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App version: 23.2.2.325
Platform: Windows 11 21H1 x64
Hello everyone, this is my first post in the Adobe community, please don't be too harsh. Tell me how to save the Opacity map or any other map, when I choose to save, only the map with the Albedo color is saved?
You need to get the Glossness, Subsurfake, Specular maps and save these maps as separate files.
"why use 3D packages for this?"
The process involves de- lighting to remove all shadows etc and leave just a flat coloured map. Then the information for each of the PBR maps e.g. Diffuse, Metal, Roughness, Height, AO, Normal needs to be calculated. Photoshop does not have the tools for even the first step. It had some basic height and normal generation but that is part of the 3D functionality that is deprecated and being removed.
Substance Sampler and Substance Designer do have the necessary t
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Could you provide a more detailled description of the problem?
Photoshop is not 3D software (its limited 3D capabilities having been deprecated), so what exactly do you mean with all those 3D-properties-terms and how do they relate to the image in the screenshot?
What file formats are you saving to, how is the image to be used thereafter, …?
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This is a map from Mgascans, I didn't find the maps I need and I need to create new maps based on one photo, is it possible to make similar maps in Photoshop? Based on the color map, I need to make other maps.
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I got some maps, but I would like the white background to be replaced by the color of the texture of the map, maybe I'm not expressing myself correctly, but I want to understand for myself how to create maps with one camera and programs for creating PBR materials.
Some examples of maps, I know they were created in Photoshop or in some other programs, but I want to understand the background color is automatically generated according to the color of the map, or is the background somehow selected by itself? In Photoshop, you can create maps, not everything, as I understand it.
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Are you trying to create those 3D maps, that you listed, from a single 2D image as a starting point? If that is the case, then Photoshop is not the right tool. Adobe Substance Designer and Adobe Substance Sampler both have the tools and functions to create a set of 3D texture maps from a 2D image.
Dave
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"why use 3D packages for this?"
The process involves de- lighting to remove all shadows etc and leave just a flat coloured map. Then the information for each of the PBR maps e.g. Diffuse, Metal, Roughness, Height, AO, Normal needs to be calculated. Photoshop does not have the tools for even the first step. It had some basic height and normal generation but that is part of the 3D functionality that is deprecated and being removed.
Substance Sampler and Substance Designer do have the necessary tools and controls.
Dave
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I have Adobe Substaince Alchemist so that I don't have to install a lot of programs, in which program can I use the features to create maps? I have such a task, to create in Speedtree a plant that is not found anywhere in the libraries, based on my photo of the plant, to create the listed maps from one map with the color, but so that the background is filled with transparency.
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Yes, you can use Substance to create the maps from a single color source.
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I no longer have Alchemist installed as it was replaced by Adobe 3D Sampler, but look for Image to Material (or it may have been called Bitmap to Material back then). You import the image and use that filter then you can amend with other filters if required before exporting the 3D maps.
Dave
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This video helped me to create owl cards https://www.youtube.com/watch?v=YxbzVg32RvI
Thanks everyone for the replies.