Blender addon not generating IK rig on characters exported as dae
Hey Guys,
I have a number of characters that I have exported over the years as collada .dae format from mixamo I think it was due to at the time the weight painting on the armature came out differently.
Having an issue with the blender addon where the add-on will not generate the ik rig, most likely because the naming convention on the armatures is different between FBX and DAE formats.
For example on the DAE format the naming convention is:
mixamorig_BONENAME
in FBX its:
mixamorig:BONENAME
where on format has _ and the other has :
Can the add-on be updated so that it recognizes both?
