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Power Jake
Participant
June 17, 2021
解決済み

Pre-rigged character's head does not animate when I upload to mixamo

  • June 17, 2021
  • 返信数 1.
  • 2240 ビュー

Ok so I have my character I rigged in blender. He poses correctly in blender and he will import and animate in mixamo for the most part, but his head won't move in the animations. It is like he has a neck brace on. Here is a screencap of the bone hierarchy in blender.

I suspected that it had to do with the backpack bone (which is a sibling of the head) that I had for adding a bouncing motion to the backpack after I get the base animations from mixamo. So I removed the backpack bone and tried uploading it that way to no avail. What should I try next? Big thanks to anyone who takes the time to read my question.

 

 

P.S. Bonus thanks to whoever can help me understand why zipping my .fbx and my .png texture before uploading does not result in my character having textures in the mixamo preview.

 

このトピックへの返信は締め切られました。
解決に役立った回答 Power Jake

It was an issue with exporting from blender. I had to un-check NLA strips and all actions in fbx export in blender.

返信数 1

Power Jake
Power Jake作成者解決!
Participant
June 18, 2021

It was an issue with exporting from blender. I had to un-check NLA strips and all actions in fbx export in blender.