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Switch from one photo to the next takes 20 seconds

Community Beginner ,
Jun 06, 2024 Jun 06, 2024

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13.2 was a rocketship on my computer 64gb RAM 2 2tb M.2 drives. 13.3 and 13.3.1 are almost unusable.  Switching from one photo to another in a shoot of about 1000 photos (Catalog has about 150k) takes 20 seconds or more. It was instant in 13.2. Exporting 100 JPGS take 5 times longer at least. Using things like the crop tool in the develop module is so laggy that it is almost impossible to use. It was like liquid glass in 13.2. 

 

Please, fix. Not doing a whole summer like this. Don't make me switch editors.

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Engaged ,
Jun 15, 2024 Jun 15, 2024

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Did you try removing/renaming your previews.lrcat already like I suggested? Without the existing previews, there's nothing that LRC will have to update. It will only render new previews when you access a folder/collection of photos (when the thumbs are visible in the grid).

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Explorer ,
Jun 15, 2024 Jun 15, 2024

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Hi Alex. I did and it made absolutely no difference because the issue - in my opinion - isn't anything to do with the previews/lrdata folders. I am 100% certain that LR is simply re-writing ALL of the XMP files in the catalog (presumably with slightly a different format than previously). You can see it in the various folders on disk, the XMP files are gradually being updated (and tagged with the date they were updated). It seems to be randomly doing it - folder by folder. It is not doing it in the order they were added to the catalog, but it is doing it. This has definitely been initiated by the upgrade of the catalog.... it's nothing to do with me or my preference settings in LR itself, they are set for manual updating in an attempt to maximise performance. Unfortunately, it appears that this isn't happening as a background task either, since looking at the Task Manager appears to show that the activity is just an up-front task within LR just running as an app.... which I think explains why various random tasks such as cropping and masking are being affected so badly and so randomly, LR isn't prioritising these over the XMP updating; it's trying to run them side-by-side. LR seems to be hogging all of the processing power of the PC, but to be fair I'm not running much else.

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Engaged ,
Jun 15, 2024 Jun 15, 2024

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It's odd, I agree. I have "Automatically write changes to XMP" set to ON and did not experience this, but I did delete my previews.lrdata with the 13.3 update, so perhaps mine's been updating all of them too, just not all at once (I haven't looked, but I would have noticed a performance hit like this for sure, with ~47k photos in my catalog).

 

The fact that LRC does update the XMP whenever something new is added to the Develop module (such as: Generative Remove, Lens Blur, Content-Aware Remove, Point Color, Color Grading vs Split Toning, etc. etc.) without also bumping the Process Version is known, and has been cause for much grief (if you use Publish Collections). I can only guess that it is a side effect of updating the preview structure.

 

FWIW, I have "discard 1:1 previews" set to just 7 days, and my previews.lrdata is currenly ~200gb (using a 5k monitor).

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Explorer ,
Jun 15, 2024 Jun 15, 2024

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That background "process" that is clearly going on has now been apparent for over TWO FULL DAYS and shows no sign of stopping. My catalog has about 130k photos in it. My PC is by no means slow.... it's way above the minimum spec for LR to work.

 

Lightroom Classic version: 13.3.1 [ 202405311538-6d7c0308 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 10 - Business Edition
Version: 10.0.19045
Application architecture: x64
System architecture: x64
Logical processor count: 8
Processor speed: 3.4GHz
SqLite Version: 3.36.0
CPU Utilisation: 25.0%
Power Source: Plugged In, 255% 
Built-in memory: 16297.8 MB
Dedicated GPU memory used by Lightroom: 1573.7MB / 4004.0MB (39%)
Real memory available to Lightroom: 16297.8 MB
Real memory used by Lightroom: 4046.7 MB (24.8%)
Virtual memory used by Lightroom: 6256.1 MB
GDI objects count: 916
USER objects count: 3324
Process handles count: 8014
Memory cache size: 197.9MB
Internal Camera Raw version: 16.3.1 [ 1889 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 1222MB / 8148MB (15%)
Camera Raw real memory: 1368MB / 16297MB (8%)
 
