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Add 3D objects to your Photoshop documents with Substance 3D Viewer (Beta)

Adobe Employee ,
Oct 16, 2024 Oct 16, 2024

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Hello Beta Testers,
This week we announced the release of Substance 3D Viewer (Beta) - a new desktop app that lets you view and customize 3D objects.  Along with the standalone app there's an integration directly in Photoshop (Beta) where you can now place 3D objects into Photoshop documents as Smart Objects and then edit them in Substance 3D Viewer.

 

Check out this tutorial to get started.

 

You can now add 3D objects to Photoshop (Beta).  Substance 3D Viewer will provide a render of the object and then the 3D file is embedded in your document as a Smart Object layer.

 

1_Add.jpg

 

Double click the layer icon or use the properties panel "Edit Content" action to edit the Smart Object in Substance 3D Viewer (Beta).  You can change the view of the object, adjust the materials and colors of different parts, and change the lighting, shadows, and reflections.

 

2_Edit.jpg

When you're done use the "To Photoshop" button to easily send your edits back to Photoshop and update the embedded 3D file!  Iterate or send the file to others, incorporate your 3D object like any other layer in your 2D designs with masks, adjustments, and other effects.

 

3_Send.jpg

 

For more discussion, to request features, or report issues you can check out our Substance 3 Viewer (Beta) dedicated community forums.

 

Our documentation and tutorials on HelpX can be a useful resource for learning what the app is capable of and specifics of what is supported.

 

 

Paid research opportunity

Interested in helping shape the future of Substance 3D Viewer? There is an ongoing series on paid user research interviews starting as early as next week. Fill out the survey link below if you’re open to being contacted by Adobe user research organization with details and scheduling info.


Adobe values diverse viewpoints, and can provide accommodations to make it easier to participate.
https://survey.adobe.com/jfe/form/SV_2oCDCJz1PgBh6ui

 

 

Senior Product Manager, 3D & Immersive
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Desktop-macOS , Desktop-Windows

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Community Expert ,
Oct 19, 2024 Oct 19, 2024

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Nice first steps. It looks like the renderer does not have any elegant tone mapping in place and neither does it have any user exposed color management settings. It is also clamping values to 0-1.0 or perhaps even not rendering as float at all making it useless in a 32bit document or to work in conjunction with OCIO/linear workflows. I would hope this is something that can be improved. It needs both an option to be a linear light (from render) smart object so it can live in OCIO managed context or for the display referred approach have some nice rendering/color appearance.

 

The shadow catcher also seems pointless since it doesn't change appearance when brightness of the HDRI inside Substance 3D Viewer is adjusted. Perhaps having that as separate layer in sync with the main model would be better for compositing sake.

 

There's probably a lot more to say about it or desire functionality wise but these immediately stood out to me.

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