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26

P: $$$/CRaw/Error/Unknown=There was an unknown error. (1)

Community Beginner ,
Oct 14, 2023 Oct 14, 2023

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Since upgrading to v13, the export of images doesn´t work anymore. I always get this message:
$$$/CRaw/Error/Unknown=There was an unknown error. (1)

 

I´ve tried reinstalling it, but its also couldn´t solve my problem. 
My system is Windows 11, 64-Bit version . All Drivers are up to date

バカは風邪を引かない
Bug Fixed
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correct answers 1 Pinned Reply

Adobe Employee , Jan 23, 2024 Jan 23, 2024

CR 16.1.1 was released today and contains a fix for this issue. Please refresh your Creative Cloud app to see the download. 

Status Fixed

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New Here ,
Oct 18, 2023 Oct 18, 2023

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I have the same problem after the last update and it really annoys me

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Community Beginner ,
Oct 18, 2023 Oct 18, 2023

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I contacted the support yesterday and they said it's a bug and will be fixed ASAP 😊 Hopefully soon

バカは風邪を引かない

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Explorer ,
Oct 24, 2023 Oct 24, 2023

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Hi,

unfortunately exporting large TIFF files (panorama files created with PTGui Pro 12.22) is not possible anymore with LrC 13.0 and 13.0.1. I just reinstalled the lates version of 12, with which it isn't a problem. With version 13 I get always this: "• $$$/CRaw/Error/Unknown=There was an unknown error. (28)"

 

Best regards

Friedemann

 

 

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Guide ,
Oct 24, 2023 Oct 24, 2023

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Mac OS or Windows?

What do you mean by "large"? Pixel size of original and size of desired export?

 

Ken Seals - Nikon Z 9, Z 8, 14mm-800mm. Computer Win 11 Pro, I7-8700K, 64GB, RTX3070TI. Travel machine: 2021 MacBook Pro M1 MAX 64GB. All Adobe apps.

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Explorer ,
Oct 25, 2023 Oct 25, 2023

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It's the Windows version.

 

The original files have about 18.000 x 9.000 pixels. The export resolution does not matter, the problem occurs whether I specify a different smaller resolution or export the original resolution.

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Explorer ,
Oct 25, 2023 Oct 25, 2023

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I must correct, it does not affect all files. I have 188 of these panoramas, of which only 53 can be exported, 135 generate the error.

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Adobe Employee ,
Oct 26, 2023 Oct 26, 2023

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Hi Chrisslybear,

Thanks for reporting the issue. However, we are not able to reproduce the issue internally. Could you please share few files for which these error occurs. It would help us to investigate further.

Thanks!

Vidhya S

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Explorer ,
Oct 26, 2023 Oct 26, 2023

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I can provide you with some files if desired. Please tell me how I can send you a dropbox link for example....

Best regards

Friedemann

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Explorer ,
Oct 26, 2023 Oct 26, 2023

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> Oh, crazy, I can't open the TIFFs with the current Photoshop version either....

Nah, nonsense, I can't delete the message, but the statement just now was wrong, the TIFFs can be opened in Photoshop!

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Community Beginner ,
Oct 28, 2023 Oct 28, 2023

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This is a problem for me too. Pano dng files. Not all but majority that I have tried to export to disk. Lightroom has be come terrible to use when handling panos. Started off about 6 months ago and is now almost not useable.

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Community Beginner ,
Oct 28, 2023 Oct 28, 2023

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Argh, STILL having this issue.  When is a fix likely?  I'm trying to export a client shoot and it's super awkward!  My files with errors seem to be ones I shot the day before the upgrade, that have been edited.  Any not edited are exporting OK.

 

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Community Beginner ,
Oct 28, 2023 Oct 28, 2023

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To further the problem, It is with only dng. Large tif seem to be fine. All I have to do is select a dng pano file and it can take up to a minutes of black screens and 

Paul16B8_0-1698545576431.png

Keeps popping up.  Applying a mask to the dng is painful. changing to another dng file is painful. Really really slow.

 

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Community Beginner ,
Oct 29, 2023 Oct 29, 2023

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I am also having this issue.  STILL.  When is a fix coming?  This is stopping me delivering photos for a client.  Embarrasing.  My files are small, and I'm only trying to export to JPG.   Is it the way Im trying to export?  These are all single shots.  There is no point attaching files, as they are unedited.  I can't get the edited ones out of lightroom.  Unedite export fine.  PLEASE HELP.

 

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Community Beginner ,
Oct 30, 2023 Oct 30, 2023

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Adobe Employee ,
Oct 30, 2023 Oct 30, 2023

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Hi,

Thanks for sharing the files.

We would need some logs from your machine to investigate further.

You can find the logs in here "~/AppData/Roaming/Adobe/CameraRaw/Logs/"

Kindly share us the logs you see in this folders. If no logs are present, kindly open LRC and try to replicate the error by exporting the files and attach the logs here. 

Thanks!

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Adobe Employee ,
Oct 30, 2023 Oct 30, 2023

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Hi,

Thanks for reporting the issue.

We would need some logs from your machine to investigate further.

You can find the logs in here "~/AppData/Roaming/Adobe/CameraRaw/Logs/"

Kindly share us the logs you see in this folders. If no logs are present, kindly open LRC and try to replicate the error by exporting the files and attach the logs here. 

Thanks!

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Explorer ,
Oct 31, 2023 Oct 31, 2023

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@Paul16B8 , of course it's also a problem with TIFF files! 

