Is it possible to preserve the stroke aspect when applying a 3D rotation effect? In other words, the object would undergo the roration but its stroke would not be thickenned and thinned according to the rotation, it would maintain a constant stroke width appearance throughout the rotated object.
As it is now, when I apply a 3D rotation to an object like a circle, the stroke's width varies after rotation (the stroke's visual appearance, not its stroke size in points, which remains constant).
This is for CS4.
No, what I would like is this. The second object is subject to 3D rotate effect. I made the third object manually but I would like it to be just like the second object (circle with 3D effect applied to it), but with a constant aspect stroke.
Would it work if you expand them as wireframe (or simply expand the appearance) and add a new stroke while no longer 3D? (I would do on a duplicate so you keep the 3D shape intact somewhere)
I've updated the file.
Check out the Appearance of the Rotated object
Imaginerie: No, because when expanding, it becomes a filled object and the strokes of the expanded object are no longer in the position of the original stroke (which would be kind of in the middle). Or perhaps I don't know how to do it properly!
Monika: Yes, that would work if the rotation is live and the stroke is live. How did you do it? I might be able to settle for a rotation that is no longer live.
There is the 3D and a pathfinder effect applied to the object itself and then the stroke is applied to the layer. Please check out the Appearances ob both the object and the layer.
Thanks Monika. I'll have to get my head around why this achieves the desired result. It looks like the right solution. Thanks again.
Monika's solution makes sense! Follow hers instead! 🙂