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Export speed is slower after updating

Explorer ,
May 21, 2025 May 21, 2025

Estou editando 22.000 fotos e o processo de exportção está muito demorado e lento. Está levando 1h para 4.352 fotos e para 21.744 levando mais de 3h40. O que devo fazer? Meu computador é de alta performace já fiz tudo nele mas acho que é do programa da adobe. Algo não está bem configurado. Quem puder me ajudar antes de atualizar de 13.5 para 14.3.1 fazia 4.352 em 18minutos e 21.744 em 2h14.

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Windows
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correct answers 1 Correct answer

Explorer , May 30, 2025 May 30, 2025

Acho que consegui resolver o problema. Além dos lixos de aplicativos desnecessários do Windows e que deveria ser opcional instalar ou não, eles ainda não por satifeitos ativam IA sem resolver vários problemas de bild corrompidos e atualizações que corrompe o sistema operacional. É uma pena que a maioria dos programas da Adobe, não são oficialmente suportados no Linux.

Vamos lá:

 

Primeiro fiz outra formatação limpa do Win11 e quando chegou na parte selecionar idioma você dá um F10 vai acessar o cmd

...
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Adobe Employee ,
May 21, 2025 May 21, 2025

Hi @APontes — welcome to the community!

Sorry to hear that Lightroom Classic hasn’t been performing as well for you after the update — that’s definitely frustrating.

Are you noticing the slowdown only during exports, or does it happen at other times too? When you get a chance, try going through some of the tips in this performance guide — it has a few suggestions that might help smooth things out.

Let us know how it goes!
Thanks so much,
Alek

*(If you mention me with an @, like @Aleke, I’ll get a notification and can respond faster.)*
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Explorer ,
May 22, 2025 May 22, 2025

Meu Lr está bem lento para exportação e leva agora 1h para concluir 4.352 fotos o que antes levava 18minutos. Será que o problema está no código fonte do programa?

 

 

 

 

Versão do Lightroom Classic: 14.3.1 [ 202505061331-b063faef ]
Licenciar: Creative Cloud
Configuração de idioma: pt
Sistema operacional: Windows 11 - Business Edition
Versão: 11.0.26100
Arquitetura do aplicativo: x64
Arquitetura do sistema: x64
Contagem de processadores lógicos: 24
Velocidade do processador: 2,4GHz
Versão do SqLite: 3.36.0
Uso da CPU: 0,0%
Fonte de alimentação: Conectado
Memória interna: 32503,0 MB
Memória GPU dedicada usada pelo Lightroom: 1432,4MB / 7957,0MB (18%)
Memória real disponível para o Lightroom: 32503,0 MB
Memória real usada pelo Lightroom: 6532,5 MB (20,0%)
Memória virtual usada pelo Lightroom: 9113,6 MB
Contagem de objetos da GDI: 1025
Contagem de objetos USER: 2741
Contagem de alças e processos: 7435
Tamanho do cache de memória: 0,0MB
Versão interna no Camera Raw: 17.3.1 [ 2227 ]
Contagem máxima de encadeamentos usados pelo Camera Raw: 5
Otimização do Camera Raw SIMD: SSE2,AVX,AVX2
Memória virtual do Camera Raw: 370MB / 16251MB (2%)
Memória real do Camera Raw: 614MB / 32503MB (1%)

Cache1:
NT- RAM:0,0MB, VRAM:0,0MB, Combined:0,0MB

Cache2:
m:0,0MB, n:0,0MB

U-main: 114,0MB

Configuração de DPI do sistema: 144 DPI (modo de alta DPI)
Composição da área de trabalho ativada: Sim
Tamanho de visualização padrão: 2560 pixels
Exibições: 1) 2560x1600
Tipos de entrada: Multitoque: Não, Toque integrado: Não, Caneta integrada: Não, Toque externo: Não, Caneta externa: Não, Teclado: Não

