, but don't let that put you off. It is a very capable application and the output can compete with full price applications. You can model directly in the application and that includes simple modelling, sculpting and cloth simulation (should you want to simulate the way cloth hangs over an object pulled by gravity).

Once modelled, UV unwrapping can be done in Blender (this is the equivalent of laying out the surfaces of a 3D object on a 2D plane, something which you will be familiar with in the textile world).
The next step is texturing. Textures can be created in Blender or in Photoshop and applied in Blender, however I much prefer Adobe's Substance suite. Painter works a bit like Photoshop in that you build up materials layers. However, instead of just working in RGB channels, you work in RGB Base Colour, Roughness, Height, Metalness, and Normal all at the same time. You can also see those textures as they appear on your model in 2D and 3D at the same time. You also can import images to use as textures and with Substance Designer, or Alchemist, turn photographs of real materials into tileable textures that can be applied in Substance Painter.
Once textured the final stage is either :
a. Light and render the scene - which can all be done in Blender. Blender uses the GPU for fast rendering and can render a single image or a sequence for animation.

or

b. Export the model with textures for rendering elsewhere or for use on a webpage with interactive 3D capability.

 

The learning curve in any 3D application is steep, but with Blender there are 1000s of video tutorials on line. Make sure you get tutorials for Blender 2.8 though as the interface changes considerably with that release.
There are good substance tutorials in the Substance Academy to get you going with any of the Substance applications.

 

Dave

 

Participant
May 13, 2020

Thank you for your reply.

• Can I do the model in Blender 2.8 with fabric textrures etc to make look realistic, then export/save as a OBJ file to Photoshop CC 3D, and set it up like the screen shots below.

• If i take an exisitng Blender model that is close to what I want, to speed up things for the moment, can I then just change that model to what I want using Blender?

 

 

davescm
Community Expert
Community Expert
May 13, 2020

You can create a model in Blender and export as obj to bring in to any other application that can open obj files (including Photoshop). What is key is that you unwrap your model in Blender and give it the material names that you want to use elsewhere.

You can edit existing models in Blender

Dave

Nancy OShea
Community Expert
Community Expert
May 10, 2020

Davescm is our resident 3D guru.  His "Something for the Weekend" images are often made entirely in Adobe Photoshop, Blender 3D and Adobe Substance.  

https://community.adobe.com/t5/photoshop/something-for-the-weekend-part-92-going-underground/m-p/11115298?page=1#M329249

 

Nancy O'Shea— Product User & Community Expert
Participant
May 12, 2020

Thank you for pointing me in the right directyion. I will head over now and hopefully find what i am looking for..