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Tiboine
Inspiring
April 24, 2017
Answered

LR CC VERY slow on hi-end PC

  • April 24, 2017
  • 5 replies
  • 53130 views

My PC: i7 6700k, 32GB DDR, Samsung SSD, GTX 1070 Windows 10

Lightroom is very slow at basic tasks like select images, change module, write caption title etc.

Can take up to 10 seconds just to select a few images. small jpgs as well as hires raws. LR freezes for some seconds (not responding).

What I have tried:

uncheck/check gpu acc.

reset preferences.

removed all plugins

disabled all plugins

uninstall and reinstall LR

made a new catalog with just 130 images. Same response as catalog with 100k images.

When browsing images, the cpu usage goes up to 10-15%

It's been like this since last fall when I built this PC. On my macbook pro 2011 it is just regular slow. Not ridiculous slow like this.

But tasks like editing images with the sliders in dev module, import and export seems to run like normal.

This topic has been closed for replies.
Correct answer Tiboine

This is definitely not normal behavior for ANY system. It appears you have a resource bottle-neck somewhere. I suggest running the following benchmark test and check the CPU, Disk, and Memory performance numbers:

PassMark PerformanceTest - PC benchmark software


Ok. So I ran the benchmark. First i got only 3800 (total. the 11k number you refer to is cpu only. I got 11500 there). And noticed that the 2D performance was really low. like GT 630 low.

So I reinstalled the graphics driver, and what do you know, the graphics performance went up to over GTX980 scores. (5800 points total)

So that fixed Lightrooms lag.

I didn't think of reinstalling the graphics driver since it was only LR that lagged. And I have been updating the graphics drivers several times without noticing any improvement in LR.

5 replies

Participant
January 25, 2020

I know this is a really old thread but I'm in a similar situation. 
I'mrunning an

Asus extreme Maximus iii motherboard

i76700k skylake

32 gb of 3200 megahertz Corsair RGB ram 

radeon 7 gpu

m.2 ssd 970 pro evo 1tb Samsung 

in a case with proper airflow. 
I know my cpu is a bit dated but I was having no issues what so ever before. 
For the last few years I have ran a hackinsosh build with this very system with high Sierra and Mojave. With little to no issues with premier pro and Lightroom. 
I ran this system with another normal sata ssd to run windows for gaming and such 

as of late I wanted to fully switch over to windows  so did a clean install on the m.2 1tb drive and did some test edits with a folder of 4 raw images from my Sony a7iii everything ran pretty fine as far as normal develop stuff but any cropping or rotating it lags like crazy. I never had this issue with my Mac side ever. Switching from photo to photo seems to be quite slower too. I have tried every normal thing that's recommended on here.  Even did another clean install of windows 

My gpu is updated to the latest drivers. 
I tried new ram

tried a different m.2 ssd 

changed my cache size to 50 gb 

tured on and off gpu acceleration with little to no effect. 
Using standard color profile 

I have plenty or storage on the c drive and that's where the catalog is and the raw images are on there too. 

All changing nothing. Same consistent lag across the board. 
Plus premier pro is making me render 1080p footage every time I do so much as add a cross fade or extend a clip. At a 1/4th preview 

never had this issue on my Mac side. 
I pay over 50 bucks a month for these programs 

the hardware I'm using is more than adequate to to run edit 24 megapixel raw images & edit 1080p footage in a single clip timeline. 
come on adobe. Just because you have pretty much a Monopoly on the market at the moment doesn't mean you should slack off this much. 
I'm about fed up and thinking of switching to da Vinci resolve and capture one. 

Participant
March 29, 2020

I'm convinced Adobe just doesn't care anymore.  We are running LR classic on a Windows 10 PC with a Ryzen 3600X overclocked with 32 GB of fast RAM, an AMD Radeon Vega 64 (overclocked and undervolted), and only fast SSDs with the OS on a M.2 NVME SSD.  STILL LR Classic is slow to switch between modules, slow to open, slow to develop, etc.  Windows 10 Home version 10.0.18362 Build 18362 and the most up to date driver for the Vega 64.  GET IT TOGETHER ADOBE!

Participant
June 22, 2020

Adobe is the worst company I have ever worked with.  Broken software even with excellent hardware.  

