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I need a script that can find the redness in the bright area on the face and adjust the light. I want a script based on the redness on the screen that appears after pressing the CTRL+L key and then pressing the ALT key. There should be no mistakes in red clothes, it should only focus on the face.
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This is unclear. Do you want to adjust color balance or remove any hot spots?
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I want to make light balance. I have a different printer. For this printer I have to see this red point on the face when I pressed ALT button. Just little bit Red is enough for me.
ORIGINAL
Face minimum Red (ALT BUTTON)
FINAL.
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@Mustafa344326386ebr , have you ever checked out the Levels-Adjustment Layer at View > 100%?
Because single pixels in the eye- and lip-regions seem to pop up way before the red field in cheek-region.
One may be able to filter those out with Dust & Scratches, but what exactly do you want to do with the RGB-values of the light areas of the cheeck-area?
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This has a severe red color cast all over. Don't overcomplicate this. Just fix the color cast globally.
There are also other problems here, like blown out highlights and very flat light on the face. Is this what you have to work with, or do you have an original raw file? If the latter, I'd reprocess this.
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Could you check the answer I gave in the post above?
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You could consider :
Selecting by color range anc choose skin tones with a low tolerance
Apply Vibrance using the active skintones selection as a mask
Recording this as an action
Then batch
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I need this action for light not for color. But Ty for trying.
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What do you mean "action for light"? What SPECIFIC adjustment do you want to make?
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I have a different printing machine. If I don't press the ALT button and increase the light until I see red, my prints come out dark.
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It seems to me you're going about this in an extremely roundabout and awkward way. Don't overcomplicate this.
If your prints are too dark, there are two possible reasons:
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// try to get brightest color in skin of face;
// 2024, use it at your own risk;
if (app.documents.length > 0) {
// set to pixels;
var originalRulerUnits = app.preferences.rulerUnits;
app.preferences.rulerUnits = Units.PIXELS;
var myDocument = activeDocument.duplicate("thecopy", true);
// get face areas;
selectFaceAreas ();
var theChannel = myDocument.channels.add();
myDocument.selection.store(theChannel, SelectionType.REPLACE);
myDocument.activeChannels = [myDocument.channels[0], myDocument.channels[1], myDocument.channels[2]];
colorRange ("skinTone");
myDocument.selection.smooth(5);
myDocument.selection.contract(10);
myDocument.selection.store(theChannel, SelectionType.INTERSECT);
myDocument.layers[0].applyDustAndScratches(3,0)
myDocument.selection.load(theChannel, SelectionType.INTERSECT);
myDocument.selection.invert();
var foreColor = new SolidColor;
foreColor.rgb.red = 0;
foreColor.rgb.green = 0;
foreColor.rgb.blue = 0;
myDocument.selection.fill(foreColor);
myDocument.selection.deselect();
var theState = myDocument.activeHistoryState;
var theNumber = 256;
var theCheck = false;
var theTotal = myDocument.width * myDocument.height;
while (theCheck == false && theNumber > 0) {
myDocument.activeHistoryState = theState;
theNumber--;
myDocument.layers[0].threshold(theNumber);
var theZero = myDocument.histogram[0];
if (Number(theZero) != Number(theTotal)) {theCheck = true};
};
myDocument.resizeImage(new UnitValue (200, "%"), new UnitValue (200, "%"), undefined, ResampleMethod.NEARESTNEIGHBOR);
myDocument.selection.load(myDocument.channels[0], SelectionType.REPLACE);
myDocument.selection.makeWorkPath(0);
var thePath = myDocument.pathItems[myDocument.pathItems.length-1];
myDocument.resizeImage(new UnitValue (50, "%"), new UnitValue (50, "%"), undefined, ResampleMethod.NEARESTNEIGHBOR);
