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Dear Community,
Two additional strokes, added to a shape, look strange. The curvature is somehow faulted. Any idea why? Take a look at the screenshot (arrows point to the questionable spots) and try to help me, please.
Best regards,
Tomek
Agree with you, Monika. It seems that the questionable anchor point should be a smooth point instead of a corner.
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Hi Tomek,
Confirming: these are four strokes on the same path, correct?
Can you show your Appearance panel with the path selected? Make it as tall and wide as you need, and expand the Appearance for the yellow stroke.
Jane
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Hi Jane,
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And the path looks this way:
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Please check if there is really only one anchor point or maybe two on top of each other.
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There's no additional anchor point...
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The position of this corner widget looks really weird, so there's definitely something wrong with that anchor.
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Duly noted. The question is: What's wrong exactly? I freely moved corner widgets and then the faults disappeared. However I don't understand the correlation between the actual position of corner widgets and the im/proper curvature of the strokes...
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I assume these corner widgets are not supposed to be positioned this way, right?
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tomaszkkk schrieb
Duly noted. The question is: What's wrong exactly? I freely moved corner widgets and then the faults disappeared. However I don't understand the correlation between the actual position of corner widgets and the im/proper curvature of the strokes...
The corner widgets look like there's something wrong with the anchors. And when the anchors are wrong then it will cause what you see with your strokes.
I can't tell you what exactly, because I don't have your file.
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Agree with you, Monika. It seems that the questionable anchor point should be a smooth point instead of a corner.
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Dear Larry,
This anchor point is a smooth one. If it was a corner, the shape would look like this:
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Dear Larry,
looks like you were right afterall. The questionable anchor point was in fact a corner (and then rounded, hence this bizarre dislocation of the corner widgets). I converted it to a smooth point and now the faults are gone:
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You’re welcome.
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Thanks. Nevertheless, I still don't get the merit of the case. The problem is I would like to take the advantage of the possibility of rounding the corners of a corner anchor point — in order to, let's say, quickly create a symmetrically rounded rectangle solely with the help of the corners dialogue box, and then add as many strokes as I want to. Is it possible to do that this way? (I have the impression the analyzed case is rather dicouraging...)
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tomaszkkk schrieb
Thanks. Nevertheless, I still don't get the merit of the case. The problem is I would like to take the advantage of the possibility of rounding the corners of a corner anchor point — in order to, let's say, quickly create a symmetrically rounded rectangle solely with the help of the corners dialogue box, and then add as many strokes as I want to. Is it possible to do that this way?
Of course that's possible. What's keeping you from doing it?
How many strokes do you want?
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Well, I try to get to the bottom of the problem. My shape was supposed to look exactly like this shape of yours. I had rounded corners and I'd added few strokes — and then appeared the faults that we tried to analyze. I still have no idea what was the cause o this "glitch" (was it purely contingent)? I am not quite sure if the corner of the then rounded rectangle was the root of the distortion of the stroke curvature, because today I created new shape precisely the way I did yesterday. The corner (not a smooth) anchor point is rounded as you can see, the locations of widgets are strange — but today the curvature looks just fine (there's no this mysterious fault anyway)...
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The locations of the widgets are not strage in that example. The upper one is for the small rounding on the right. The lower one is for a rather large rounding to the left.
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OK, so what exactly made the location of the widget look strange yesterday? Its closeness to the path?
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Exactly.
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That's odd... Now I'm trying to move the widget with the help of the Direct Selection Tool and place the widget on the path. It's impossible, because the widget sort of bounce back as if a transgression of a certain boundary (a minimal distance from the path) was not allowed. Yesterday I was able to transgress it — to put the widget manualy (so to speak) on the path...
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I am Ai beginner, hence my perhaps silly questions...
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The widget cannot be freely moved.
Your result of yesterday was caused by some editing error when handling either the anchor itself or the handle or maybe by some incorrect joining of different paths or by accidentally adding an anchor point on the path.
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That's interesting what wrote about joining paths. The faulted shape has been a part of a bigger structure created by the Unite operation in Pathfinder. Maybe there was the root of the problem.
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THat might well be the case.
When you want to do construction work it's crucial to align objects exactly. Do you use Smart guides?