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Artifacting when overlaying transparent gradients and shapes

Community Beginner ,
May 07, 2019 May 07, 2019

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I'm overlaying gradients on my artwork with clipping masks to shade things and i'm running into an issue where there is slight artifacting along the edges of the layered shapes. The artifacting stills shows up when the project file is imported into other adobe programs.

zoomed in.png

Here is the artwork zoomed in. This is where you can see some slight artifacting along the edges of the shapes. zoomed out.png

Here is the artwork zoomed out

I have had this issue occur in other projects and in older versions of adobe illustrator.

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correct answers 1 Correct answer

Community Expert , May 11, 2019 May 11, 2019

Switching between GPU and CPU will also show the artifacts in Illustrator.

Exporting as a pixel image with Art Optimized will hide the problem edges.

But using the .ai file in other apps can show the problem.

I suspect that the artifact is caused by the way anti aliasing is calculated by the stacking order of objects.

Lighter objects below darker objects reduce the visible anti-aliasing artifacts.

Lighter objects on top of darker objects show the anti-aliasing artifacts.

I used Pathfinder Divide on yo

...

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Community Expert ,
May 07, 2019 May 07, 2019

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FloppyJowl  wrote

The artifacting stills shows up when the project file is imported into other adobe programs.

Some information would better help us to help you

When you print or export to a bitmapped format (eg: png) does the artifact go away?

Are you saving this as a .ai with pdf compatible on and importing in InDesign with high quality preview on in InDesign?

Why are you masking, there appears to be no need for masks as clipping mask or in transparency palette?

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Community Beginner ,
May 07, 2019 May 07, 2019

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Starting from your first question. Yes, I tried that and the artifact doesn't go away.

Second, I don't use InDesign. I imported in after effects and the preview is raster based and looks the same as the png export. Also, I don't see the artifacting in adobe illustrator preview.

Lastly, I was trying to use clipping masks as a way to avoid this problem but the same issue still persists with that method. I normally use transparent gradient shapes that are perfectly aligned and have the same outline as the base shape it's layered over. This is how I like to do my shading, but I am running into this issue. Am I not able to shade my artwork in this way?

Here's a little GIF to demonstrate my method:

Gradient Demonstration.gif

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Community Expert ,
May 08, 2019 May 08, 2019

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Best to design in Illustrator with as few shapes as possible, as Ray mentioned above. Designing with more shapes leaves more room for error, and takes more time to do revisions.

Screen Shot 2019-05-08 at 9.06.10 AM.png

If you are trying to modify a bitmapped image, then you are dest doing that in Photoshop. Trying to align vector against bitmapped to be perfect is nearly impossible.

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Community Beginner ,
May 08, 2019 May 08, 2019

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Everything is vector; I'm not trying to modify a bitmapped image.

While the add new fill method sounded promising at first, it still results in artifacting on export.

I appreciate the help so far. Is there anything else I can try?

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Community Expert ,
May 09, 2019 May 09, 2019

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Please post a copy of your file showing the issue. Simpler is better for us and yourself, remove all but one imnstance of the issue. You can use google drive or dropbox to post a link. Feel free to add the AE file also.

When posting in the forums please include important information  Such as that you are saving as .ai with PDF compatible on and placing that in AE you have continually rastereize and quality setting enabled.Screen Shot 2019-05-09 at 9.32.26 AM.png

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Community Beginner ,
May 10, 2019 May 10, 2019

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I have been and currently saving as .ai with PDF compatible on.

I also enabled continually rastereize and quality setting, but that didn't seem to be the issue as shown down below:

After Effects Artifact Example Screenshot.png

Here are the project files as requested:

Illustrator Artifact Example.ai - Google Drive

After Effects Artifact Example.aep - Google Drive

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Community Expert ,
May 11, 2019 May 11, 2019

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Here is one possible way to fix the issue.

https://drive.google.com/open?id=1nDdun4IEOUHM3geFPLu7W64aBoISOz6x

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Advocate ,
May 09, 2019 May 09, 2019

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I can't tell from your video, but are you snapping to point on the shapes when building this?

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Guide ,
May 08, 2019 May 08, 2019

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If if vector, maybe instead  just add a new fill in the Appearance panel, for example  to the side of the column shape.

Or is it a pixel image that you are trying to overlay onto?

if so , maybe better to recreate the  whole building in vector with illustrator tools

Free plugin to help draw at the right angle,

from Rick Johnson/Graffix

IsoTool (Formerly Isometric Line Tool)

Adobe Illustrator plugins — rj-graffix

isometric actions may help to project  isometric view from regularly drawn shapes.

Actions — rj-graffix

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LEGEND ,
May 08, 2019 May 08, 2019

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MikeGondek​ has shown you how to use Appearances. I think this is your answer. No need for multiple objects and masks. Your objects ARE your masks.

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Community Expert ,
May 11, 2019 May 11, 2019

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Switching between GPU and CPU will also show the artifacts in Illustrator.

Exporting as a pixel image with Art Optimized will hide the problem edges.

But using the .ai file in other apps can show the problem.

I suspect that the artifact is caused by the way anti aliasing is calculated by the stacking order of objects.

Lighter objects below darker objects reduce the visible anti-aliasing artifacts.

Lighter objects on top of darker objects show the anti-aliasing artifacts.

I used Pathfinder Divide on your file and moved the resulting triangle on the lower left to the top (Object > Arrange > Bring to Front).

That seems to solve the problem.

File here:

https://adobe.ly/2E0HXoo

Result in After Effects, your file left, my file right:

Screen Shot 2019-05-11 at 18.29.44.png

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Community Beginner ,
May 12, 2019 May 12, 2019

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Thanks for your post. While that seemed to have reduced the artifacting, it did not resolve the artifacting completely.

To avoid the artifacting completely, I'm going to stick with a simpler shading method for the time being.

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