Informações sobre processador gráfico:
DirectX: NVIDIA GeForce RTX 4060 Laptop GPU (32.0.15.7652)
Estágio inicial: GPU para exportação suportada por padrão
Preferência do usuário: GPU para exportação ativada
Habilitar HDR na Biblioteca: ATIVADO

Pasta do aplicativo: C:\Program Files\Adobe\Adobe Lightroom Classic
Caminho da biblioteca: C:\Users\apont\OneDrive\Área de Trabalho\Lightroom 9\CATÁLOGO LR 5.6\Lightroom\Lightroom Catalog.lrcat
Pasta de configurações: C:\Users\apont\AppData\Roaming\Adobe\Lightroom

Plug-ins instalados:
1) AdobeStock
2) Flickr

Sinalizadores config.lua:

Adaptador nº 1: Fornecedor : 10de
Dispositivo : 28a0
Subsistema : 12741d05
Revisão : a1
Memória do vídeo : 7957
Adaptador nº 2: Fornecedor : 1414
Dispositivo : 8c
Subsistema : 0
Revisão : 0
Memória do vídeo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Alto-falantes (Realtek(R) Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 576.52
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc 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Explorer ,
May 22, 2025 May 22, 2025

Sim, eu percebo a desaceleração apenas durante as exportações. Eu trabalho com grandes lotes as vezes lotes de 1Tb. Porém com 64gb de fotos o que levava 2h14 levo 7horas. Eu na dúvida formatei todo meu sistema operacional Windows11, formatação limpa e atualizei todos os drives do zero. Tudo em ordem e feito teste de stress batendo tudo acima do normal positivamente. Agora qdo vou para o Lr Classic tudo mais lento. Lembrando que no meu sistema operacional o que tem instalado apenas é o programa da adobe, Word e Excel apenas. Esse equipamento é só para trabalho para rodar limpo e leve e desempenhando e fazendo por valer o proposito desse investimento.

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Explorer ,
May 22, 2025 May 22, 2025

eu espero que possam me ajudar e se precisar de fazer um remoto, eu autorizo porque eu preciso realmente resolver essa questão. Obrigado.

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LEGEND ,
May 22, 2025 May 22, 2025

"Library path: C:\Users\apont\OneDrive\Desktop\Lightroom 9\CATALOG LR 5.6\Lightroom\Lightroom"

 

This may be a cause of your issue. There are many reports here of Onedrive interfering with LR. Troubleshooting steps:

 

1. Move your catalog folder somewhere else that's not synced with Onedrive.

 

2. If your photos are also being synced with Onedrive, turn off Onedrive entirely.

 

3. Disable any anti-virus/anit-malware/firewall packages, e.g. Windows Defender. If this is the issue, you can add exclusion rules to the security packaage (this is mentioned in the performance guide linked to by @Aleke.).

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Explorer ,
May 22, 2025 May 22, 2025

O que eu faço espero aqui por uma resposta do suporte? ou foi encerrado a conversa? Pode me responder por favor? Eu sou novo aqui e não sei como funciona.

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LEGEND ,
May 22, 2025 May 22, 2025

"Do I wait here for a response from support? Or is the conversation closed? Can you answer me please? I'm new here and don't know how it works."

 

This is an Adobe "community forum" in which many users (e.g. me) participate and sometimes Adobe employees like @Aleke.  Depending on who's replying, it could take hours or sometimes a day or more for a response.

 

If you want immediate reponses, you could chat with Adobe support. Go here:

https://helpx.adobe.com/support.cc.html

 

click the chat bubble in the lower-right, then type "agent" to chat with a human. But beware that when dealing with more complicated technical issues, including performance issues, the quality of Adobe support is quite ragged and many people end up wasting hours with them.

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Explorer ,
May 22, 2025 May 22, 2025

ok muito obrigado eu vou tentar resolver essa questão do one drive e depois passo para dar uma resposta se melhorou.