myDocument.selection.selectAll();
// =======================================================
var desc8 = new ActionDescriptor();
desc8.putEnumerated( stringIDToTypeID( "using" ), stringIDToTypeID( "fillContents" ), stringIDToTypeID( "saved" ) );
desc8.putUnitDouble( stringIDToTypeID( "opacity" ), stringIDToTypeID( "percentUnit" ), 100.000000 );
desc8.putEnumerated( stringIDToTypeID( "mode" ), stringIDToTypeID( "blendMode" ), stringIDToTypeID( "normal" ) );
executeAction( stringIDToTypeID( "fill" ), desc8, DialogModes.NO );
thePath.makeSelection(0, false, SelectionType.REPLACE);
myDocument.activeLayer.applyAverage();
myDocument.colorSamplers.removeAll();
var theSampler = myDocument.colorSamplers.add(thePath.subPathItems[0].pathPoints[0].anchor);
var theColor = [Math.round(theSampler.color.rgb.red), Math.round(theSampler.color.rgb.green), Math.round(theSampler.color.rgb.blue)];
myDocument.close(SaveOptions.DONOTSAVECHANGES);
alert (theColor.join(", "));
// reset;
app.preferences.rulerUnits = originalRulerUnits;
};
////////////////////////////////////////////////////////////////////////////////////////////
////// color range //////
function colorRange (theRange) {
var desc5 = new ActionDescriptor();
desc5.putInteger( stringIDToTypeID( "fuzziness" ), 40 );
desc5.putEnumerated( stringIDToTypeID( "colors" ), stringIDToTypeID( "colors" ), stringIDToTypeID( theRange ) );
desc5.putInteger( stringIDToTypeID( "colorModel" ), 0 );
executeAction( stringIDToTypeID( "colorRange" ), desc5, DialogModes.NO );
};
////////////////////////////////////////////////////////////////////////////////////////////
////// by jazz-y //////
function selectFaceAreas () {
var orig_ruler_units = app.preferences.rulerUnits;
app.preferences.rulerUnits = Units.PIXELS; // Set the ruler units to PIXELS
var lr = new AM('layer'),
doc = new AM('document');
lr.copyCurentToLayer()
lr.liquify()
lr.fade('difference')
lr.levels([0, 0.2, 8])
lr.makeSelectionFromChannel('blue')
if (doc.hasProperty('selection')) {
var selectionBounds = doc.descToObject(doc.getProperty('selection')),noseTop = selectionBounds.bottom;
doc.deleteCurrentLayer()
var add = 0;
doc.makeSelection(selectionBounds.top-add,selectionBounds.left-add,selectionBounds.bottom+add, selectionBounds.right+add);
}
app.preferences.rulerUnits = orig_ruler_units; // Reset units to original settings
};
function AM(target) {
var s2t = stringIDToTypeID,
t2s = typeIDToStringID;
target = s2t(target)
this.getProperty = function (property, descMode, id, idxMode, parent, parentIdx) {
property = s2t(property);
(r = new ActionReference()).putProperty(s2t('property'), property);
id != undefined ? (idxMode ? r.putIndex(target, id) : r.putIdentifier(target, id)) :
r.putEnumerated(target, s2t('ordinal'), s2t('targetEnum'));
if (parent) r.putIndex(s2t(parent), parentIdx);
return descMode ? executeActionGet(r) : getDescValue(executeActionGet(r), property)
}
this.hasProperty = function (property, id, idxMode) {
property = s2t(property);
(r = new ActionReference()).putProperty(s2t('property'), property);
id ? (idxMode ? r.putIndex(target, id) : r.putIdentifier(target, id))
: r.putEnumerated(target, s2t('ordinal'), s2t('targetEnum'));
return executeActionGet(r).hasKey(property)
}
this.descToObject = function (d) {
var o = {}
for (var i = 0; i < d.count; i++) {
var k = d.getKey(i)
o[t2s(k)] = getDescValue(d, k)
}
return o
}
this.copyCurentToLayer = function (numberOfCopies) {
numberOfCopies = numberOfCopies == undefined ? 1 : numberOfCopies
for (var i = 0; i < numberOfCopies; i++) { executeAction(s2t('copyToLayer'), undefined, DialogModes.NO) }
}
this.liquify = function () {
// head
var mesh = String.fromCharCode(0, 0, 0, 16, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 77, 101, 115, 104, 0, 0, 0, 3, 0, 0, 0, 21, 102, 97, 99, 101, 68, 101, 115, 99, 114, 105, 112, 116, 111, 114, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 15, 102, 97, 99, 101, 77, 101, 115, 104, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 12, 102, 97, 99, 101, 73, 110, 102, 111, 76, 105, 115, 116, 86, 108, 76, 115, 0, 0, 0, 1, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 73, 110, 102, 111, 0, 0, 0, 3, 0, 0, 0, 10, 102, 97, 99, 101, 67, 101, 110, 116, 101, 114, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 110, 117, 108, 108, 0, 0, 0, 2, 0, 0, 0, 0, 88, 32, 32, 32, 100, 111, 117, 98, 63, 222, 74, 3, 96, 0, 0, 0, 0, 0, 0, 0, 89, 32, 32, 32, 100, 111, 117, 98, 63, 212, 76, 98, 42, 170, 170, 171, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 0, 0, 0, 6, 0, 0, 0, 7, 101, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 108, 101, 102, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 114, 105, 103, 104, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 115, 109, 105, 108, 101, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 110, 111, 115, 101, 87, 105, 100, 116, 104, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 102, 111, 114, 101, 104, 101, 97, 100, 72, 101, 105, 103, 104, 116, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 0, 0, 0, 0);
