Perspective Warp Result is Mirrored
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I have not been able to use the Perspective Warp tool for quite some time now. My need for it finally brought me here. Is this a Graphics Processor issue? Is there any fix other than buying a new PC?
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What version of Photoshop do you have?
In Photoshop go to Edit>Preferences> Technology Previews, check Older GPU mode (pre 2016), then restart Photoshop.
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...Nope, same result. Darn, I had high hopes there.
Version 26.5.0 ( this started happening several versions ago )
Thanks Jeff
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Here is a thread with a similar issue reported:
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The result is expected - you are working backwards.
Under layout, simply ensure that the box surrounds your text. At this stage do not match it to the building.
Then under Warp - drag the handles and match the warp to the building.
Dave
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Hi Dave, I appreciate the input but I'm afraid that is not a solution: the end result using this method will vary depending on the size and shape of the box you initially draw around the text--try it.
Jeff, I've seen mentions of it flipping the effect but not mirroring as my issue portrays itself.
Sigh...
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So, are you wanting the phrase bend around the corner?
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If you want to fit text to a surface that has any sort of perspective, the first thing you do is make it a Smart Object. The bounding box and handles will then maintain their position relative to the text.
I have the text layer square to canvas and a temporary rectangle.
I am going to select both layers and make them a smart object.
Fit the SO to the building
Double click to edit the SO and turn off the temp layer.
You don't even need the temp layer to be turned on. The bounding box will still fit to the SO edit window size, and the handles will still be in that position through multiple edits.
To change the text position, open the SO again and move it relative to the its canvas bounds.
Never ever try and edit a distorted text layer. That will drive you crazy quicker than obsessing about colour spaces, and other pixel peeping acts of madness.
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The last screen shot was too ugly to leave it as it was. 😞
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@ag-bc_5003 'that is not a solution: the end result using this method will vary depending on the size and shape of the box you initially draw around the text--try it.'
I've tried Persspective Warp many times and use it regularly. You may not like it, but that is the way perspective warp works. In layout you match the perspective of the existing planes, which in the case of your text is a single plane square to the viewer, then in warp you use the handles to drag those planes to the required perspective, which in your case is to match the building. By starting backwards with the layout matching the building, but then dragging the text, your text is going to shift in the mirrored way you show.
So, if using perspective warp, in layout select the area to be distorted, surrounding its current position which in the case of your text is flat to the viewer. Then in warp, drag it into the perspective required.
It does indeed vary by the size of the box around the text, again that is expected. You are warping a selected plane.
With all that said, for the example you show, you don't need perspective warp at all. It was designed where multiple planes need to be adjusted in relation to one another. A simple transform - distort, on a smart object, will do the job on the text as nicely demonstrated by Trevor
Dave

