Copy link to clipboard
Copied
Something that would resemble hires google map style or dron generated ariel picture ? It's alredy extremly hard to do actually since Photoshop always tends to rotate camera in more perspective like style and do kind of blurry images . So I wonder can i generate it by smaller parts . like udim parts but terrain details like roads and rivers be continuing properly from one part to another so together would constitute a bigger image covering maybe 2x2 km at least with each part like 300m maybe?
Ideally following some macro mask example like splat map?
Copy link to clipboard
Copied
@kirkr5689 While Photoshop AI is powerful, it cannot inherently solve the most complex technical aspects of creating a true large-scale map. Photoshop is primarily a 2D image editing program, and while it has some 3D capabilities, it doesn't generate high-resolution, georeferenced, aerial-style terrain as a core function. To create a large-scale, high-resolution aerial or satellite-like map image from smaller parts with perfectly contiguous features (like roads and rivers), you'd typically need a dedicated 3D terrain generation software (like World Machine, Gaea, or Terragen) or a GIS application (like QGIS or ArcGIS) that can handle real-world scale and tiling (similar to a UDIM or a splat map used in game engines). Once these large textures are generated and stitched (often using a technique called tiling or mosaicking), you could then use Photoshop only for the final, detailed 2D editing and touch-ups on the resulting large image.
Copy link to clipboard
Copied
Photoshop is not designed for this task, which requires multiple maps for each tile. You might want to take a look at World Creator, which is designed for such work.
Dave
Find more inspiration, events, and resources on the new Adobe Community
Explore Now