//
/* face
var mesh = String.fromCharCode(0, 0, 0, 16, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 77, 101, 115, 104, 0, 0, 0, 3, 0, 0, 0, 21, 102, 97, 99, 101, 68, 101, 115, 99, 114, 105, 112, 116, 111, 114, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 15, 102, 97, 99, 101, 77, 101, 115, 104, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 12, 102, 97, 99, 101, 73, 110, 102, 111, 76, 105, 115, 116, 86, 108, 76, 115, 0, 0, 0, 1, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 73, 110, 102, 111, 0, 0, 0, 3, 0, 0, 0, 10, 102, 97, 99, 101, 67, 101, 110, 116, 101, 114, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 110, 117, 108, 108, 0, 0, 0, 2, 0, 0, 0, 0, 88, 32, 32, 32, 100, 111, 117, 98, 63, 222, 74, 3, 96, 0, 0, 0, 0, 0, 0, 0, 89, 32, 32, 32, 100, 111, 117, 98, 63, 212, 76, 98, 42, 170, 170, 171, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 0, 0, 0, 6, 0, 0, 0, 7, 101, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 108, 101, 102, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 114, 105, 103, 104, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 115, 109, 105, 108, 101, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 110, 111, 115, 101, 87, 105, 100, 116, 104, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 99, 104, 105, 110, 72, 101, 105, 103, 104, 116, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 0, 0, 0, 0);
*/
/* tite Face
var mesh = String.fromCharCode(0, 0, 0, 16, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 77, 101, 115, 104, 0, 0, 0, 3, 0, 0, 0, 21, 102, 97, 99, 101, 68, 101, 115, 99, 114, 105, 112, 116, 111, 114, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 15, 102, 97, 99, 101, 77, 101, 115, 104, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 12, 102, 97, 99, 101, 73, 110, 102, 111, 76, 105, 115, 116, 86, 108, 76, 115, 0, 0, 0, 1, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 73, 110, 102, 111, 0, 0, 0, 3, 0, 0, 0, 10, 102, 97, 99, 101, 67, 101, 110, 116, 101, 114, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 110, 117, 108, 108, 0, 0, 0, 2, 0, 0, 0, 0, 88, 32, 32, 32, 100, 111, 117, 98, 63, 222, 74, 3, 96, 0, 0, 0, 0, 0, 0, 0, 89, 32, 32, 32, 100, 111, 117, 98, 63, 212, 76, 98, 42, 170, 170, 171, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 0, 0, 0, 5, 0, 0, 0, 7, 101, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 108, 101, 102, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 114, 105, 103, 104, 116, 69, 121, 101, 83, 105, 122, 101, 100, 111, 117, 98, 191, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 115, 109, 105, 108, 101, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 110, 111, 115, 101, 87, 105, 100, 116, 104, 100, 111, 117, 98, 63, 240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 0, 0, 0, 0);
*/
/* eyes
var mesh = String.fromCharCode(0, 0, 0, 16, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 77, 101, 115, 104, 0, 0, 0, 3, 0, 0, 0, 21, 102, 97, 99, 101, 68, 101, 115, 99, 114, 105, 112, 116, 111, 114, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 15, 102, 97, 99, 101, 77, 101, 115, 104, 86, 101, 114, 115, 105, 111, 110, 108, 111, 110, 103, 0, 0, 0, 2, 0, 0, 0, 12, 102, 97, 99, 101, 73, 110, 102, 111, 76, 105, 115, 116, 86, 108, 76, 115, 0, 0, 0, 1, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 8, 102, 97, 99, 101, 73, 110, 102, 111, 0, 0, 0, 3, 0, 0, 0, 10, 102, 97, 99, 101, 67, 101, 110, 116, 101, 114, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 110, 117, 108, 108, 0, 0, 0, 2, 0, 0, 0, 0, 88, 32, 32, 32, 100, 111, 117, 98, 63, 214, 168, 24, 114, 155, 183, 191, 0, 0, 0, 0, 89, 32, 32, 32, 100, 111, 117, 98, 63, 198, 184, 100, 157, 44, 14, 74, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 13, 102, 101, 97, 116, 117, 114, 101, 86, 97, 108, 117, 101, 115, 0, 0, 0, 3, 0, 0, 0, 9, 101, 121, 101, 72, 101, 105, 103, 104, 116, 100, 111, 117, 98, 191, 195, 51, 51, 64, 0, 0, 0, 0, 0, 0, 13, 108, 101, 102, 116, 69, 121, 101, 72, 101, 105, 103, 104, 116, 100, 111, 117, 98, 191, 195, 51, 51, 64, 0, 0, 0, 0, 0, 0, 14, 114, 105, 103, 104, 116, 69, 121, 101, 72, 101, 105, 103, 104, 116, 100, 111, 117, 98, 191, 195, 51, 51, 64, 0, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 79, 98, 106, 99, 0, 0, 0, 1, 0, 0, 0, 0, 0, 20, 102, 101, 97, 116, 117, 114, 101, 68, 105, 115, 112, 108, 97, 99, 101, 109, 101, 110, 116, 115, 0, 0, 0, 0);
