Skip to main content
Participant
May 11, 2021
Answered

The skeleton has 1 finger on each hand, although I want all fingers.

  • May 11, 2021
  • 2 replies
  • 3121 views

I upload a human obj model from Makehuman and set up a standard 65-joint skeleton. He should have all 5 fingers on each hand like in the picture. But in the end I only get 1 finger. Other configurations (3 chain Fingers, 2 chain Fingers) also do not work and set the same skeleton with 1 finger instead of 3 and 2.

 

Why is a standard skeleton with all fingers actually a skeleton with 1 finger? Is it like this for everyone, or just for me?

 

 

 

This topic has been closed for replies.
Correct answer defaultocgvoetpvdpe

I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.

2 replies

Ussnorway7605025
Legend
May 11, 2021

can you share this Obj file (the one you uploaded) for testing

defaultocgvoetpvdpeAuthorCorrect answer
Participant
May 12, 2021

I found the reason! The fingers in the T-pose were too close together. It was necessary to rotate the thumb and little finger a few degrees, then all fingers can have bones. It is strange that such a feature of the autorig system is not mentioned in FAQ.

Ko.Maruyama
Community Expert
Community Expert
May 11, 2021

what format are you downloading as?

Participant
May 11, 2021

FBX binary or FBX for Unity