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Something for the weekend - Part 96 - Early bath !

Community Expert ,
Jun 05, 2020 Jun 05, 2020

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Hi

Thanks to all that took part in last weekend's desk lamp challenge.

 

This week I give you an empty bathroom, which I modelled in Blender 3D and textured in Adobe Substance Painter. I'll leave it up to you how you bring it to life, but do keep it decent, this is a family forum 🙂 .

 

The “rules”:

  • Anything goes, as long as it meets the forum rules on decency, copyright etc.
  • Anyone, and everyone, is welcome to have a go, whether you are a complete beginner or a Photoshop expert.
  • There are no prizes apart from the chance to practice, show off, or bring a bit of humour and fun. Don't be shy, join in and have a go!

To download the image below at 3000 x 2400 pixels with an embedded ICC colour profile (sRGB), hover over the image and click on the circle with the arrows at the top right. Then, when the image opens in its own window, right click and choose “Save Image As/Save Target As” (or similar depending on your browser).

 

SFTW96Bathroom.jpg

 

When posting back your image – please use the Blue reply button in this first post. If posting a comment on someone else’s entry then please use the grey reply button next to their image post.

 

Have fun!

 

Dave

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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Thank you - as with many things it is just practice 🙂

Dave

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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What's the little hole in the back center of the bath tub, @davescm?

~ Jane

 

F8A9854D-DF97-40EB-B8EE-A706E9EB0470.jpeg

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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You can see the stir it caused on the next page, Jane.

 

Dave, I puzzled over the those shapes at the corners until I (think I) suddenly realized, including your creating a seethrough render (I hope, lest comfort suffer).

 

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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The hole is the outlet pipe - those four corner shapes were me just not tidying up the feet. When modelling I don't stress over bits that won't be seen in the final render.

Dave

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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@Dave: I worded this poorly — I ought to have said, "You clearly showed us where the drain hole is in this render."

@Jacob: All folk had to do was look here!

 

Sometimes my journalism training gets the best of me, and I looked up draining Victorian bathtubs. When folks didn't have running water, they filled it with buckets or pitchers after heating the water, then drained it with a garden hose. Also, the bathtub doesn't need a drain at all if there is a floor drain as in a shower. None of this has anything to do with this beautiful scene, of course.

~ Jane

 

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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Jane,

 

I knew about the old/Victorian solutions, one being a (maybe rarely mouse operated) siphon (maybe made from a garden hose), another one simply emptying with buckets/pitchers (and carrying downstairs/away), and there seemed to be drain (and no slope leading to it).

 

So the presumed plughole seemed to lead only to disaster (or mess) if used.

 

This later render, showing the otherwise invisible pipe, was a relief for me; and the mouse did its best without the knowledge of new contraptions that lets water disappear into floors through pipes.

https://community.adobe.com/t5/photoshop/something-for-the-weekend-part-96-early-bath/m-p/11191719#M...

 

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Enthusiast ,
Jun 06, 2020 Jun 06, 2020

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Week096.jpg

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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Haha, happy feet 🙂

Dave

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Community Expert ,
Jun 07, 2020 Jun 07, 2020

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Apropos to put Victorian lace on a Victorian bathtub, Rista!

~ Jane

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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I see the mousehole has put in another appearance Jacob 🙂

 

Dave

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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It has, Dave, and with a (w)hole new function, the mouse busy in its new job.

 

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Advocate ,
Jun 08, 2020 Jun 08, 2020

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Good thing he is siphoning the water out of the tub, I see no other way to drain it!

 

 

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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The Siphon Master Mouse.

 

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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You don't really think I would have left the drain out do you ? 🙂

davescm_0-1591633500436.png

 

 

Dave

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Advocate ,
Jun 08, 2020 Jun 08, 2020

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It was hidden from our view, of course! I knew you wouldn't have left it out. 

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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I did forget to put in the overflow outlet though 

Dave

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Community Expert ,
Jun 08, 2020 Jun 08, 2020

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Ah, Dave, cunningly hidden behind the nearest clawfoot.

 

I did look at the render and see what I thought was the plughole (which Jane has just asked about), but failed to imagine the gracious bending of the pipe.

 

 

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Engaged ,
Jun 10, 2020 Jun 10, 2020

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I dunno man, I'm not sure that tub is all it's "quacked up to be" :D. Nice idea - I like it - especially the mouse 🙂 .

Apple Studio (M1 Max), 1 TB SSD, 32 GB RAM, Wacom Cintiq 24 Pro

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Guest
Jun 06, 2020 Jun 06, 2020

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I've given up Photoshop for a while and trying to learn Blender again after not using it for some time, being busy at work, it's not related to Dave's excellent render and by no means perfect the floor plain is a mess 🙂

Can't find anywhere to show your renders and I know Dave is an expert so decided to post this here.

Dave I would love your critique if you don't mind.

Front View.png

 

 

 

 

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Community Expert ,
Jun 06, 2020 Jun 06, 2020

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Hi Ged, good to see you are still around.

Nice job with the modelling. A few things which might make it look more real:

- Where the ground meets a wall, put some dirt in. Anything outdoors, even when kept clean, gets a bit of dirt there in the corners.

- Watch the scale of your model vs the background. Those trees look a bit large in comparison to the height of the building.

- There is something wrong with the shadows under the windows and from the beams that is giving a "sawtooth" look to the shadows. I am not sure what it is without seeing the model. If you want to share a link to it via a PM I'll take a look at it.

- The repeating ground plane texture could be broken up by adding some "dirt" at a different scale. I'll often build up a few different layers so that repetition is hidden.

- You might want to give those beams a slight bevel and some inconsistency or subtle bending so they are not perfect. I did that when modelling the pub for SFTW32

SFTW32PubSign.jpg

 

- When rendering a building, I often use a camera viewpoint between 1 and 1.8 metres from the ground. That is the height at which it would be viewed by a camera on a tripod or handheld and adds to realsim by giving a human viewpoint.

 

I hope that helps

Dave

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Guest
Jun 07, 2020 Jun 07, 2020

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Hi Dave

Thanks for the tips much appreciated, I think I found the issue with the shadows, enabling soft shadows seems to have fixed it, it was rendered in Eevee.

House.png

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Community Expert ,
Jun 07, 2020 Jun 07, 2020

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Hi Ged

Those shadows are much better. I find Eevee good for animation due to the render speed, but it is hard to beat Cycles for photo-realism.

Take a look at microdisplacement - called "Adaptive sub division" in Blender. It is great for getting fine height detail in close ground and yet keeping overall vertex counts reasonable (it works by dividing the mesh smaller close to the camera). To use it you have to turn on "Experimental features". There are lots of videos covering it.

 

Dave

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Guest
Jun 08, 2020 Jun 08, 2020

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Cheers Dave, I'll check it out 🙂

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Enthusiast ,
Jun 07, 2020 Jun 07, 2020

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Dave, I decided not to mess with perfection.

 

However, it’s time to bring the outside in.

Turning a bathtub into a planter is nothing new.

 

K

SFTW 96_bath_v2.jpg

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