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How to recreate this melted text effect and grainny text

New Here ,
Nov 02, 2025 Nov 02, 2025

Im having a lot of trouble with the mesh tool beacuse my text lost a lot of detail and im thinking of another way like with the arc or arch tool but i cannot make the text go like "melted" from the middle, does any body know how to make it work? i know it has to lost some detail but not that much to deform all of my text

2025-11-02 15_06_56-Print.ai_ @ 50 % (CMYK_Preview).png

2025-11-02 15_08_21-Print.ai_ @ 50 % (CMYK_Preview).png

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Community Expert ,
Nov 02, 2025 Nov 02, 2025

I'm a bit confused. Do you want the text sharp, like the word primal, or blurred, like Heavy? I don't seem to have an issue using the transform warp tool with a grid to keep the lettering sharp. Is that the mesh tool you're talking about or puppet warp, or something totally different?

 

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New Here ,
Nov 02, 2025 Nov 02, 2025
  1. Sorry bad english speaker here hehe!
  2. Im trying to replicate the same effect with other 2 words: PRIMAL and STRENGHT
  3. So far i have use the tools Arc and Arch and after that i use the mesh tool but it messes the integrity of the font
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Community Expert ,
Nov 02, 2025 Nov 02, 2025

Are you rasterizing the text? If you are, try converting it to a shape layer, first

 

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New Here ,
Nov 03, 2025 Nov 03, 2025

Yep, im working in illustrator and rasterizing it didn't help me too much, i also tried the warp tool separating a shape in sectors for each letter and i maybe in to something, just getting some progress but if you know a way in photoshop im open to try it out, im thinking in use gaussian blur in the midlle for the particle effect and then sharpen it with other filter or something, also thinking on change the font to see other results

2025-11-03 13_10_29-Print.ai_ @ 50 % (CMYK_Preview).png

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Community Expert ,
Nov 03, 2025 Nov 03, 2025

Working on each letter is a good idea. If you convert the text to a shape layer (it becomes just a path) then you can use the warp tool multiple times without blurring tje type.

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Community Expert ,
Nov 03, 2025 Nov 03, 2025
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I'll try and do this in steps, as it needs some possibly hidden parts to it.

Create your two text layers. I used the character panel to increase the vertical height to 180%.  I'm using LTC Square Face.

This bit is tricky, so read carefully.

Ctrl T (Free Transform)

Right click and choose Warp

Position the cursor just slightly inside the centre at the bottom of the bounding box, and Ctrl click to add a micro point.

 

Before. Note the Warp handles. There is no handle in the middle of the lower edge of the bounding box.

image.png

After.

Hold down Ctrl. Hover in the middle of the bounding box. You'll see a tiny box with a plus sign in it. Click and you have a new handle/point

image.png

This is where you can mess up. You need to hold down the Alt key and click on the new handle.

Drag down to distort

image.png

Hold down alt and reposition the central handles (my red highlight).

After moving the first, click on the center handle and the other point will show.

Alt drag that handle.  If moving one of those points affects the other, then undo and try again while holding down Alt.

Try to keep those handles symmetrical, and the vertical, handle (my yellow highlight) vertical.

You can adjust lower corner points (my majenta handles) to exagerate the distortion. No need to use Alt for these.

image.png

image.png

OK that and copy it (Ctrl J)

Go Filter > Noise > Add noise.  Make it Monocrome, and go heavy on the strength.  Because the layer is a Smart Object you can adjust this as often as you like.

 

Use the Smart Object mask to hide the noise where needed. Use Mask Properties to feather if that helps.

image.png

Add a layer mask to the layer (separate from the Smart Object Mask) and use that to fade the lower edge of the text.

image.png

 

I am just doing this very roughly showing you the tools. You'll obviously design to your taste.

 

OK, let's look at another way to add that noise. I think this is better as it gives you way more options.

Search for a 'noise texture' and clip it to the text smart object.

You can sharpen, change size, invert etc. etc. to fine tune the noise with this method.

You'll need to add a layer mask to this layer. I've done that, but left it reveal all so you can see the texture.

image.png

Does this give you something to work with? The text will remain sharp, and can be edited. (Font, spelling etc.)

 

If you use a t-shirt with folds as is the case here, you'll need to use a Displacement Map to shape it to follow the folds, but that's a whole other post, and I'm hungry.

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