long to int32 conversion issues in Xcode 5.0.2 when building plugin for Indesign CC 2014
Hi, I am trying to build one of the sample plugin WriteFishPrice from the SDK on mac System
I am using Xcode 5.0.2 as per the documentation, but I am encountering the below errors during compilation.
In UnicodeSavvyString.h
template <class FwdIterator>
inline void UnicodeSavvyString::assign_impl(FwdIterator b, FwdIterator e, size_type nCodePoints, std::forward_iterator_tag)
{
const difference_type nCodeValues = std::distance(b, e);
ASSERT(nCodeValues >= 0);
// Make room for the chars
code_value* buffer = GetBufferForWriting(nCodeValues); // <----Implicit conversion loses integer precision long to int
// Copy them into the buffer
std::copy(b, e, buffer);
// Ensure terminating null
buffer[nCodeValues] = code_value();
fUTF16BufferLength = nCodeValues; // <----Implicit conversion loses integer precision long to int
// Calculate how many code points we will have at the end
if (nCodePoints == 0 && nCodeValues)
{
fNumChars = CountCharsUtil(buffer, nCodeValues); // <----Implicit conversion loses integer precision long to int
}
else
{
ASSERT((size_type)CountCharsUtil(buffer, nCodeValues) == nCodePoints);
fNumChars = nCodePoints;
}
}
And similar errors are coming in WideString.h.
Can some one tell me what is wrong with the new SDK? Or if I need to make some changes in these files which surely is not advisable.