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Explorer ,
Oct 31, 2023 Oct 31, 2023

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Here is my log, this issue is SO annoying!

cr_sdk_initialize: Adobe Photoshop Lightroom Classic 13.0.1 (Windows), version 16.0x1677, 64-bit, Release
gDNGMaxSIMD: 3
Memory allocator: internal scalable (cr_memory_scalable_allocator)
libdispatch threading: yes
thread type: dispatch
ACE thread type: dispatch
CPU: AMD Ryzen 9 5950X 16-Core Processor
OS: 10.0.22621.2428
MPProcessorCount (hyperthreading = false): 32
MPProcessorCount (hyperthreading = true): 32
MPThreadCount: 5
std::thread::hardware_concurrency: 32
AVX support: yes
AVX2 support: yes
AVX512 support: no
System physical RAM: 128 GB
PatchMatch initialized (version 5.90.0.0). Using 32 threads.
Initialize GPU system
Read GPU config
Safe load GPU
Native16BitShaderOpsSupported: YES
SupportsShaderModel_6_2_OrHigher: YES
Supports FP16 for DX on WML: YES
Building pipeline states for NVIDIA GeForce RTX 4070 Ti
name : NVIDIA GeForce RTX 4070 Ti
VendorId : 4318
DeviceId : 10114
SubSysId : 1362302050
Revision : 161
DedicatedVideoMemory : 12593397760
DedicatedSystemMemory : 0
SharedSystemMemory : 68674086912
MemoryBudget : 11788091392
AdapterLuid.LowPart : 85151
AdapterLuid.HighPart : 0
Flags : 0
DoublePrecisionFloatShaderOps : yes
ConservativeRasterizationTier : 3
CrossNodeSharingTier : 0
ResourceBindingTier : 3
ResourceHeapTier : 2
TiledResourcesTier : 3
NodeIndex : 0
TileBasedRenderer : no
UMA : no
CacheCoherentUMA : no
feature level : 0x00009100
feature level : 0x00009200
feature level : 0x00009300
feature level : 0x0000a000
feature level : 0x0000a100
feature level : 0x0000b000
feature level : 0x0000b100
feature level : 0x0000c000
feature level : 0x0000c100
MaxSupportedFeatureLevel : 0x0000c100
HighestShaderModel : 0x60
WaveOps : yes
WaveLaneCountMin : 32
WaveLaneCountMax : 32
TotalLaneCount : 7680
ExpandedComputeResourceStates : yes
Int64ShaderOps : yes
RootSignature.HighestVersion : 0x2
Loaded GPU system: DirectX
GPU primary driver version: 31.0.15.3758
GPU device count: 1
GPU device names: NVIDIA GeForce RTX 4070 Ti
GPU3 allow list: yes
GPU3 deny list: no
GPU3 prev digest: DCE1670FC95473270E6B0EE4CE0166EE
GPU3 new digest: DCE1670FC95473270E6B0EE4CE0166EE
Need to run gpu self tests : False.
GPU Init Status (part 1): I2_GPU2
GPU3 Hard Status Result (part 1): unknown
GPU3 Soft Status Result (part 1): success
GPU4 Hard Status Result (part 1): unknown
GPU4 Soft Status Result (part 1): success
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Intel Compiler: no
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NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (231/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (232/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (233/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (234/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (235/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (236/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (237/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (238/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (239/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (240/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (241/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (242/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (243/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (244/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (245/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (246/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (247/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (248/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (249/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (250/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (251/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (252/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (253/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (254/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (255/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (256/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (257/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (258/259)
NVIDIA GeForce RTX 4070 Ti: Building compute pipeline state (259/259)
NVIDIA GeForce RTX 4070 Ti: Finished building compute pipeline states.
TrimFootprint: 0.0 MB purged from pools.
Windows cr_gpu_view backing scale: h= 1.0000, v= 1.0000
first frame index is: 0
BuildSwapChain 'developAfterLoupeViewnil' format 23
GPU Init Status (part 2): I4_GPU4
GPU3 Hard Status Result (part 2): success
GPU3 Soft Status Result (part 2): success
GPU4 Hard Status Result (part 2): success
GPU4 Soft Status Result (part 2): success

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Community Beginner ,
Oct 31, 2023 Oct 31, 2023

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It may be for you but other than slowing down when editing, so far, tiff has not been my problem. Dng are just a mess to touch for me. Cannot edit with masks as the computer slows to a crawl with "not responding". Just selecting a dng file almost stops my machine. I did get two dng to export but the rest simply will not anymore but they were not a problem till recently.

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Community Beginner ,
Oct 31, 2023 Oct 31, 2023

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If it hit a bad tiff I will report it. I have not used LR for the past few days hoping for an update to correct the problem.

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Community Beginner ,
Oct 31, 2023 Oct 31, 2023

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Part of the issue is WE CAN"T EXPORT to show you the files.     Here is the file I got for my logs - an update would be appreciated seeing this has been going on for 3 weeks.  Issue is ALL edited photos from what I can see now.   Desparate for help.  Here is the log file:    AdobeLogs_20231031_075605_607-win-GS.zxp

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New Here ,
Nov 01, 2023 Nov 01, 2023

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I always export a large, high res version and a small web-sized, shareable version of each photograph to be delivered to clients. Recently, the large one's are exporting fine, but the small versions have around 15 per job that are failing to export correctly. I've discovered that once the longest side is over 2500px it is ok. I have installed and re-installed the app and nothing has changed, it all seems very odd and I would greatly appreciate finding a solution.

 

Many thanks

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LEGEND ,
Nov 01, 2023 Nov 01, 2023

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What are the export settings in the Lightroom Classic Export dialog box for the smaller web-sized images?

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New Here ,
Nov 01, 2023 Nov 01, 2023

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Screenshot 2023-11-01 122830.png

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LEGEND ,
Nov 01, 2023 Nov 01, 2023

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Recently, the large one's are exporting fine, but the small versions have around 15 per job that are failing to export correctly. 

 

Specifically, what is not correct about these exports?

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