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Participant
February 3, 2013
Question

InDesign CS6 SDK under Mountain Lion

  • February 3, 2013
  • 2 replies
  • 2027 views

Is there a way to setup a plugin development environment under osx 10.8 (mountail lion) ?

So far i did not succeed in installing xcode 3, nor builing the sdk samples using xcode 4. Is there any way i can do this using ML ?

Best Regards, DS

This topic has been closed for replies.

2 replies

Dan_Korn
Inspiring
February 27, 2013

We're building plug-ins for InDesign CS5, CS5.5, and CS6 in Xcode 3.2.6 on Mountain Lion.  It all works fine, although getting Xcode set up can be a bit tricky.  These links might help:

http://hamstergene.github.com/blog/2012-11-13-xcode3-mountain-lion/

http://stackoverflow.com/questions/11778243/xcode-3-2-6-and-mountain-lion

I'll also note that older InDesign SDKs (CS4 and earlier) are problematic under Lion and Mountain Lion because their ODFRC compilers are PowerPC programs:

http://forums.adobe.com/message/3986937#3986937

Inspiring
February 27, 2013

Yes, those instructions are quite helpful, but there are some basic incompatibility between Mountain Lion and Xcode 3.2.6, which can cause kernel panic. So I prefer to develop under this configuration (MacOS 10.6.8 + XCode 3.2.6). No kernel panic, no problems ... everybody is happy (imho)

Participant
February 21, 2013

OK, How bout it,
Can an SDK plugin development enviroment be set up on 10.8.2 (MountainLion), or Not?
If not, what is the best CS6 InDesign SDK dev environment?  

Inspiring
February 22, 2013

MacOS 10.6.8 + XCode 3.2.6 is the only good variant. IMHO

Participant
February 22, 2013

Thanks,
So, load up SnowLeapard on a dev box, with CS6, the CS6 Indesign Plugin Sdk and Xcode3.2.6 and its build, debug, test and Dev Delight?
And the built Plugin's will also then work when moved to MountainLion?
That's what we're lookin for... Thanks again, may give that a try...