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Hi, I'm new here and I'm just tryna figuring out how to export my rigged model to mixamo (from maya 2020), for downloading animations. In the beginning I couldn't export the rigged model because it would unbind the joint from the skin, but then I figured out that I needed to delete the bind nodes and I created a new bind pose for the root joint in the script following a tutorial, and then I exported everything in .FBX and re imported it in Maya to see if the rig will still work, and it did, but now when I import the fbx file in Mixamo it says that it is unable to map the existing skeleton. What I can't understand it's if I exported it in a wrong way or if my rig isn't well made so it doesn't work? I don't know, even re importing it in Maya it still works, but in Mixamo it doesn't. Hopefully even with my bad english someone will understand my problem, anyway thank you so much!
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well as luck would have it, Adobe decided to change everything about Mixamo last night [i know yippee right]