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Hello everyone,
I am creating a cartoon show and working to develop my workflow before I get started with production. I will be using Illustrator, Character Animator and After Effects.
I recently dove deeper into Illustrator and I love this software but there are a few annoyances / hang-ups that I’m trying to resolve. I’ve done several full Illustrator courses on Lynda as well as searched Google and YouTube for answers. I am hoping someone can offer answers or insight to some of these.
Anyways, I really love Illustrator but coming from a Photoshop background there are a few things that are driving me crazy and slowing me down.
The number one thing I’m frustrated with is the workflow of working with objects and layers. The workflow of creating and modifying art by selecting and targeting layers. I went through the How Layers Work from Adobe and this doesn’t seem to answer these questions:
1. Is there a keyboard or mouse or ANY type of shortcut (or Script?) to Target a Layer without having to get my mouse pointer to the Layers Panel and locating the Target Layer Button by the correct layer (through looking or clicking the Magnifying Glass). It seems to be a very cumbersome process. I am used to the Auto Select feature in Photoshop where I can click something and it automatically jumps to that layer so I can alter stuff very quickly. Having to stop drawing or designing to find the Target Layer button on the Layers Panel every step of the way is slowing me down, it’s very frustrating.
2. When I create a New Layer, it is not Targeted. I am constantly having to go to the Layers Panel to find that Circle by the Layer to Target my newly created layer. Is there a Preference or Script somewhere to always Auto Target a New Layer?
3. When I create a New Layer within a Sublayer, the New Layer is placed outside of the Sublayer so I am forced to constantly stop and drag that Layer to the correct place every time. Is there a way to automatically have AI place a new Layer WITHIN whatever Sublayer / Layer Group you are working in?
4. Is there any way to program Illustrator to set Layer Thumbnail Size to Large by Default for new documents? This is a minor thing but I prefer large layer thumbnails so I am constantly changing that option every time I create a new document.
One more thing!! This doesn’t relate to layers but it drives me up the wall with the Scale Tool. When I press S and then use the mouse to scale an object, I hold down SHIFT to constrain the proportions and it seems to be dependent on where the cursor is located but it usually jumps around from uniform scaling to only horizontal or only vertical scaling for the object and it is very annoying.
5. Is there a way to set Illustrator to always Scale in uniform or am I just clicking in the wrong spot when resizing objects?
I have more questions but this has been a lot and I will stop here. If anyone can offer input on any of these it would be greatly appreciated !! Thanks!! -Paul
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Which version of Illustrator are you using?
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Sorry I should have disclosed this. CC 2018 the most up-to-date.
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Paul,
All you have to do to select the object(s) you want to manipulate is simply select them on the page with a selection tool. You don't have to tediously dig through the so-called Layers palette. Selecting an object on the page will show it as selected in the Layers palette. But you don't have to select things "by Layer" anyway.
It sounds like you are making things difficult by assuming too much dependency on the Layers palette, or even over-using Layers in the first place. This is one of the most common conceptual points of confusion among newcomers to vector-based drawing, having only experience in raster imaging.
The best single piece of advice someone can offer a newcomer to vector graphics is this: Forget Photoshop.
You're now in the "other half" of the computer graphics world, and those two separate "hemispheres" are radically and fundamentally different. Layers is one of the most common stumbling blocks because those only accustomed to raster imaging bring with them a preconception of what a Layer is, and assume it's the same thing in a vector-based program. It's not.
For a physical analogy to raster imaging, think of this:
Suppose you want to paint one of those "visible human" illustrations commonly found in physical encyclopedias. So you:
And so on...Now what have you got? A stack of a few same-size "transparencies." Those are the only objects in the document. The individual bones and organs are not individual objects at all; they're just painted regions on a manageably few sheets of transparency film. Those "films" are necessary for the final appearance of the artwork.
For a physical analogy to vector drawing think of this:
Now what have you got? A pile of many individual objects made of different stuff, spread across an area. Some of them overlap, and are therefore partially hidden. Some of them are scattered away from the majority and are wholly visible. But none of them are attached to the same "transparency film" because there are no transparency films. You can individually rearrange, rotate, and restack (reorder) each and every colored shape, piece of string, letter, photo, or piece of photo.
Now think of the difference here in terms of "layers." In the raster analogy, you've got a few transparency films. Each film looks like it has a bunch of individual objects, but it doesn't. Those are just painted regions on a single piece of film. So Layers have a direct bearing on the appearance of the composition.
But in the "vector" analogy, each shape, each string, each photo, each piece of a photo is an actual, discrete object. They're not even attached to each other by film. There is no film.
Now, think about the significance of that:
In the vector environment there are no layers in the raster-based sense. There's just a stack of loose, independent objects created in a particular order and are "in front" of each other in that order. If you want, you can call each of those objects a "Layer," and list them in a palette, but what's the point? Compared to painting in a raster program, that's going to be a long list to scroll through, and whether portions of that same stack order are labeled "Layers" or not has no bearing on the appearance of the composition.
