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Can you clarify if this is a Crash or an Application Hang? I saw in your other thread you mentioned a 'beach ball' which is indicative of an Application Hang - not a crash.
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Hello, Rikk!
The App gets unresponsive, several seconds later a system dialog pops up, telling me to force quit the App (in the list of apps Lightroom ist colored red).
After Force-quit sometimes a dialog from Adobe pops up, asking for details, mostly it simply says: Lightroom has been quit, start agein?
Wolfgang
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From our Engineer:
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Hello, Rikk!
I attached a video, where you can see the timeline. LR has finshed the sync after deleting the library, etc.
To answer the questions:
HTH
Wolfgang
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I think a similar video but showing 'Activity Monitor' set to the Memory tab would provide the engineering team with more useful information. For example, they will be able to see when the increased memory is being allocated as 'Real' then 'Swap'.
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Can you locate this file: ~/Library/Application Support/Adobe/Lightroom CC/lrcc_console.log and send it to me?
Once you've located it ping me here and I will contact you for the file.
Thanks!
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Found it, roughly 4k big.
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2022-06-15 13:37:58.652 Adobe Lightroom[20122:452110] Lightroom version: 5.4 [ 20220607-0605-ab0fd72 ] (Jun 7 2022)
objc[20122]: Class VFExporterMessageDelegate is implemented in both /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/CameraRaw.lrtoolkit/Versions/A/CameraRaw (0x1372b84d0) and /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/video_toolkit.agtoolkit/Contents/MacOS/video_toolkit (0x10d564940). One of the two will be used. Which one is undefined.
objc[20122]: Class VFTools is implemented in both /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/CameraRaw.lrtoolkit/Versions/A/CameraRaw (0x1372b8520) and /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/video_toolkit.agtoolkit/Contents/MacOS/video_toolkit (0x10d5649e0). One of the two will be used. Which one is undefined.
objc[20122]: Class VFExporter is implemented in both /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/CameraRaw.lrtoolkit/Versions/A/CameraRaw (0x1372b8570) and /Applications/Adobe Lightroom CC/Adobe Lightroom.app/Contents/Frameworks/video_toolkit.agtoolkit/Contents/MacOS/video_toolkit (0x10d564a30). One of the two will be used. Which one is undefined.
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I've direct messaged you.
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Thanks for the file. Engineering has reviewed and has a few more questions:
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Hello, Rikk!
First: Thanks for your help. I really appreciate that!
Created an album with 1 foto, quit/force quit LrD.
Restarted LrD, 15 seconds...stall
Created an album with 0 foto, quit/force quit LrD.
Restarted LrD, 15 seconds...stall
Sytem Info:
Lightroom-Version: 5.4 arm64 [ 20220607-0605-ab0fd72 ] (Jun 7 2022)
NGL-Version: 1.29.0.5
WF-Version: 4.4 89b063a
VF-Version: 1.0.111
HIL-Version: 40405
Betriebssystem: macOS
Betriebssystemversion: macOS 12.4 (21F79)
Anwendungsarchitektur: arm64
Computermodell: MacBookAir10,1 / Apple M1
Anzahl logischer Prozessoren: 8
Prozessorgeschwindigkeit: 0,0 GHz
Integrierter Speicher: 8.192,0 MB
Für Lightroom verfügbarer phys. Speicher: 8.192,0 MB
Von Lightroom verwendeter phys. Speicher: 1.383,7 MB (16,8%)
Von Lightroom verwendeter virtueller Speicher: 2.070.851,6 MB
Cache-Speichergröße: 46,3 MB
Interne Camera Raw-Version: 14.4 [ 1121 ]
Maximale Anzahl Threads, die Camera Raw verwendet: 5
Camera Raw SIMD-Optimierung: SSE2
Virtueller Speicher in Camera Raw: 0MB / 4095MB (0%)
Physischer Speicher in Camera Raw: 0MB / 8192MB (0%)
Monitore/Anzeigegeräte: 1) 6016x3384
Informationen zum Grafikprozessor: Metal: Apple M1
Grafikprozessordaten: geladen: Ja, unterstützt: Ja, Computing: Ja, Init.: I4_GPU3, Hardware: success, Software: success, al: Ja, dl: Nein
Medienfähigkeit des Betriebssystems: true
Anwendungsordner: /Applications/Adobe Lightroom CC
Einstellungen-Ordner: /Users/wolfgang/Library/Application Support/Adobe/Lightroom CC
Bibliotheksordner: /Users/wolfgang/Pictures/Lightroom Library.lrlibrary
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Your Systerm Info is indicating that there is a 6K display connected. What happens when it is disconnected?
