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1

Update Material Height Blend with Mask Output

Community Beginner ,
Sep 25, 2024 Sep 25, 2024

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Hello,

 

I have a small suggestion to make for material height blend node.


I would like the Mask output to be exposed as an additional output on the Material Height Blend.

chun_pubg_0-1727274266952.png

chun_pubg_1-1727274309218.png

 

Often times after blending two materials together, I would like to use the mask to do some additional adjustments, for example to alter the normals, to be used to create additional masks.

 

It is technically something I can do by myself but I would just like for this change to be made on the Substance team side so we don't have a duplicate material height blend node with this additional feature.

It should be a really quick change and shouldn't have any impact on the node's performance.

 

Thank you!

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TOPICS
General , Substance Graph

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1 Comment
Adobe Employee ,
Sep 27, 2024 Sep 27, 2024

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Hello,

 

Thank you for the suggestion, we will add that output in a future version, though I cannot commit to an ETA at this time.

I appreciate your patience!

 

Best regards.

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

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