Cache1: 
Final1- RAM:248.0MB, VRAM:0.0MB, 5D4-108987.CR2
Preview2- RAM:22.0MB, VRAM:0.0MB, 5D4-108989.CR2
Preview3- RAM:16.0MB, VRAM:0.0MB, 5D4-108991.CR2
Preview4- RAM:16.0MB, VRAM:0.0MB, 5D4-108985.CR2
Final5- RAM:644.0MB, VRAM:698.0MB, 5D4-108987.psd
Preview6- RAM:16.0MB, VRAM:0.0MB, 5D4-108990.CR2
Preview7- RAM:16.0MB, VRAM:0.0MB, 5D4-108986.CR2
Final8- RAM:248.0MB, VRAM:0.0MB, 5D4-108988.CR2
NT- RAM:1226.0MB, VRAM:698.0MB, Combined:1924.0MB
 
Cache2: 
m:197.9MB, n:1219.8MB
 
U-main: 118.0MB
 
System DPI setting: 96 DPI
Desktop composition enabled: Yes
Standard Preview Size: 1440 pixels
Displays: 1) 1920x1080
Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce GTX 1050 Ti (32.0.15.5599)
Init State: GPU for Image Processing supported by default
User Preference: GPU for Export enabled
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: D:\Lightroom Catalogs\Marks Photos\Marks Photos-v13-3.lrcat
Settings Folder: C:\Users\Scan\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) Export to Photomatix Pro
2) Flickr
3) FocalPoint 2.1
4) HDR Efex Pro 2
5) Luminar 4
6) Luminar Neo
7) Nikon Tether Plugin
8) ON1 Effects Free 10
9) Perfect B&&W 1
10) Perfect Effects 4
11) Perfect Photo Suite 7
12) Perfect Portrait 2
13) Perfect Resize 7.5
14) ProShow Producer
15) ProShow Web
 
 
I have another two catalogs (customer photos) that total about another 300k, which implies I'm still in for quite a lot of pain!
 
Why can't there be some form of information displayed during the "process", indicating exactly what is going on and how far along the line to completion you are. I have no idea what's happening or how long it will take.... the only information I have in the obvious accessing of drives, which tells me nothing. It's there when I have LR open, it's not when I don't! There appears to be no pattern to the bottlenecks and stoppages that happen whilst trying to use the software. It just appears to be slowing at random points and I just seem to be letting things run in the hope that the background activity will eventually stop and things will be OK. However, if it's taking this long with 130k photos, how long with the other catalogs....? It's still chugging as I write this.

 

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Community Beginner ,
Jun 15, 2024 Jun 15, 2024

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Assuming that the background process is the problem, you could try changing its priority in Windows.
Either higher and then perhaps let it run overnight, or lower if you want to work at the same time.


- Go to the Processes tab in the task manager to adjust process priorities.
- Right-click on the process you want to adjust and select "Set Priority."


Good luck

Don't forget to backup

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Explorer ,
Jun 15, 2024 Jun 15, 2024

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Thanks, Jo. However, it HAS been running overnight.... twice! I'll follow up on the advice you give re. prioritising processes.... but this seems to suggest that nowadays being able to use LR involves a Masters Degree in computer science - which it shouldn't. I'm a professional photographer.... not an IBM contractor. It should be a case of just click on the LR icon, import, process the photos using the [not inconsiderable] skill that I have and then exporting the resulting final image to my client. If I wanted to occasionally wanted to spend a couple of weeks completely re-jigging my system architecture I'd get a job as a contractor, the money's way better!!  🙂

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Community Expert ,
Jun 13, 2024 Jun 13, 2024

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How about creating a new user and using that?