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Adobe Employee ,
May 22, 2025 May 22, 2025

Thanks so much for the input, @johnrellis — really appreciate it!

@APontes, whenever you get a chance to try out John's suggestion, we'd love to hear how it goes. Thanks in advance!

Cheers,
Alek

*(If you mention me with an @, like @Aleke, I’ll get a notification and can respond faster.)*
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LEGEND ,
May 22, 2025 May 22, 2025

Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

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Explorer ,
May 22, 2025 May 22, 2025
APontes Fotografia
Site APO<> Instagram<>
Versão do Lightroom Classic: 14.3.1 [ 202505061331-b063faef ]
Licenciar: Creative Cloud
Configuração de idioma: pt
Sistema operacional: Windows 11 - Business Edition
Versão: 11.0.26100
Arquitetura do aplicativo: x64
Arquitetura do sistema: x64
Contagem de processadores lógicos: 24
Velocidade do processador: 2,4GHz
Versão do SqLite: 3.36.0
Uso da CPU: 0,0%
Fonte de alimentação: Conectado
Memória interna: 32503,0 MB
Memória GPU dedicada usada pelo Lightroom: 1432,4MB / 7957,0MB (18%)
Memória real disponível para o Lightroom: 32503,0 MB
Memória real usada pelo Lightroom: 6532,5 MB (20,0%)
Memória virtual usada pelo Lightroom: 9113,6 MB
Contagem de objetos da GDI: 1025
Contagem de objetos USER: 2741
Contagem de alças e processos: 7435
Tamanho do cache de memória: 0,0MB
Versão interna no Camera Raw: 17.3.1 [ 2227 ]
Contagem máxima de encadeamentos usados pelo Camera Raw: 5
Otimização do Camera Raw SIMD: SSE2,AVX,AVX2
Memória virtual do Camera Raw: 370MB / 16251MB (2%)
Memória real do Camera Raw: 614MB / 32503MB (1%)

Cache1:
NT- RAM:0,0MB, VRAM:0,0MB, Combined:0,0MB

Cache2:
m:0,0MB, n:0,0MB

U-main: 114,0MB

Configuração de DPI do sistema: 144 DPI (modo de alta DPI)
Composição da área de trabalho ativada: Sim
Tamanho de visualização padrão: 2560 pixels
Exibições: 1) 2560x1600
Tipos de entrada: Multitoque: Não, Toque integrado: Não, Caneta integrada: Não, Toque externo: Não, Caneta externa: Não, Teclado: Não

Informações sobre processador gráfico:
DirectX: NVIDIA GeForce RTX 4060 Laptop GPU (32.0.15.7652)
Estágio inicial: GPU para exportação suportada por padrão
Preferência do usuário: GPU para exportação ativada
Habilitar HDR na Biblioteca: ATIVADO

Pasta do aplicativo: C:\Program Files\Adobe\Adobe Lightroom Classic
Caminho da biblioteca: C:\Users\apont\OneDrive\Área de Trabalho\Lightroom 9\CATÁLOGO LR 5.6\Lightroom\Lightroom Catalog.lrcat
Pasta de configurações: C:\Users\apont\AppData\Roaming\Adobe\Lightroom

Plug-ins instalados:
1) AdobeStock
2) Flickr

Sinalizadores config.lua:

Adaptador nº 1: Fornecedor : 10de
      Dispositivo : 28a0
      Subsistema : 12741d05
      Revisão : a1
      Memória do vídeo : 7957
Adaptador nº 2: Fornecedor : 1414
      Dispositivo : 8c
      Subsistema : 0
      Revisão : 0
      Memória do vídeo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Alto-falantes (Realtek(R) Audio)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x26
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
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GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4060 Laptop GPU/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 576.52
GPUDeviceEnabled: false
OGLEnabled: true
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Community Expert ,
May 22, 2025 May 22, 2025

This does not show that you have relocated the Lightroom Classic Catalog folder as @johnellis suggested. Have you done that? You need to move the entire folder containing the Catalog and Previews Folder and their associated files to another place on your fastest drive (probably the internal). Be sure the catalog is backed up first.