*/
(d = new ActionDescriptor()).putData(s2t('faceMeshData'), mesh)
executeAction(charIDToTypeID('LqFy'), d, DialogModes.NO)
}
this.fade = function (mode) {
(d = new ActionDescriptor()).putEnumerated(s2t('mode'), s2t('blendMode'), s2t(mode))
executeAction(s2t('fade'), d, DialogModes.NO)
}
this.levels = function (paramsArray) {
var left = paramsArray[0],
gamma = paramsArray[1],
right = paramsArray[2];
(d = new ActionDescriptor()).putEnumerated(s2t('presetKind'), s2t('presetKindType'), s2t('presetKindCustom'));
(r = new ActionReference()).putEnumerated(s2t('channel'), s2t('channel'), s2t('composite'));
(d1 = new ActionDescriptor()).putReference(s2t('channel'), r);
(l = new ActionList()).putInteger(left);
l.putInteger(right);
d1.putList(s2t('input'), l);
d1.putDouble(s2t('gamma'), gamma);
(l1 = new ActionList()).putObject(s2t('levelsAdjustment'), d1);
d.putList(s2t('adjustment'), l1);
executeAction(s2t('levels'), d, DialogModes.NO)
}
this.makeSelectionFromChannel = function (channel) {
(r = new ActionReference()).putProperty(s2t('channel'), s2t('selection'));
(d = new ActionDescriptor()).putReference(s2t('null'), r);
(r1 = new ActionReference()).putEnumerated(s2t('channel'), s2t('channel'), s2t(channel));
d.putReference(s2t('to'), r1)
executeAction(s2t('set'), d, DialogModes.NO)
}
this.deselect = function () {
(r = new ActionReference()).putProperty(s2t('channel'), s2t('selection'));
(d = new ActionDescriptor()).putReference(s2t('null'), r);
d.putEnumerated(s2t('to'), s2t('ordinal'), s2t('none'));
executeAction(s2t('set'), d, DialogModes.NO);
}
this.deleteCurrentLayer = function () {
(r = new ActionReference()).putEnumerated(s2t('layer'), s2t('ordinal'), s2t('targetEnum'));
(d = new ActionDescriptor()).putReference(s2t('null'), r)
executeAction(s2t('delete'), d, DialogModes.NO)
}
this.autoCutout = function (sampleAllLayers) {
sampleAllLayers = sampleAllLayers == undefined ? false : true;
(d = new ActionDescriptor()).putBoolean(s2t('sampleAllLayers'), sampleAllLayers);
executeAction(s2t('autoCutout'), d, DialogModes.NO);
}
this.makeSelection = function (top, left, bottom, right) {
(r = new ActionReference()).putProperty(s2t('channel'), s2t('selection'));
(d = new ActionDescriptor()).putReference(s2t('null'), r);
(d1 = new ActionDescriptor()).putUnitDouble(s2t('top'), s2t('pixelsUnit'), top);
d1.putUnitDouble(s2t('left'), s2t('pixelsUnit'), left);
d1.putUnitDouble(s2t('bottom'), s2t('pixelsUnit'), bottom);
d1.putUnitDouble(s2t('right'), s2t('pixelsUnit'), right);
d.putObject(s2t('to'), s2t('rectangle'), d1);
executeAction(s2t('set'), d, DialogModes.NO);
}
function getDescValue(d, p) {
switch (d.getType(p)) {
case DescValueType.OBJECTTYPE: return (d.getObjectValue(p));
case DescValueType.LISTTYPE: return d.getList(p);
case DescValueType.REFERENCETYPE: return d.getReference(p);
case DescValueType.BOOLEANTYPE: return d.getBoolean(p);
case DescValueType.STRINGTYPE: return d.getString(p);
case DescValueType.INTEGERTYPE: return d.getInteger(p);
case DescValueType.LARGEINTEGERTYPE: return d.getLargeInteger(p);
case DescValueType.DOUBLETYPE: return d.getDouble(p);
case DescValueType.ALIASTYPE: return d.getPath(p);
case DescValueType.CLASSTYPE: return d.getClass(p);
case DescValueType.UNITDOUBLE: return (d.getUnitDoubleValue(p));
case DescValueType.ENUMERATEDTYPE: return [t2s(d.getEnumerationType(p)), t2s(d.getEnumerationValue(p))];
default: break;
};
}
};
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Vibrance does not affect light but the saturation of midtone range colors.
Anyway the selection of skintones remains interesting for the process to get rid of redish without affecting the whole picture.
Instead of vibrance you can apply any other effect : levels of course but also why not photofilter (cooling) or selective correction…