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Community Beginner ,
Jun 15, 2024 Jun 15, 2024

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I came to this forum to write a post and I see that this topic has already been discussed more than once... What's the deal with this program, I can't work, the computer slows down every now and then, everything freezes, I'm frustrated with working with such software and I don't know what to do... Has anything helped you? I have a slightly better computer than you, but I'm about to throw it out the window, I can't work. Unless you have 5x more time and more nerve resources.

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New Here ,
Jun 15, 2024 Jun 15, 2024

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I too have a very slow somewhat unresponsive latest version of LRC. I have a Mac Studio, M1 chip, 30gb memory and have found it very fast until now. Sometimes 5-20secs to change to next image. It has become unworkable. I have made a few changes I've seen mentioned here but no difference. It doesn't any longer do what it use to do prior to the latest LRC upgrade and reminds me of yesteryear computers when 5-20secs may have been considered fast.

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New Here ,
Jun 20, 2024 Jun 20, 2024

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Yesterday this for me corrected itself. How I dont know but it appeared back to narmal without any known updates!

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Engaged ,
Jun 20, 2024 Jun 20, 2024

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Just out of curiosity: how many photos do you have in your catalog, and for how long did you experience the slowdown after the update? Did you let LRC run idle 24/7, or just normal usage?

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Community Beginner ,
Jun 16, 2024 Jun 16, 2024

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You are absolutely right. I have been using LrC for many years as a hobby photographer and it has never been fast. On such a powerful machine, I expect everything to take less than a second, except for AI stuff, export and import.
But the 13 runs no worse than the 12 for me. In such a complex world, a bug like that is hard to find.
Perhaps Adobe should significantly expand its beta tester base and QA.

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New Here ,
Jun 15, 2024 Jun 15, 2024

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Anyone else having issues after the recent updates? LR Classic running super slow and then experiencing some images having crazy colors and shapes etc all over ...

 

HELP!!!!

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Guide ,
Jun 15, 2024 Jun 15, 2024

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Search this forum for slow lightroom classic issues and you will see all the recent posts about it. There is no point for another thread about it.

Take a look at this thread.

 

 

Ken Seals - Nikon Z 9, Z 8, 14mm-800mm. Computer Win 11 Pro, I7-8700K, 64GB, RTX3070TI. Travel machine: 2021 MacBook Pro M1 MAX 64GB. All Adobe apps.

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New Here ,
Jun 17, 2024 Jun 17, 2024

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I can't use my LrC cause extermely slow! I have a lot to do and really need a solution.

 

Last update nvidia drive, core i5, 16gb ddr4 and catalog on SSD disk!

 

Versão do Lightroom Classic: 13.3.1 [ 202405311538-6d7c0308 ]
Licenciar: Creative Cloud
Configuração de idioma: pt
Sistema operacional: Windows 11 - Business Edition
Versão: 11.0.22631
Arquitetura do aplicativo: x64
Arquitetura do sistema: x64
Contagem de processadores lógicos: 6
Velocidade do processador: 2,9GHz
Versão do SqLite: 3.36.0
Uso da CPU: 1,0%
Fonte de alimentação: Conectado, 255% 
Memória interna: 16299,9 MB
Memória GPU dedicada usada pelo Lightroom: 481,1MB / 8042,0MB (5%)
Memória real disponível para o Lightroom: 16299,9 MB
Memória real usada pelo Lightroom: 2674,8 MB (16,4%)
Memória virtual usada pelo Lightroom: 3890,0 MB
Contagem de objetos da GDI: 843
Contagem de objetos USER: 2681
Contagem de alças e processos: 4389
Tamanho do cache de memória: 215,2MB
Versão interna no Camera Raw: 16.3.1 [ 1889 ]
Contagem máxima de encadeamentos usados pelo Camera Raw: 4
Otimização do Camera Raw SIMD: SSE2,AVX,AVX2
Memória virtual do Camera Raw: 605MB / 8149MB (7%)
Memória real do Camera Raw: 814MB / 16299MB (4%)
 
