As of Photoshop 22.5, released in August 2021, Photoshop’s 3D features will be discontinued. 3D features have enjoyed long success within Photoshop over the course of 10+ years, however the personal computing industry has recently been transitioning away from use of OpenGL (having to do specifically with the use of GPUs, which is critical for 3D) toward native GPU APIs, which ultimately began the slow deterioration of Photoshop’s 3D features, all of which needed OpenGL. As difficult of a decision as removing 3D features from Photoshop is, the silver lining is that the next generation of 3D content creation tools from Adobe is already here. Check out the Substance line of 3D products.
For more details, please visit Photoshop discontinued 3D Q&A.
Will the price of my "All Apps" subscription which doesn't include the Substance line be reduced along with the reduction in features? Or will the Substance line be included in my "ALLLLL Apps" Subscription at no extra cost?
I suspect neither and I see less and less reason to continue my subscription at all. I'm pretty sure I can get what I need from Affinity, Blender, Quixel and Da Vinci for a fraction of the price.
I have been working with elements using the 3D options in photoshop for a long time and I find the argument that this option was slowing down photoshop dishonest because it was working perfectly until the last update this month which made it totally unusable.
You could have the honesty to say that you remove it to be able to sell your new pack especially for 3D and which is not included in the subscription of the CC. That you make evolve your tools it is comprehensible, but that it is done at the expense of the professional users who feed your business it is in my eyes a lack of respect.
Where is the argument made that 3D functionality "was slowing down Photoshop"? That is not what the original post or the FAQs state.
This is nothing but a greedy and cynical way of pushing subscribers to Substance. Adobe are shameless.
Why in the hell would you discontinue Photoshop 3D features?! You don't offer any other legit 3D program, therefore, this is a major mistake. Thanks for nothing.
Adobe has also discontinued it's Feedback site, so THIS is only place we can express our frustration at this jerk move. I used Photoshop 3D functionality all the time, and removing it because they're unwilling to do what's necessary to use the correct dlls/drivers/etc is a total jerk move. Of course Adobe wants us all to move to Substance, and pay EXTRA for what we had in Photoshop just one generation back...
It was better that I never had to leave PS to edit my 3D.
Complain by all means but be balanced in your comparison. Photoshop has never had the functionality of the Substance apps.
Photoshop at best had limited extrusion capabilities, slow CPU based path tracing, no physics simulations, noisy rendering.
It was a reasonable add on when it first came out in the, extra cost, CS Extended editions, but has not moved on or kept up with modern 3D applications, even the free ones such as Blender (which is excellent for modelling and rendering).
I took my first steps in 3D with Photoshop so am disappointed to see it go, but I can understand Adobe's decision to focus Photoshop's functionality on what it does best in a 3D workflow i.e. the 2D elements such as compositing.
I don't care whether PS had the full capabilities of Substance, I never asked for more than what PS could do. If I ever needed more advanced modeling I'd use Blender, Daz or something else. The problem is that Adobe is promoting Substance as the replacement for Photoshop's 3D capabilities AND CHARGING MORE FOR IT.
It would be one thing if Adobe provided a product that had the limited 3D functionality PS did and provided it to subscribers, but instead they've reduced the functionality of their product and told us to buy something else.
But 3D rendering is not all that's being removed. With the 3D goes 3D panoramas, extrude and revolve and other useful features.
You're removing 3D from PS because you have a new product and are making us who have subscribed to PS pay for it. This really sucks. I subscribe to the "all apps" plan but still have to pay extra for new software I've never used before rather than fixing the features already in Photoshop.
Why is the bump map/normal map filter being discontinued? This is a super useful, quick part of 3D workflow that I use every day when I want a quick alternative to baking normal maps. This will definitely make me reconsider whether or not to continue with these products.
And as a follow up...are any 3D tools being added for those who currently pay for packages that include these features in photoshop as of before this feature cutback?
I'm in the same situation, I create normal maps on a daily basis. I'm not going to pay the stupidly high price for Substance and as Photoshop and Illustrator do nothing more than Affinity once the 3D features are removed, I see no reason to continue my "All Apps" subscription that doesn't include all apps.
This is frustratingly infuriating, Adobe.
Friends, I uninstalled my PS v22.5 and downgraded it to the 22.2 version. ALL of the 3d Features are on it and I'm able to bring in OBJs into a 3d layer, Create and extrusion, and export an OBJ file again.
Hopefully this helps some of you.
I URGE you to reconsider. So much of my digital painting relies on the 3D toolset to place dummies for paintovers and lay out scenes. Photoshop will have a HUGE hole in it if you go ahead with it. Images like this would have been impossible:
@Alex_R84Agreed, I use a similar workflow.
A work-around is to use Blender to set up the 3d elements for paintovers and import these into Photoshop, or if you need more integrated 3d tools switch to Clip Studio Paint: it does what Photoshop does, but in a more intuitive manner. And the 3d to lineart conversion is excellent.
PS Nice work!
Will Photoshop retain the ability to import .obj?
Not likely as it would have no tools to do anything with them.
No. Any OpenGL related functionality is removed - which includes the import of 3d objects.
The developers may add back some things (such as panorama 3d editing), but as far as I am aware they've thrown in the towel in regards to real 3d functionality.
They would have to rewrite the 3D core. And they seem unwilling to do that because Adobe has acquired the Substance tools (which makes sense, but is overlooking the value of 3d object import for overpainting purposes).
PS by importing 3d elements into Photoshop I meant a rendered bitmap version.
Yes that may end up being my only choice if they dont change course.
They won't because they cannot: OpenGL is deprecated on Mac, and the devs would have to rewrite/replace the entire 3D core of Photoshop, which is (let's be honest) woefully outdated anyway.
What I imagine is possible, though, is some sort of real-time bridge between a 3D app like Blender and Photoshop via plugins on both sides.
But I made the switch to ClipStudio for my digital painting jobs a long time ago, so this Adobe change doesn't affect me. For you @Alex_R84 and others who rely on this functionality it must be incredibly frustrating.
Sadly not even that. OBJ don't contain a 2D default image, so PS would need the 3D engine that Adobe are discontinuing.
Blender can import OBJ and render anything you want and output as any format you want.
This is a extremly bad decision. Insted of replacing it and going with the trends, you remove functionality with an update. This is not something I would expect from a company like Adobe. If the goal was to make people leave, well done.
Well... That ends my time with Photoshop. I was a hold out purely for 360 editing. Havent been able to do this for ages thanks to lockdowns, so I am going to cancel my sub now, just no more need for this software.