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[Blender Addon] Can't export to Maya after animated on Blender

Community Beginner ,
Jun 13, 2023 Jun 13, 2023

Hello guys, 

I work on a team were we both use Blender and Maya. We use a lot Mixamo for importing animations to our game, however, we may need to edit of fix some animation both in Blender and Maya. The problem appear when we're switching from Blender to Maya. The Blender's mixamo-addon is working well for making controllers and animating mixamo rig:

Rahel5E82_0-1686664243646.png

We also can import Mixamo model to Maya flawlessly:

Rahel5E82_1-1686664343156.png

However, when I export the animated rig on Blender to fbx only to import the animation on Maya, it's break the armature with weird scales:

Rahel5E82_2-1686664509022.png

Nevertheless, the transfert work well from Blender to Maya if I don't use the Blender's addon to create control rig, is there a way to create control rig without breaking the armature? 

 

TOPICS
Animation Controls , Bug , Feature request
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LEGEND ,
Jun 13, 2023 Jun 13, 2023

because Maya and Blender are using different Fbx types + the scripts don't match... my advice is pick one i.e, Blender or Maya and stop trying to force a round pen into a square

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Community Beginner ,
Jun 13, 2023 Jun 13, 2023
LATEST

Yeah, we know that, it's basically a transition from Maya to Blender.

Meanwhile, we don't have choice to deal with them both, don't you have a solution?

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