Cache1: 
Final1- RAM:37,0MB, VRAM:0,0MB, BA38DD4B-7ED9-45ED-AB5E-9B1CDEE1F8D9.dng
Final2- RAM:37,0MB, VRAM:0,0MB, FCF846A3-BF81-4FBE-BBC3-BA26C3AF3A09.dng
Final3- RAM:37,0MB, VRAM:0,0MB, 5E34A581-BA83-4672-8D07-F774340E7158.dng
Final4- RAM:37,0MB, VRAM:0,0MB, D0225C78-21CA-4ECE-B42C-FEB3AAB543DD.dng
Final5- RAM:37,0MB, VRAM:0,0MB, A207DAE2-EAF2-43B8-BF42-DDE63AFE5AC6.dng
Final6- RAM:42,0MB, VRAM:77,0MB, 3152B63D-509B-4C83-9061-4A7D4A0EC3C1.dng
Final7- RAM:37,0MB, VRAM:0,0MB, 290096BF-8A43-4644-A946-14A6280363EE.dng
Final8- RAM:37,0MB, VRAM:0,0MB, 9D25EE7F-E713-4DA9-89E4-F8FEDFDC1B52.dng
Final9- RAM:37,0MB, VRAM:0,0MB, 824B846B-6088-4905-84C8-50BB97FD1A90.dng
NT- RAM:338,0MB, VRAM:77,0MB, Combined:415,0MB
 
Cache2: 
m:215,2MB, n:333,0MB
 
U-main: 87,0MB
 
Configuração de DPI do sistema: 96 DPI
Composição da área de trabalho ativada: Sim
Tamanho de visualização padrão: 2560 pixels
Exibições: 1) 2560x1080
Tipos de entrada: Multitoque: Não, Toque integrado: Não, Caneta integrada: Sim, Toque externo: Não, Caneta externa: Sim, Teclado: Não
 
Informações sobre processador gráfico: 
DirectX: NVIDIA GeForce RTX 3050 (32.0.15.5599)
Estágio inicial: GPU para exportação suportada por padrão
Preferência do usuário: GPU para exportação ativada
 
Pasta do aplicativo: C:\Program Files\Adobe\Adobe Lightroom Classic
Caminho da biblioteca: E:\Catálogos\Tramela Multimídia\2024_Tramela Multimídia\2024_Tramela Multimídia.lrcat
Pasta de configurações: C:\Users\eulib\AppData\Roaming\Adobe\Lightroom
 
Plug-ins instalados: 
1) AdobeStock
2) Flickr
3) Plug-in de vínculo da Nikon
 
Sinalizadores config.lua: 
 
Adaptador nº 1: Fornecedor : 10de
Dispositivo : 2507
Subsistema : 887c1043
Revisão : a1
Memória do vídeo  : 8042
Adaptador nº 2: Fornecedor : 1414
Dispositivo : 8c
Subsistema : 0
Revisão : 0
Memória do vídeo  : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - LG HDR WFHD (NVIDIA High Definition Audio)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 3050/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 555.99
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle 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GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

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Explorer ,
Jun 20, 2024 Jun 20, 2024

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Still not working here so i'm on v12 ...

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Community Beginner ,
Aug 26, 2024 Aug 26, 2024

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i am having the same issue, taking hours and hours to edit a simple sports shoot because it is all soooooo slow, costing me money in the long run

 

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Explorer ,
Aug 27, 2024 Aug 27, 2024

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Not sure what advice I can give you.... other than some people have gone back to v12, which isn't acceptable in my book. Adobe should be making some announcements on this, I think. There's clearly an issue with the introduction of AI components into the software.

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New Here ,
Sep 01, 2024 Sep 01, 2024

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That's my case... I rolled back to v12.5 because on my Ryzen 9 5950x v13 was slower than v12...

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New Here ,
Sep 03, 2024 Sep 03, 2024

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I am having the same issues with the catalog and development being unresponsive. 

It takes 60 seconds to add a pick flag

It takes 60 seconds for a development action to take place. 

Adobe, help! this has rendered the software unusable 

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