Ken Seals - Nikon Z 9, Z 8, 14mm-800mm. Computer Win 11 Pro, I7-14700K, 64GB, RTX3070TI. Travel machine: 2021 MacBook Pro M1 MAX 64GB. All Adobe apps.
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Explorer ,
May 29, 2025 May 29, 2025

Ken Seals (Selos KR), minha máquina só tem o  Adobe Lr Classic  e o Office nada mais. Todos as fotos trabalhadas estão em um Hd  Externo.  Portanto  ele está liso e  nada  para ter  qualquer tipo de gargalo. 

Tenho uma RTX 4060,  I9 - 12900HX,  Win11 Pro com 64GB. 

 

E obrigado por me responder.

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Explorer ,
May 29, 2025 May 29, 2025

Bom dia.

Desculpa a demora do retorno da minha situação eu fiquei sem como trabalhar por uns dias. Depois de fazer o que me pediram de retirar OneDrive que realmente trabalhava em segundo plano eu formatei a máquina onde tirei todas as possibilidades de aplicativos de nuvens e da IA ficar também trabalhando no segundo plano para colocar as fotos trabalhadas no histórico.

Voltei a fazer o mesmo teste com a mesma quantidade de fotos. E desde ontem as 23h31, não terminou de exportar 21.744 fotos. Está mais lento que antes.

 

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LEGEND ,
May 29, 2025 May 29, 2025

"It is taking 1 hour for 4,352 photos and for 21,744 it is taking more than 3h40 ."

 

Are you exporting raws or JPEGs?  

 

4,352 photos / 1 hour = 1.2 photos per second

21,744 photos / 3:40 = 1.5 photos per second

 

On my fast Apple M2 Max (2023), large batches of raws (5472 x 3648) export at about 1.5 photos/second, in both LR 14.3.1 and 13.5.

 

Without doing more careful apples-to-apples measurements, your observed speed and mine are about the same.

 

 

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Explorer ,
May 29, 2025 May 29, 2025

Amigo eu tenho vários testes feitos aqui com a mesma quantidade e com as mesma fotos sendo que meu processo eu uso em jpegs e não em raws. Eu trabalho com grandes lotes por que o meu processo tem que ser rápido e com prazos curtos. Tem competiçoes que eu faço em um dia de 30.000 a 50.000 em um dia para entregar todo esse material em 8hs se não cumprir, multa pesada de contrato. Só para vc entender. Eu sei o tempo que levo em exportação e da quantidade de material que tenho para entregar no prazo certo. Eu sei que a questão aqui é a versão atual. Eu voltei para a versão 13.5.1 e deu uma melhorada mas continua lenta mesma. Eu já arranquei o OneDrive em uma segunda tentativa de formatação limpa como adobe me sugeriu porém continuou até pior. Eu que levava antes 2h14 e 4h54 para fazer 21.744 fotos eu levo de 7 ou mais de 8hs exportando. Só tem piorado e ja fiz de tudo mudei as configurações de tudo no programa Adobe Lr Classic e nada. Por fim agora voltei a versão e vamos ver no que dará.

 

Conto com todos e aceito sugestões e ideias que eu não tenha feito para melhorar.

 

Lembrando tenhop no equipamento app Office, LrC, instalei agora para testar e que já me salvou nem sei se posso aqui escreve o nome do concorrente mas me perdoe foi o PhotoScape X e para ver se existe algo de errado instalei um steam para testar um jogo para ver se irar apresentar alguma falha.

 

É isso e obrigado. Toda ajuda será bem vinda!

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Explorer ,
May 29, 2025 May 29, 2025

johnrellis  as vezes uso qualidade quase em 4k (4500 x 3000). Atualmente uso mais em (3450 x 2300).

