I do not do 3D stuff I saw the Photoshop Meshes are DAE files. All DAE files are not equal the are XML file and can contain different information about 3d object surfaces and materials even Photoshop animations. So I not sure the dodecahedron.dae file I downloaded from linearchaos/Dodecahedron.dae at master · t3kt/linearchaos · GitHub is one that has the proper information that should be in Photoshop Presets\Meshes. It is a dodecahedron 3d object that has single surface texture for the dodecahedron 12 sides. Not 12 surface materials one for each of the 12 side. Adobe has two Cube DAE file in meshes one has materials for the cube 6 sides the other Cube Wrap has one surface material that is user on all 6 sides. The dodecahedron texture seems to be a single file the has geometry for all 12 sides that are wrapped around the dodecahedron. The dodecahedron.dae file created in blender does not have the material information found in Adobe .dae meshes files.
I found a Dodecahedron .obj model on the web and opened it in Photoshop and save out a new Dodecahedron.dae file with an infinite light and added the Dodecahedron .dae file into Photoshop Presets\Meshes, I opened a new 1000px x 100px document and used the Dodecahedron mesh to create a 3D Dodecahedron layer and open the default texture to create a Photo Collage Template for the 12 sided Dodecahedron to be used with the scripts in my Photo Collage Toolkit package.
Here are the two files you need Dodecahedron.dae and DodecahedronTmp.psd
Download the two files install and use them
Copy the .dae file into Photoshop's \Presets\Meshes.
Open Photoshop and use one of my Photo Collage populating script to populate the template DodecahedronTmp.psd. I would suggest the PopulateCollageTemplate script. Once the 12 images have been populated leave the populated collage template open in Photoshop.
Open a new 1000px by 1000px document and use menu 3d>New Mesh from Layer>Mesh Preset>Dodecahedron.
In the Layers palette double click on _PS_3D_Default - Default Texture to open it in Photoshop.
Switch to the Populated Template document and Target all the layers in the Layers palette. With the shift key held press drag all the layers from the layers palette and drop them into the Default Texture document.
X out of the the template document do not save.
X out of the texture document and SAVE it.
Done.

Todays Photoshop crash produced a System crash report Adobe di not catch it and produce their report. Todays crash was in ucrtbast.dll which is in \Wibdows\System32\ being crt is in its name it mah had to do with my displat adapter software I see it there is a newer version.

I did not see any way to view Adobe crash reports before sending them off the one I have seen online I do not know to read them.
I had the latest driver installed.