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11

Lightroom Classic crashes intermittently when cropping

Explorer ,
Jan 27, 2024 Jan 27, 2024

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For the past 6 months or so LR Classic has been crashing on my desktop intermiitently when I crop dng files (which are large, source is a Nikon Z9).  This happens about once per 25 attempts and is not reproducible - i.e. it will crash for an image and then after restarting LR it will work for that same image.

I have the very latest drivers for my graphics card, an RTX6030.  I have done updates for LR and Windows. Nothing helps.  All other operations work fine. E.g. denoising using the graphics card works fine, etc.

Here is the System Info:

Lightroom Classic version: 13.1 [ 202312111226-41a494e8 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.22621
Application architecture: x64
System architecture: x64
Logical processor count: 20
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 2.0%
Built-in memory: 32577.7 MB
Dedicated GPU memory used by Lightroom: 8068.8MB / 12115.0MB (66%)
Real memory available to Lightroom: 32577.7 MB
Real memory used by Lightroom: 1494.6 MB (4.5%)
Virtual memory used by Lightroom: 18119.8 MB
GDI objects count: 1069
USER objects count: 3314
Process handles count: 15680
Memory cache size: 2364.2MB
Internal Camera Raw version: 16.1 [ 1728 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 2419MB / 16288MB (14%)
Camera Raw real memory: 2511MB / 32577MB (7%)
System DPI setting: 144 DPI (high DPI mode)
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 1920x1080, 2) 3840x2160
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 3060 (31.0.15.5123)
Init State: GPU for Export supported by default
User Preference: Auto
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: J:\Lightroom\MainCatalog\catalog\catalog-2-2-v13.lrcat
Settings Folder: C:\Users\john\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Nikon Tether Plugin
3) Plugin Parameters
4) Topaz Photo AI
 
Config.lua flags: None
 
Adapter #1: Vendor : 10de
Device : 2504
Subsystem : 88101043
Revision : a1
Video Memory : 12115
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - Speakers (3- Logitech USB Headset H340)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3060/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 551.23
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc 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GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

 

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correct answers 1 Correct answer

Adobe Employee , Feb 02, 2024 Feb 02, 2024

@johnm59973136 
My recommendation is to contact nVidia and report the crash. Even though you have the latest driver and a clean install, that does not mean the driver is still at issue.  There is always the possibility the card is defective, but I doubt that. 

You should have the Crash Report in your system that you can use to refer to your issue. 
I see that you made a request earlier for a Stack Trace. If you cannot find the local crash report,  the Unique Stack ID reported is 70833915 

To be clea

...

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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How are you resizing those DNG files?

What is your workflow?

 

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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I do Tools->Crop, then select aspect 16x9, then use the window to resize.

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Community Expert ,
Jan 27, 2024 Jan 27, 2024

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So it crashes when you use the crop tool you mean? This is likely due to a misbehaving GPU driver. The driver you are running appears to be one that was released only a few days ago. I would try reverting to the version right before that. I believe people here recommend the studio driver for GeForce cards and Lightroom, so if you are using the gaming driver that is another thing to try.

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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This has been happening for about 6 months with a variety of drivers. I keep everything updated in the hopes that something will revert. 

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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Just for clarity, this is a Crop, not a resize. Crop and resize are two different things. The DNG file remains at its original pixel dimensions, unchanged.

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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Ok crop. The resulting image has a different size and aspect ratio. I'll change the title to refelect it's crop.

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Adobe Employee ,
Jan 27, 2024 Jan 27, 2024

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We’ve reviewed the email address you use with this forum and find no crash reports in our system.

 

Did you see a crash dialog?

Do you use a different email address when filling out the crash report?

Was the crash dialog Adobe’s? Microsoft’s? 

 

 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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Lately the crash dialog just shows that it "found a solution" which is a link to an article suggesting I (a) update the graphics driver, or (b) disable the GPU. 
In the past, as I recall it has asked if I want to send the dump, and I say yes.

 

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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You may want to delete that PII in your reply above, that e-mail address. Treat that as private. You could send a private message to Rikk Flohr instead.

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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And yes, it is an Adobe crash, not a Windows crash. 
When the error occurs, LR hangs for a minute or so, then shows the dialog.

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Adobe Employee ,
Jan 29, 2024 Jan 29, 2024

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I've reviewed all activity for your email address (deleted from your post) for LrC versions 13.0, 13.0.1, 13.0.2, and 13.1 and found no crash logs. 