 

Lightroom Classic version: 9.3 [ 202005281810-476e492c ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Home Premium Edition
Version: 10.0.18362
Application architecture: x64
System architecture: x64
Logical processor count: 12
Processor speed: 4.1 GHz
SqLite Version: 3.30.1
Built-in memory: 32701.3 MB
Real memory available to Lightroom: 32701.3 MB
Real memory used by Lightroom: 5370.8 MB (16.4%)
Virtual memory used by Lightroom: 23673.7 MB
GDI objects count: 1647
USER objects count: 2862
Process handles count: 4450
Memory cache size: 500.0MB
Internal Camera Raw version: 12.3 [ 493 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 3420MB / 16350MB (20%)
Camera Raw real memory: 2809MB / 32701MB (8%)
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Displays: 1) 1920x1200
Input types: Multitouch: Yes, Integrated touch: Yes, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:
DirectX: Radeon RX Vega (26.20.15029.27016)



Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: D:\Crystal Lightroom\Crystals Lightroom Catalog\Crystal's Lightroom Catalog\Crystal's Lightroom Catalog-2.lrcat
Settings Folder: C:\Users\dustinkeffer\AppData\Roaming\Adobe\Lightroom

Installed Plugins:
1) PugetBench for Lightroom Classic

Config.lua flags: None

Adapter #1: Vendor : 1002
Device : 687f
Subsystem : b361002
Revision : c1
Video Memory : 8119
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: 1 - DELL U2415 (AMD High Definition Audio Device)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x42
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Radeon RX Vega
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27016
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index 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GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

Despite all this the develop module frequently freezes, it takes forever to navigate the library and switch modules.  TERRIBLE.  

Tiboine
TiboineAuthor
Inspiring
November 27, 2017

After the Classic "update", LR is still slow as poop. can take upto 5 seconds to mark a few images in grid.

Techgeek22
Participant
November 3, 2019

I know this is an old thread and I was doing research as I was also finding slowness and was in search of a solution... This thread was helpful and it also made me thing of trying another parameter... Windows Power Plan... as I noticed when benchmarking and measuring power comsumption there is a big difference... If you use High performance or Ultimate Performance... LR will hum along nicely. but in Power Saver plan CPU and GPU are clock limited and you will have terrible performance.  This might be why when you initially reinstalled the driver (removing an power plan settings) it was good and then after some time or updates those setting could have been reinserted in (see the Advanced setting for power plans to see what is being changed in each plan...) here is an App I use to quickly switch power plans   

Clemzy
Inspiring
May 29, 2017

Hi there,

I've got the same problem... Hi end PC working station for video editing.

Since I've got my sony alpha 7rii, now my DNG fils are more than 20 mo, when it was 4 mo evrything was fast and smooth...

Can may be the dev team can work on multi cpu used with Lightroom. We all feel that the code/software is for dslr more than 2/3 years...

This can't go like this for ever...

Tiboine
TiboineAuthor
Inspiring
May 3, 2017

Ok. Looks like I have found the issue. After I reinstalled the driver, I also re calibrated the monitor using the spyder pro. And after I did that, LR started lagging again. So I deleted the monitor profile made by spyder. And then LR worked as normal.

This isn't a good solution. Any idea why that happens?

Rikk Flohr_Photography
Community Manager
Community Manager
May 3, 2017

Which version of the Spyder device?

What is your software version currently in use from Datacolor?

Rikk Flohr: Adobe Photography Org
Tiboine
TiboineAuthor
Inspiring
September 3, 2017

Tiboine  wrote

deleted the profile.

used spyder 5 pro

latest software

3440x1440.

I have a dual monitor setup.

Did you use the Advanced or Expert mode that let's you select ICC Version 2 and Matrix type profile? Are you calibrating both displays. What resolution is the 2nd display?

Tiboine  wrote

Can't say I notice any difference with GPU acc on or off. except from when doing GPU heavy tasks like transform.

Are you using LR with dual monitors? There is currently no GPU support for the Secondary display. If using a 3440x1440 monitor for the Secondary Loupe display it will be dog slow!

Regardless if you're using dual-displays with LR or NOT–How does LR behave if you shutdown, disconnect the 2nd display, and reboot?


no such options available in spyder as far as I can see.  second display is 1920x1200. I don't use it for LR.

no change when disconnecting the monitor.

any word on the next LR update?

Rikk Flohr_Photography
Community Manager
Community Manager
April 24, 2017

Can you give us a complete description of your storage attached to this machine?

Where are images stored?

Where is the catalog stored?

Where is the Lightroom program file stored?

Rikk Flohr: Adobe Photography Org
Tiboine
TiboineAuthor
Inspiring
April 24, 2017

ah yeah sorry. all on SSD via Sata3

Rikk Flohr_Photography
Community Manager
Community Manager
April 24, 2017

All on the same SSD?

Rikk Flohr: Adobe Photography Org