Suppose you want a particular five of those independent objects to be on top of the rest of the stack. You can pick up those five, one at a time, and hold them in one hand. With your other hand, you can record that list of five objects and call the list a Group. In your hand, they are still individual objects stacked in a given order. With that hand, you can then set them back down on top of the pile on the table in one move. You can later tell the software to refer to that list (the Group) and automatically select its other members whenever you select any one of the five, thereby making it automatic to move, rotate, scale, etc. that Group of objects all at once.
Or, you could do this:
You could select the same five objects, list them, call the List a "Layer" instead of a Group, and store that list name in another list called the Layers palette. Now when you select one of the five objects, the other four are not selected. To do that, you would have to refer to the list and "target" the Layer.
But here's the thing: Whether you call it a "Group" or a "Layer," those five objects still have an order within that set of five. One of those five is still "above" the other four. One is still "below" the other four. And you can still re-order those five objects any way you wish, within that Group or Layer.
Also, whether it's a Group or a Layer, the five objects are still next to each other (contiguous) within the overall object stack of the whole document.
So logically, Layers and Groups are much the same thing: Just a pair of referential "brackets" or "parentheses" around a portion of a list of objects. One could say Layers is more geared toward document organization, while Groups is more geared toward manipulation convenience. But they're still the same kind of logical construct.
Suppose your document contains 3000 objects. Suppose you don't use any Groups at all and you only use the one automatically-created (thereby "mandated") Layer. Your document still contains 3000 discrete objects and they are all still in an ordered stack. Using Groups and Layers is entirely optional.
In fact, there is nothing at all wrong with building your entire document in one Layer. I (and I'm sure many other long-timers) quite commonly do so.
This may come as a shock: For many years, mainstream vector drawing programs only listed Layers in their Layers palettes. (What a concept!)
Somewhere along the way, some company got the bright-eyed idea to also list all the individual objects which are within the Layers in the Layer's palette...but kept its label unchanged. And other programs (stupidly) followed in lockstep. This faux pas leads newcomers to think that each object is a "Layer" just like in Photoshop.
When a program insists on listing all objects in the Layers palette, it should be called the Object Stack, or just the Objects List, because the vast majority of what you see listed in the Layers palette are not Layers; they are just objects.
This has led to endless confusion among new users, especially those engrained with the Layers concept of programs like Photoshop.
JET
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Hello everyone,
Thank you for the replies.
I understand that layers are not important in AI when it comes to designing a static object, but for Character Animator, layer hierarchies are essential for the puppet to work properly. As an example, the Left Eye of a character and all of the art elements for that eye need to be within the Left Eye layer.
In this case, you can understand the frustrations with the things brought forth in my original post because all of the designed elements need to be selected, arranged and contained in the proper layers.
Let’s say I am modifying an eyeball for a specific triggered animation in Character Animator, when I create a New Layer within the eye layer, the new layer is placed way at the top so I need to manually move it every time. So this is one of the reasons why I am wondering if it’s possible to have a new layer created right above the current sublayer I’m working on.
I’m still curious about the questions in my original post. Like having Illustrator automatically start new documents with Large Layer Thumbnail in the Layers Panel. Layers are vital for preparing artwork for Character Animator.
Thanks for your time
-P
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> "Let’s say I am modifying an eyeball for a specific triggered animation in Character Animator, when I create a New Layer within the eye layer, the new layer is placed way at the top so I need to manually move it every time. So this is one of the reasons why I am wondering if it’s possible to have a new layer created right above the current sublayer I’m working on."
The behaviour you would like to have is actually the standard behaviour, unless I misunderstand your request.
A sublayer is selected or highlighted, then you click the Add New Layer button in the Layers palette, right? The new sublayer should then be added above the current sublayer. You may show some screenshots if it does not work for you.
> I’m still curious about the questions in my original post. Like having Illustrator automatically start new documents with Large Layer Thumbnail in the Layers Panel. Layers are vital for preparing artwork for Character Animator.
Perhaps by creating Document Profiles?
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paulfishermedia wrote
One more thing!! This doesn’t relate to layers but it drives me up the wall with the Scale Tool. When I press S and then use the mouse to scale an object, I hold down SHIFT to constrain the proportions and it seems to be dependent on where the cursor is located but it usually jumps around from uniform scaling to only horizontal or only vertical scaling for the object and it is very annoying.
5. Is there a way to set Illustrator to always Scale in uniform or am I just clicking in the wrong spot when resizing objects?
This is one of those things that's not obvious, and confusing until you figure out what's going on.
The Shift key is a constraint, but that doesn't always mean constrain proportionally. Sometimes it means "constrain to axis" as in the horizontal or vertical axis.
If you want to scale proportionally when Shift-dragging the Scale tool, stay on the diagonal axes relative to the reference point. If you stray too close to a vertical or horizontal axis, Illustrator will think you want to scale only along that axis and won't scale the other. This is not a bug; it's Illustrator giving you multiple options for constrained scaling. But if you're only interested in constraining proportionally, drag only along the diagonal axes.
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