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Hi,
I'm trying to understand the maths that are applied when I control click on a rgb channel? Apparently, it's 50% of the luminosity values (selection from 128 to 255), but when I intersect this selection by itself, (ctrl-alt-shift click), I don't get a 25% selection (0,5 x0,5 = 0,25 right?), instead I get a selection from around something like 170 to 255 (see screenshot in attachment), normally it should be 128 + 64 = 192 no?
Also when I create the luminosity masks using calculations on the grey channel in multiply mode, I get different results after repeating a few times the operation...
Thanks in advance !
Olivier
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No, you misunderstand what a luminosity selection is. A pixel can be partially selected. It's not a threshold, it's not either/or.
The marching ants just mark the 50% boundary, but the selection itself is a full-range grayscale image.
If I ctrl-click RGB on this image -
- I get a selection that in reality looks like this. Dark is less selected, light is more selected:
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Its very easy to see this is correct:
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Thank you for your answer,
so the marquee doesn't indicate the true luminosity selected range, but why then, when I create luminosity masks with ctrl-click and intersection, I don't get the same alpha channels that those created by the calculations method (multiply) ? (the 5 first alpha channels here under were created by the calculations method, the following 5 by the ctrl-alt-shift click method) Also, in the alpha channels created by the ctrl-alt-shift- click method some banding appears, altough I'm viewing them @100% zoom level and working in a 16 bits file ?
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I do not know what you have exactly done here or are showing here to create the steps in the alpha channels. I do not think it would make much difference to me for a levels adjustment on those selections would most like adjust the masking effect to what I would need. I care only about the resuling image. I feel mask can alway be improved on.
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I agree about improvement of mask, what I'm concerned here about, is the math applied to create those luminosity mask and most of all why the alpha channels generated by ctrl-click on a rgb channel don't get the same result as the calculations command (multiply operation and intersection of a selection are the same operations no ?)
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I can not answer you question I do not know the math used to do either of if they should be the same. I also do not care that much to want to know the answer. All I need to know is how luminosity masking works enough to use it like for working on highlights and shadow area etc. I do not need to program a luminosity feature for my work. I find no need to know the math or know in my math background is sufficient to understand the math required. I have only met a few people the know and understand math like lapses transform.
Mandelbrot may have pass by my office door a few times however, I never spoke to him. I did not even notice if his feet touched the ground.
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Hi, I am definitely not an expert on this subject but I understood from a class I took that the cmd-click produces an 8 bit channel whereas the calculate process produces a 16 bit channel. This might explain the differences.
Ron
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