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Participant
April 23, 2024
Open for Voting

I lose too many credits doing trial and error. The monthly cost should be based on downloads

  • April 23, 2024
  • 23 replies
  • 5004 views

I lose too many credits doing trial and error. The monthly cost should be based on downloads

23 replies

Participant
February 17, 2025

The video limit should apply to the number of videos actually downloaded for use. The results are hit and miss and most of the genrated videos are unusable unless you refine them and this takes many generations!

I don't think it is worth the time and money if you every genaration is counted towards the video limit.

Thanks,

Boris

Kartika Rawat
Community Manager
Community Manager
February 17, 2025

Hi Boris!

We appreciate you writing in, and we will pass along your suggestions to our development team to explore potential adjustments. In the meantime, feel free to reach out if you have any specific issues or if there's anything else we can assist you with.

 

Thanks for your input!

KR

Participant
February 15, 2025

As AI art generation is a highly iterative process. It would be very helpful if all credits weren't used for every mistake made; i.e. a concept of prototyping credits versus final art credits. 

Participant
April 23, 2024
  1. Las caras, los pies, las manos, los complementos de visutería, relojes, etc. no se generan bien.
  2. Deberíais cobrar por descargas en lugar de generación, ya que la mayoría de imágenes generadas tienen errores de Adobe no míos. El servicio es deficiente el 90% del tiempo.
  3. Para generar una imagen aceptable se tienen que gastar demasiados créditos. Es injusto.
  4. Debería aparecer un historial de imágenes o de sesiones o al menos es lo que se espera

 

Participant
April 3, 2025

Hola, también me pasa lo mismo, tengo serias deficiencias en la generación de imágenes de personas, incluso en otras ia versión free tengo mejores resultados