• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Dehaze in LR Classic 12.1 has severe performance degradation compared to 12.0.1.

Explorer ,
Jan 28, 2023 Jan 28, 2023

Copy link to clipboard

Copied

With version 12.0.1 moving the Dehaze slider reacts virtually instaneously. With version 12.1 there is a many seconds lag for each slider change. It makes using Dehaze very difficult.  I have switched between 12.0.1 and 12.1 multiple times and this performance problem is consistent. I've currently downgraded to 12.0.1.

I use LR for large images (~40MB) from a Nikon Z9. I have a 3.6ghz 12 core Intel I7 with 32GB Ram and SSD disks. I have the latest video drivers for my card (GeForce 1030). 

My desktop configuration:

Lightroom Classic version: 12.0.1 [ 202210260744-9e008017 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.22000
Application architecture: x64
System architecture: x64
Logical processor count: 20
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 1.0%
Built-in memory: 32577.7 MB
Dedicated GPU memory used by Lightroom: 1160.4MB / 1981.1MB (58%)
Real memory available to Lightroom: 32577.7 MB
Real memory used by Lightroom: 3328.7 MB (10.2%)
Virtual memory used by Lightroom: 4876.6 MB
GDI objects count: 769
USER objects count: 2633
Process handles count: 6708
Memory cache size: 62.2MB
Internal Camera Raw version: 15.0 [ 1261 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 870MB / 16288MB (5%)
Camera Raw real memory: 959MB / 32577MB (2%)
System DPI setting: 168 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 1920x1080, 2) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: NVIDIA GeForce GT 1030 (31.0.15.2824)
Init State: GPU for Image Processing supported by default with custom export support
User Preference: GPU for Image Processing Enabled

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: J:\Lightroom\MainCatalog\catalog\catalog-2-2-v12.lrcat
Settings Folder: C:\Users\john\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) AdobeStock
2) Flickr
3) Nikon Tether Plugin
4) Topaz Photo AI

Config.lua flags: None

Adapter #1: Vendor : 10de
Device : 1d01
Subsystem : 63353842
Revision : a1
Video Memory : 1981
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (2- Logitech USB Headset H340)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x19
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GT 1030/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 528.24
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control





TOPICS
Windows

Views

948

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

With version 12.1 there is a many seconds lag for each slider change.

That sounds odd. Most members would complain about many seconds for LrC to respond to any slider change.

 

As for dehaze, are you going for small changes, and seeing what occurs, or going immediately to large changes?

 

Also, is this in general, or within a mask?

And if in general, before or after any mask?

 

A video capture could help.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Please note that other operations besides Dehaze have the performamce degradation, e.g. sharpening.

Here's a video of 12.0.1, which works great: 
https://johnmcginty.smugmug.com/OddsAndEnds/LRC-issue/n-7rjf2h/i-WXM6LM7/A

Here's a video of 12.1, which is virtually unusable: 
https://johnmcginty.smugmug.com/OddsAndEnds/LRC-issue/n-7rjf2h/i-Rq7P93Z/A

Note that this is on the same machine, same OS, same drivers, same image, etc as before. There only thing that's change is the version of LRC.

I have repeated this switch between 12.0.1 and 12.1 at leat 6 times and it's reproducible. I showed the Adobe support guy in a remote meeting. 

I've given up on 12.1. Hopefully Adobe can figure this out.


Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Go to the Performance Tab in Preferences.. 

 

Hold down Alt. Turn off the new option that appears. Use GPU to apply dehaze and clarity adjustments when generating previews. 

 

Does this make a difference?

 

DehazeGPU.jpg

 

Sean McCormack. Author of 'Essential Development 3'. Magazine Writer. Former Official Fuji X-Photographer.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Thanks. I tried turning it off and it didn't help.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

A test on my Windows 10 PC:

deleated, no longer of value

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Thanks. Dunno what do say. I've been using LRC on Windows 11 for 8 month or so and haven't had any issues. Also, LRC 12.0.1 works fine on Win11. 
The other maybe weird thing I've noticed is that 12.1 seems to use the GPU for a long time when it comes up (without any user input).
Are there any logs that LRC produces? I could compare logs between the 2 versions.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

  • Is the problem for all photos or just one?
  • Have you tried with Use Graphics Processor Off?

 

And see the link below. Similar? I bring this one up as same GPU appears to be in use, although different driver.

 

https://community.adobe.com/t5/lightroom-classic-discussions/develop-mode-slows-to-a-crawl-on-a-part...

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Turning off the GPU fixes it!

FWIW, I had update the NVidia driver after experiencing this problem. I.e. have had the problem with both versions of the driver. 

Since it only occurs with LRC 12.1, maybe they've introduced some bug in dealing with this GPU.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

So now an argument between Adobe and NVIDIA, who's bug?

 

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Didn't have the problem til I upgraded to LRC 12.1 so I thinj it's at least Adobe's job to debug this thing.