Note - I don't believe there is any way that 8GB of memory is sufficient if your intention is to use it with a 4K display let alone 6K when GPU is enabled.
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Hello, Ian!
Without display? Same. Start LrD, wait 15 seconds, stall.
I know 8GB is not really enough, but my working setup is as following:
1.) My main computer is a MPPro 16, 32GPU, 32GB RAM, which runs LR Classic, connected to the monitor above.
2.) The Air is my "travelling machine", which runs LrD, with no monitor (or my iPad as Sidecar-Monitor).
This setup was what sold me an the photografic plan, plus the ability to make first selections on the iPad.
HTH
Wolfgang
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Request from engineering:
"If the customer is still stuck maybe we could get a clue on what's using the memory from the following:
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You have a LOT of third party utilities installed on that machine just looking at the video. Including ones that mess deeply with your operating system. I would first use a clean install of the operating system or disable all of these utilities and see if it still does this.
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Hello, Rikk!
I am away from my computer, I will do it next weekend!
THX
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Hello, Jao!
I did all that. I made a backup, installed fresh, installed only LR, same outcome!
Thanks
Wolfgang
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Awesome that is an important test. Lots of people are experiencing extreme memory leaks on M1 hardware also not just with Lightroom apparently. This one is really extreme
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Hello, Rikk!
Log is attached...
Thanks
Wolfgang
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Another request for information in your inbox.
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Hello,
I just wanted to join this thread. I have been struggling with my M1 Macbook Pro 16 inch + Lightroom Classic. I started my own topic, but not much help found there.
Basically my issue is similar - Lightroom starts normally, at first runs at okay speed, but after editing a few photos, browsing some folders in Develop module - the memory usage gets higher and higher. It usually starts from around 1.8 GB and rises until 12-14 GB at which point I start getting delays between photos changing, zooming in/out (constant beach ball icon). At this point even quitting Lightroom takes 30-40 seconds (beach ball spinning). After restart - it's fine again and the process repeats. Is there any solution? I already wanted to upgrade my Machine to one with more memory (16 GB now)...
Here is my system info:
Lightroom Classic version: 11.5 [ 202208080927-8a575c91 ]
License: Creative Cloud
Language setting: en-PL
Operating system: Mac OS 12
Version: 12.6.0 [21G115]
Application architecture: arm64
Logical processor count: 10
Processor speed: NA
SqLite Version: 3.36.0
Built-in memory: 16 384,0 MB
Real memory available to Lightroom: 16 384,0 MB
Real memory used by Lightroom: 1 919,2 MB (11,7%)
Virtual memory used by Lightroom: 417 406,4 MB
Memory cache size: 571,8MB
Internal Camera Raw version: 14.5 [ 1177 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2
Camera Raw virtual memory: 1787MB / 8191MB (21%)
Camera Raw real memory: 2783MB / 16384MB (16%)
Displays: 1) 3456x2234
Graphics Processor Info:
Metal: Apple M1 Pro
Init State: 5
User Preference: 1
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Good morning!
It is me again, with a brand new M2 MacBook Air with 24GB of RAM. And, guess what: The same problem as with my old MacBook Air. This time it takes Lightroom some seconds longer to eat up all the memory...
Thanks for help in this ongoing struggle
Wolfgang
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