Hello,
I have a small suggestion to make for material height blend node.
I would like the Mask output to be exposed as an additional output on the Material Height Blend.
Often times after blending two materials together, I would like to use the mask to do some additional adjustments, for example to alter the normals, to be used to create additional masks.
It is technically something I can do by myself but I would just like for this change to be made on the Substance team side so we don't have a duplicate material height blend node with this additional feature.
It should be a really quick change and shouldn't have any impact on the node's performance.
Thank you!