Thanks for your help.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

That would require the following:

  1. Export one of your problematic edits to a DNG containing all the edits and share it where we can evaluate the file.
  2. Provide step-by-step instructions for inducing the failure/behavior. 

 

I would be testing on an nVidia GTX970 card with 4 GB of ram - which is the closest I have to your configuration. 

 

Can you supply what is needed?

 

If we can reproduce it, we will forward to engineering as a bug. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

It's not a single dng file, it's all of  them.
FWIW, I've already had a remote troublehshooting session with Adobe Support where I demostrated the problem and the tech spent over an hour trying various things that didn't work. I've already spent a lot of time and energy trying to get Adobe engaged on this. Has Adobe even tried to reproduce this with a similar setup? Not that I can see.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Here's an image: https://johnmcginty.smugmug.com/OddsAndEnds/LRC-issue/n-7rjf2h/i-sm44Mwc/A

To induce just more the dehaze slide in 12.1.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 01, 2023 Feb 01, 2023

Copy link to clipboard

Copied

Here's an image: https://johnmcginty.smugmug.com/OddsAndEnds/LRC-issue/n-7rjf2h/i-sm44Mwc/A

To induce just move the dehaze slide in 12.1.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

The file needs to be a DNG not a JPEG. Can you export one of the trouble files as a DNG and share that instead?

Rikk Flohr - Customer Advocacy: Adobe Photography Products

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

When I try to upload it here I get this error:

Correct the highlighted errors and try again.

  • The attachment's 230_6709.dng content type (image/DNG) does not match its file extension and has been removed.

I can't upload it to smugmug because it doesn't my plan doesn't support it. 
Can you not convert that jpg I posted to a dng?
Also, as I said this happens for me on every file. I highly doubt it's file specific. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

It needs to be a DNG natively exported from Lightroom Classic. 

 

To share it you can use a file sharing service like Creative Cloud folders, Dropbox or similar. 

 

Converting a JPEG to DNG would tell us nothing of value. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

Why can't the Adobe Support site accept commonly requested file types?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

Thank you for the file. I've imported it into a 12.1 Lightroom catalog on a Win 10 (21H2) machine.  This is a 7 year old machine with an nVidia GTX 970 Graphics card with a 1.24.23 dated driver.  The monitor is a 21:9 4K monitor. 

Dragging the Dehaze slider is smooth and reactive - nearly instant along the range.  The slider moves freely and the image updates as the slider is moved.


Clicking straight to -50 is instantly updated on the image as is clicking to +50.  Double clicking the slider returns you to zero instantly.  I unable to see any lag with your file.  I expect that one or two Community Experts will test and confirm. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Feb 02, 2023 Feb 02, 2023

Copy link to clipboard

Copied

Thank you, but it's not particularly helpful to me. The videos I posted here of my system clearly show 12.1 blows and 12.0.1 works fine. The ONLY variable in 8 side-by-side tests on my system is the version of LRC and it's always been completely consistent.
Is there a next step?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 03, 2023 Feb 03, 2023

Copy link to clipboard

Copied

quote

Thank you for the file. I've imported it into a 12.1 Lightroom catalog on a Win 10 (21H2) machine.  This is a 7 year old machine with an nVidia GTX 970 Graphics card with a 1.24.23 dated driver.  The monitor is a 21:9 4K monitor. 


By @Rikk Flohr: Photography

 

 

And what if the problem is in Windows 11?

 

Author has WIndows 11 Build 22000 version 21H2

 

Had the author Windows version 22H2, and aNVIDIA driver older than v517.48, the  NVIDIA driver may have had an OS related issue, I think they might have fixed, but somewhat different from authors issue.

 

https://pureinfotech.com/windows-11-22h2-nvidia-3-26-fix-frame-rates-stuttering-bugs/

 

https://www.tomshardware.com/news/nvidia-issues-fix-for-windows-11-22h2-lag-and-stuttering-bugs

 

So, yes, could be an NVIDIA bug, but on a Windows 11, not 10 PC.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 03, 2023 Feb 03, 2023

Copy link to clipboard

Copied

I also tested on a separate Windows 11 Machine with nVidia T1200.  Normal behavior there as well. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Feb 05, 2023 Feb 05, 2023

Copy link to clipboard

Copied

LATEST

Of the problems reported here that go away by disabling the GPU, most are resolved by updating the graphics driver. LR doesn't access the GPU directly but rather uses the standard Windows / Mac operating-system graphics interface, and it's the driver's job to translate commands to that standard interface into GPU-specific commands.  There are many bugs in graphics drivers, which is one reason manufacturers are constantly updating them. So in general, if disabling LR's use of the GPU makes a problem go away, that probably indicates a driver bug.

 

You have the most recent driver installed, but you have a card (NVIDIA GeForce GT 1030) that's almost 6 years old. There is circumstantial evidence that the manufacturers stop fixing driver bugs for their older cards -- Intel has an explicit "legacy" policy for 10th generation graphics and older (as new as 3 years old), but it's likely that Nvidia and AMD have similar but unpublished policies.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines