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Hi guys,
Ive read the whole thread and I have a new question to add to the mix...
Does ProEXR support Photoshop CS4 Extended (on XP64) ???
Ive been trying to get this thing working for ages, no joy, any shared experiences would be very welcome.
Tommy L.
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Interesting to read where Alias and Autodesk stand on alpha channels:
Maya image files also contain an alpha channel (or mask channel) which represents the presence and opaqueness of objects, and a luminance channel which represents the intensity or brightness of the image.
There is no reason why PS should automatically remove the corresponding RGB values for us according to the alpha channel. But then maybe Adobe is trying to change format standards again...
I hope this thread keeps on going until something gets changed.
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Toastman - it helps a lot if you read the thread before posting.
Adobe is not removing anything, only doing exactly what the file says to do.
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Chris,
Maybe Adobe should listen to customers, not files.
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Adobe does listen to customers, many millions of them.
In this thread people have been confused about terminology, or asking for a solution to the wrong problem, or getting confused about which version of Photoshop they were running. None of those could be solved directly by Adobe -- but I am testing a solution to the underlying problem of editing transparency/opacity data.
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Hooray!
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Let me give you an example.
I am an architect.
I am designing a multi-use building.
I am discussing the ground floor plan with a client.
Client (customer): I want room #2 to be the reception lobby.
Me (architect): Well I designed room #1 to be the reception lobby.
Client: I am the client, I say the Room #2 is a reception lobby.
Me (architect): It cant be.
Client: Why not?
Me: Because its not designed to be.
Client: I dont care, I think it would work better and increase the inherent
value of the design. It would also streamline human traffic.
Me: You are stupid, I am an architect and I say so.
Client: I pay the bills, I buy the building, I use the design for my own
creation.
Me You are stupid, I say so.
Client: Can you give me a reason why not, or even a viable alternative?
Me You are stupid, I say so.
Now just change the Characters:
Chris (Adobe)
Client.
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Huh? That is so totally unrelated it's not even funny.
Please read the existing thread.
Standards exist for a reason. In this case to enable interchange. If you start ignoring the standard, you stop being able to use the format for interchange (nobody will ever know what the bits in the file mean unless you tell them for EACH file).
I have given very clear reasons, and very clear explanations.
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Yes, and most everybody understands your explanation. It is not a SOLUTION
however and that is where we do not meet in the middle. The solution is so
tightly related to the explanation, yet you seem completely unwilling to
bend on the implementation of the file-type. This is because you are
adhering to a protocol that is not allowing the solution to be met.
Its not important WHO is 'RIGHT, its important WHAT is BEST.
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Ok, that makes little sense.
I am trying to do what is best. I'm trying to address the underlying problems, not the specific (and sometimes mistaken) features requested. I have a solution to the underlying problem described here (editing transparency/opacity) on the way. Solutions to some of the related problems (what to do with zero opacity) are still in progress.
But I have to think about what is best for all users. I can't just change things based on a few users misunderestandings, or their willingness to ignore standards. Changing the file format implementation for a few users might help those few users, and might hurt/slow down/lose money/confuse many other users.
If you present a reasonable argument for change, I will listen. But your current postings are not likely to make anyone listen.
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By the way, the usage of these in the context of 3d rendering packages is
HUGE, especially Vray, the market leader of the rendering engines. Creating
HDRI, using multiple render passes, prepping image sequences for
AE/Combustion etc, building entire workflows/pipelines to streamline
production can exploit this facility. It is not just some inane function
that a couple of renegades are looking for.
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Now thats the kind of response I appreciate!
I am proposing that the considerable amount of people who currently use the
functionality of the ProEXR plugin be given the same functionality as an
option when opening an .EXR file in vanilla Photoshop. Now I know that goes
against the grain when considered within the context of the file
inventors(?) at ILM(?). However, if the guys at ProEXR can do it, why not
Adobe? I dont think its breaking any laws......
Functions:
1: Multiple arbitrary channels.
2: Transparency embedded in rgb as default, but with the option to retain
un-molested rgb and include transparency as an Alpha.
The argument for doing it is simple. People already use this functionality,
hence the valid business with ProEXR. Also, thats why someone from Pixar(!)
posted in relation to this issue.
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I have read the thread, it just seems Adobe is the only other company pushing for the way opacity channels work in Photoshop CS4.
Using any other photo editing program or compositing software wether it be by Autodesk or Apple or even open source The Gimp.....and the file format always retains the alpha channel. It just seems strange that PS CS4 is the only software to automatically delete RGB channels to the corresponding A channel (which also becomes lost) before even editing the file. Very, very strange.
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Well Chris has explained the thinking behind that, to be fair. However, I
whole-heatedly agree with you. I think the basis for the Adobe logic (the
format authors) has less foundation than the laws of common sense.
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Toastman - it sounds like you didn't read all of the thread.
Photoshop is preserving the transparency/opacity channel, always. Nothing is deleted. When you open an image with transparency/opacity -- the transparency/opacity is right there in the document. And the color data is right there in the document.
The only things photoshop is not doing is allowing you to edit the transparency/opacity directly, and not working with premultiplied color (which is far too limiting for Photoshop).
Other applications confused transparency/opacity (which you can only have one of) with alpha channels (which can be many, and may not related to the color data). They expose the transparency/opacity channels for editing in a different way than Photoshop does (or just ignore the fact that they are transparency/opacity entirely).
And if another application uses premultiplied color data, then it may do a better job of preserving premultiplied color artifacts than Photoshop does (because Photoshop has to un-multiply the data in order to make it compatible with all the things Photoshop can do).