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Hello,
I'd love to be able to access the file system with a panel. I've read that after cs5 panels use the AIR framework, but I'm not entirely sure how to use it. I'm currently using the flex 3.4.0 sdk which was required for CS4. How can I go about upgrading to the AIR sdk?
Thanks,
Cameron
I just converted one of mine. The magic is in .actionScriptProperties. Edit this:
useApolloConfig="true"
with a text editor. I would quit Flex* before editing. My icon in Flex is still showing it as Fx instead of the AIR icon but AIR functionality is working.
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I just converted one of mine. The magic is in .actionScriptProperties. Edit this:
useApolloConfig="true"
with a text editor. I would quit Flex* before editing. My icon in Flex is still showing it as Fx instead of the AIR icon but AIR functionality is working.
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Hi Tom,
Thanks for getting back to me. My project doesn't have a .actionScriptProperties file (which surprises me, as I feel it used to have one). Instead I have a .flexProperties file. I tried adding that bit in there but when I try to do something like `import flash.filesystem.*` it doesn't autofill.
1. Will what you mentioned work in flexProperties?
2. Do I need a lib of some sort to work with AIR?
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Don't tell anyone but I am on Flex Builder 3.
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I'd presume app version wouldn't effect my abilty to use AIR. Should I be replacing my flex 3.4 library with an AIR one, or overlaying with AIR or something?
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Just to follow up, it looks like I did have a .actionscriptProperties file. For some reason it didn't show up for me even while viewing hidden files, but it opened when I launched it directly with Terminal. Switching things as Tom suggested did the trick.