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good morning,
I am working for several days now on an issue that I am not able to solve. even by following multiple posts, videos and having disucssions with a lot of people.
so today I hope to find some help here as this community helped me already a couple of times with great solutions - thanks to all of you!
I am having an ashlar consisting of several ashlars. and each of the ashlars should have a text on it, meaning that from the 3 sides of each ashlar that are visible, I would like to place a perspective text. normal text would be great, in a next step I would love to emboss or raise the text on or in the ashlar, but having a text first is my first hurdle.
I tried to do it in Illustrator and made a perspective grid and put the text on it, but it never is exactly in perspective as the grid follows a vanishing point.
I also tried shear text in InDesign (put the graphic in, placed a text field above and sheared it) - but it looks horrible...
So is there a chance to get my font in the right perspective on each side of the ashlar?
Unfortunately I cannot attacht the *.ai File?
thank yo very much for any help!
You could make the text into a symbol and use Effect > 3D and Materials > 3D (Classic) > Extrude & Bevel (Classic) to extrude a rectangle and map the symbol text to a side.
Choose one of the isometric presets instead.
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You could make the text into a symbol and use Effect > 3D and Materials > 3D (Classic) > Extrude & Bevel (Classic) to extrude a rectangle and map the symbol text to a side.
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that is an interesting idea, thank you ver much for the fast reply.
but I think I did something wrong because I can move the text, but it is not in perspective?
and if I extrude it (either solid or hollow) it only moves the text and not the pinkt ashlar (hollowing the pink ashlar with the text?)
I guess I am missing something?
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Choose one of the isometric presets instead.
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oh dear, ha! that did the trick. marvelous! thank you!
and may I ask you, are you maybe also aware of a way how to "cut out"/extrude the text from the respective side on which the text is? the symbol mus now somehow be combined with the side, right?
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Instead of using symbol mapping, use the same 3D options on the text itself:
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It doesn't matter how the block is made, the 3D text is just an object sitting in front of it.
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ok, this I get, but how would I cut it out from the ashlar? like a negative of sitting in front of it? hollow in the ashlar?
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Like this perhaps?
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yap, exactly like this... thank you very very much, but I am not abel to do this.
great help, thank you!
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Where are you getting stuck?
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thank you for asking 😉
make into compound path with rectangle
delete the sides
place green object beind
these things are all new to me and I cannot translate this steps into my existing ashlar. I guess I have to know the text as I cannot edit it after being outlines, right? So I need the word I am going to use, the font and the size fixed. after that transforming it into outlines might work, but what is a compund path - I have to look this up.
and I need another rectangle? on top of my ashlars side? and then I delete sides and place an object? that would then be the ashlar again?
that is very confusing to me but I will try to look all theses things up and do not want to waste your time as I guess what you are describing should be findable in other online resources!
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Just make the face of it the same colour and place it over your existing block.
A compound path is multiple paths that have a single appearance and perform a boolean operation where they overlap -- to either exclude or add. So the text is cut out from the rectangle.
The text would not be editable after creating a compound path. I can't think of a method that retains editable text.
Some more details:
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