The next time it crashes, make sure you check the box to include your email, add your email to the crash report, and then screenshot the dialog and attach it here. 


 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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Adobe Employee ,
Jan 29, 2024 Jan 29, 2024

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Thank you for the direct message with the email address. There are no Crash Reports under this address either. 

The next time it crashes, fill out the Adobe Crash Dialog with your email address and then take a screen capture before submitting. Post it in your reply. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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Explorer ,
Jan 30, 2024 Jan 30, 2024

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You should now have the error report. It happened this morning and I got the  "Send" dialog and annotated it with this url and used the email assoiated with my adobe identity. 

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Adobe Employee ,
Jan 30, 2024 Jan 30, 2024

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The crash report from today indicates a problem with your nVidia card's driver. 

Rikk Flohr - Customer Advocacy: Adobe Photography Products

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Explorer ,
Jan 30, 2024 Jan 30, 2024

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Ihave the very latest drivers. I'll do a clean install as GoldingD suggests.

But does Adobe notify NVidia of these problems? If not, can I get the stack trace or other error info to send to NVidia?  If Adobe does notify NVidia, is there a bug I can track on the NVidia side?

Otherwise I'm stuck between a rock (Adobe) and a hard place (NVidia).

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LEGEND ,
Jan 30, 2024 Jan 30, 2024

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So, do you have the line in the crash report that causes Rikk Flohr to states a problem in the GPU driver is indicated?

 

And does another member have a link to a complete direction on how to flush out all old traces of the NVIDIA driver, then install a fresh new driver. Not just a clean install, but an actual go nuke, get rid of old, then install new procedure?

 

I assume a google search on:

 

clean install nvidia gpu driver site:nvidia.com

 

Will bring up lots of discussions on that. Anyone have a recommendation for the OP?

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Explorer ,
Jan 30, 2024 Jan 30, 2024

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Thanks, I found them and will try.

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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As far as I know, you cannot resize any photos in Lightroom Classic, except when you export them. Is that when the problem happens?

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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See above. It's a crop operation.

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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So issue goes back several GPU drivers,and goes back 6 months, so perhaps back to LrC 12.4?

 

Ok, the GPU driver, do you remember if during the update, you choose custom install type as to force a clean install? A clean install delete old left over crud (hopefully). You might want to accomplish a do over on the GPU driver if you did not or cannot remember.

 

Also, NVIDIA provides what they call the Game Ready driver and the Studio driver. Currently for your GPU those are both v551.23. I have no idea if when the version number is the same if they are the same driver. So did you go for the Studio Driver? Recommended for creative non gamer work. (not at my PC just now, to check, but the NVIDIA software on your PC may indicate Game Ready or Studio)

 

 

 

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Explorer ,
Jan 27, 2024 Jan 27, 2024

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Yes, I use the Studio Driver. 
I suspect the problem is in LR and not the driver because I use other graphics capabilities in LR extensively (such as Denoising) and have no problem with those. The problem only occurs when cropping. I'm kinda surpised LR uses the GPU at all for cropping, an operation you wouldn't think requires a GPU.

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LEGEND ,
Jan 27, 2024 Jan 27, 2024

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Community Expert ,
Jan 28, 2024 Jan 28, 2024

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It has been using GPU for that operation for a very long time. It is used to accelerate the drawing of the view (i.e. so it doesn't stutter like crazy) and is a much simpler operation of course than the AI denoise stuff. Since driver changes and updates don't help I would strongly suspect hardware problems with the card. This is unfortunately also not uncommon and it is not at all strange that this shows up only in one area of use as that might just be the one that uses the part of the card that triggers a crash. Not saying that that is it but this card normally does not have this issue as many people use it and crop happily and this is definitely not something that triggers a crash on any of the machines I use so must be specific to your hardware/software combo and might even be very specific to your copy of the card. It might also be something unexpected like a combination of cropping with HDR editing being enabled on this specific system that triggers it. Very hard to tell from here. 

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Explorer ,
Jan 28, 2024 Jan 28, 2024

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Agree that it's difficult to diagnose! It would be extremely helpful if Adobe provided more tools to troubleshoot failures like this. The problem may well be in the driver or card but as a user I have no recourse for resolving it (other than trying another card (which I've already done!)).  AFAIK, I'm using a common, mainstream card (RTX3060) with the latest software. When a card operation fails, we really need more diagnostic data on the exact nature of the failure so that it could be shared with the driver makers.

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