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Making the leap to Mac 64-bit GUI

Community Beginner ,
May 27, 2010 May 27, 2010

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Right now, the way I am handling the GUI is making a Windows-native GUI and a Mac-native GUI (Carbon).

However, to make to a 64-bit plug-in, I am looking at moving my GUI over to Cocoa for both the 32-bit and 64-bit versions.  (To maintain 3 sets of GUIs would be way, way too much.)

1- Should I try to implement the GUI in Cocoa or should I just move to a cross-platform GUI approach like Qt?

2- If I do go down the Cocoa route... I can't figure out how to get a Cocoa GUI working in 32-bit Photoshop.  In the CS5 SDK, I got rid of the stuff in the DissolveUIMac.cpp file and disabled the if statement in DissolveUIMacCocoa, but this crashes Photoshop with a EXC_BAD_ACCESS error that I can't seem to track down.

Any thoughts?  😕  Spoiled rotten by 64-bit on Windows... updating was so easy.  Thanks by the way to all the helpful people on this forum!!!!!

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Adobe
Contributor ,
Jun 01, 2010 Jun 01, 2010

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I'd personally suggest using Qt - its an easy-to-learn, well-designed cross-platform library; it handles internationalization and has a lot of other benefits. And yes, it integrates reasonably easy with Adobe plugin framework.

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