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Creating a cylinder with 3d/Extrude and Bevel

New Here ,
Dec 04, 2018 Dec 04, 2018

Hi,

I would I create something like the attached, but instead of it tilting downwards, want it to appear head on. I know how to play with the tilt do once I'm in the 3D tool, but am not sure how to first create the base and top cylinders. I was taught how to do it a long time ago, and recall starting with a half circle, but don't remember.

Any assistance would be greatly appreciated. Thanks!

Bobby

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correct answers 1 Correct answer

Community Expert , Dec 04, 2018 Dec 04, 2018

If that is the view of the cylinder that you actually want, then you might be better off just creating a rectangle with the gradient in it and using a bulge effect on it. It remains editable through the appearance panel and if you need to, you can expand the appearance to do other things.

Screen Shot 2018-12-04 at 4.49.11 PM.png

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Adobe
Community Expert ,
Dec 04, 2018 Dec 04, 2018

Can you include a screenshot so we know what you are talking about.

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New Here ,
Dec 04, 2018 Dec 04, 2018

Of course. Sorry! Screen-Shot-2018-12-04-at-10.29.30-AM.jpg

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Community Expert ,
Dec 04, 2018 Dec 04, 2018

You can start with a circle or oval:

Screen Shot 2018-12-04 at 10.36.27 AM.png

Go to Effect>3d>Bevel & Extrude

Screen Shot 2018-12-04 at 10.36.12 AM.png

Then decide how deep you want that extrusion and what view you want by rotating the cube. You can play with the lighting by clicking on the surface shading and more options. If you want a gradient on top, not just the light effect, you need to create a gradient symbol and then go to map art option and find the correct surface to map it onto it. If you use a fill with a gradient and then create a 3d effect, it will just turn gray.

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New Here ,
Dec 04, 2018 Dec 04, 2018

Thanks! Was able to make the cylinder.

When I try to add the gradient I want (in attached file at bottom), the cylinder just stays blue. I made a symbol of the gradient and tried mapping it to the art. Didn't work.

Am I doing something wrong?

Thanks. Screen Shot 2018-12-04 at 11.45.03 AM.png

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Community Expert ,
Dec 04, 2018 Dec 04, 2018

bfingeroth  schrieb

I made a symbol of the gradient and tried mapping it to the art. Didn't work.

Please show screenshots of all the steps. Did you read the documentation?

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Guide ,
Dec 04, 2018 Dec 04, 2018

bfingeroth

Maybe you are mapping to the wrong face

on Map Art,  Surface select  and the correct one.

You would probably get a cleaner result without effects.

Drawing a sphere

Shift + Alt drag it to make a copy or two.

Use the pen or line tool to form the sides

Then select all and use the shapebuilder tool,  to drag and make shapes.

Next add a gradient fill, maybe one from the  Swatches library menu ( bottom of panel)

Gradients > Metals

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Community Expert ,
Dec 04, 2018 Dec 04, 2018

If that is the view of the cylinder that you actually want, then you might be better off just creating a rectangle with the gradient in it and using a bulge effect on it. It remains editable through the appearance panel and if you need to, you can expand the appearance to do other things.

Screen Shot 2018-12-04 at 4.49.11 PM.png

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Advocate ,
Dec 04, 2018 Dec 04, 2018
LATEST

Hi there

Another option is to create two rectangles and group it

then apply the 3D revolve

Best

E

Screen Shot 2018-12-04 at 9.03.25 PM.png

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