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Hey Creatives!
Got a quick question, Im wondering if anyone can walk me through how id set up an action to select and artboard change the width to 82 and the height to 51. I would then futher need one for 98x51 but I bet once we figure out the first one the following should just be inputting different numbers in its place.
I work at a printing/packaging place & we are starting to dive into the world of VDPS. (This would help the process greatly)
3 Correct answers
How about a script - similar to the one for Illustrator | Java Script for resizing the canvas?
You can save this script and run it from an action. You have not specified the units; default units are points.
var w = 82;
var h = 51;
var doc = app.activeDocument;
var i = doc.artboards.getActiveArtboardIndex();
var AB = doc.artboards[i];
var ABR = AB.artboardRect;
AB.artboardRect = [
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2,
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2 + w,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2 - h
];
The errors imply that the script is either not saved in the right format or not being run form the right place.
- The script should be saved in the Scripts folder. The Scripts folder should be somewhere like: Applications > Adobe Illustrator CC > Presets > en_GB > Scripts.
- The script should be saved with a .jsx (or .js) extension. Copy the above script to a plain text file and save with a .jsx extension. I have not used macs, but I understand that Apple's TextEdit, by default, will save as rich text; this is not what you want; you want plain text.
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How about a script - similar to the one for Illustrator | Java Script for resizing the canvas?
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You can save this script and run it from an action. You have not specified the units; default units are points.
var w = 82;
var h = 51;
var doc = app.activeDocument;
var i = doc.artboards.getActiveArtboardIndex();
var AB = doc.artboards[i];
var ABR = AB.artboardRect;
AB.artboardRect = [
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2,
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2 + w,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2 - h
];
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Youre completely right! in this case it would be inches...
So would I simply add inches after the 82 & 51?
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Multiply those by 72 to get the dimensions in points.
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var w = 5904;
var h = 3672;
var doc = app.activeDocument;
var i = doc.artboards.getActiveArtboardIndex();
var AB = doc.artboards[i];
var ABR = AB.artboardRect;
AB.artboardRect = [
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2,
ABR[0] + ((ABR[2] - ABR[0]) / 2) - w / 2 + w,
ABR[1] + ((ABR[3] - ABR[1]) / 2) + h / 2 - h
];
Converted inches to points and I went to add the script, but was stopped with an error. (Please see attached)
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The errors imply that the script is either not saved in the right format or not being run form the right place.
- The script should be saved in the Scripts folder. The Scripts folder should be somewhere like: Applications > Adobe Illustrator CC > Presets > en_GB > Scripts.
- The script should be saved with a .jsx (or .js) extension. Copy the above script to a plain text file and save with a .jsx extension. I have not used macs, but I understand that Apple's TextEdit, by default, will save as rich text; this is not what you want; you want plain text...
- The script should be run from illustrator, by going through File > Scripts.
Once you have the script up and running, you can incorporate it into an action.
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Thanks! After fighting with saving as .js we now have two working scripts which will help stream line a workflow!
Hope everyone has an amazing day.
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A little tip:
Change the extension to jsx. This is the usual extension for javascripts in Adobe programmes.
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It is very important to understand that Illustrator coordinate systems are not normal. You will get a 1346458189 PARM error if you have a set of bad coordinates, IE the one Illustrator wants to be negative or larger than the other is not. Please see this Stack Overflow answer for more details. https://stackoverflow.com/a/39417304

