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Hello,
I am using AwesomeBump to create diffuse, specular, ambient occlusion, roughness, normal, height and metallic maps/images for 3D objects.
I want to use Photoshop to add texture to the 3D objects by creating new textures/materials in Photoshop or direct application of maps/images to the object or creating a new brush and painting or any other method.
I am stumped as to the value/usefulness of these maps/images for Photoshop use.
Is there any value to creating these maps/images?
In what ways can I use multiple such maps/images to stylize/texturize 3D objects in Photoshop?
Thank you,
edsager
Hi
Photoshop does not use a PBR Metallic/Roughness or PBR Specular/Gloss workflow.
You might get close to an acceptable render plugging the maps as follows :
Diffuse >Diffuse
Specular >Specular
Height > Bump
Roughness > Roughness
Then tweaking the remaining properties. You could also tweak the metallic map to create a reflection - but they are not the same thing.
There is no direct input for metallic or ambient occlusion.
Adobe's 3D application - Dimension does use a PBR Metallic roughness workflow - bu
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Hi
Photoshop does not use a PBR Metallic/Roughness or PBR Specular/Gloss workflow.
You might get close to an acceptable render plugging the maps as follows :
Diffuse >Diffuse
Specular >Specular
Height > Bump
Roughness > Roughness
Then tweaking the remaining properties. You could also tweak the metallic map to create a reflection - but they are not the same thing.
There is no direct input for metallic or ambient occlusion.
Adobe's 3D application - Dimension does use a PBR Metallic roughness workflow - but you would really want to output Base Color, Metallic and Roughness from your software rather than diffuse and specular
Dave
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Thank you!
edsager
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