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Explorer ,
May 29, 2025 May 29, 2025

Meu Lr está bem lento para exportação e leva agora 1h15 para concluir 4.352 fotos e com 21.744 fotos leva mais de 7hs processando e o prazo de exportação anteriormente era de 18min em 4.352 fotos e 2h14 para 21.744 fotos.

 

Agora será que o problema está no código fonte do programa?

A minha autorizada se dispôs a levar meu notebook para outro estado onde é a matriz da empresa para analisar os componentes. Fezeram remoto em todo o meu sistema operacional incluseve na placa com testes de stress e não encontraram nada. Tudo Ok Tudo perfeito e atualizado.

 

Vou tentar baixar a versão par ver se muda algo. Tipo versão 13, 11 ou a 9.0

 

Eu investi alto em um equipamento de alta performace pois preciso de agilidade no processamento e não consigo ter.

 

Pesso ajuda de todos quem puder me ajudar.

 

Obrigado

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LEGEND ,
May 29, 2025 May 29, 2025

I just measured, and I see no change in export speed of JPEGs between LR 12.0 and LR 14.3.1. 

 

On my Apple M2 Max with SSD, using a batch of about 5000 JPEGs with long edges between 3445 and 5279 pixels, exporting at Quality 85, LR 14.3.1 exported at 5.53 photos/sec, while LR 12.0 exported at 5.45 photos/sec.  

 

If there were a general problem with export speed in recent versions of LR 14, we would have seen many, many reports here by now, more than the scattered performance reports that occur with every release of LR. This suggests there's some issue particular to your computer or LR installation.

 

You could do a quick diagnostic on the source disk and destination disk for the exports. Start a Command Prompt running as administrator and run this command for each disk:

 

winsat disk -drive c -count 20

 

(Change "c" to the drive letters of the source and destination disks.)  Copy/paste the results here. 


See the very end of this article for how to run Command Prompt as administrator:

https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/c...)

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Explorer ,
May 30, 2025 May 30, 2025

Acho que consegui resolver o problema. Além dos lixos de aplicativos desnecessários do Windows e que deveria ser opcional instalar ou não, eles ainda não por satifeitos ativam IA sem resolver vários problemas de bild corrompidos e atualizações que corrompe o sistema operacional. É uma pena que a maioria dos programas da Adobe, não são oficialmente suportados no Linux.

Vamos lá:

 

Primeiro fiz outra formatação limpa do Win11 e quando chegou na parte selecionar idioma você dá um F10 vai acessar o cmd administrador e vai digitar

 

START MS-CXH:LOCALONLY   enter

 

vai seguir a instalação sem ativar a conta microsoft e sem instalar todos os aplicativos que não são úteis incluindo o OneDrive que de fato é um dos grandes vilões de diminuir o rendimento da máquina.

Depois disso já no win na área de trabalho sem fazer nada apenas entgre no cmd administrador e digita esse comando:

 

oobe \bypassnro    enter

 

reinicie a máquina vá no c:  depois usuarios depois acesse uma das pasta voce vai ver a pasta do onedrive vazia pode excluir e o mal se foi.

 

Depois eu descobri em uma conversa de um colega em um grupo que vou procurar para agradecer o comentário com uma outra pessoa e que me fez despertar pelo assunto que eu não tinha me ligado. Verificar se o Drive Studio estava instalado ou faltava atualização. E acredite estava sem instalar pois o que estva atualizado na máquina era o drive game ready. Fiz a instalação do Drive Studio e fluiu tudo bem. Instalei a versão 576.52 lançada 19.maio.2025.

 

É isso agradeço a todos e Adobe por criar esse meio de comunicação de todos os usuário pelo mundo.

 

um abraço

APontes

 

* É tempo de Botafogo, o melhor do mundo! *

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LEGEND ,
May 30, 2025 May 30, 2025
LATEST

Glad you resolved it -- your post will help others.

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