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Evening all,
trying to work out how to export in an uncompressed RGBA32 format, tried this https://helpx.adobe.com/photoshop/kb/optional-file-format-plugins.html however the plugins dont seem to be functioning for me on version 23.5. any help is appreciated
Hi
Unity will be looking for 8 bits per channel RGBA. Each of the channels can represent a different map.
So assemble your document as 8 bits/channel RGB using layers targeting each layer to a specific channel - Layer styles allows you to check a particular channel. The Alpha needs to be added separately.
When done check your channels panel to ensure your four channels RGB and Alpha are correctly populated.
Saving as a Tiff with no compression and layers included will produce a document that wor
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According to the following link at the top of the page, they "should" work:
https://helpx.adobe.com/photoshop/kb/supported-versions.html
Please provide the full path to the installed file.
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Thanks for getting back to me Stephen, I've added the plugins here C:\Program Files\Adobe\Adobe Photoshop 2022\Plug-ins\ but as mentioned doesn't work for me.
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For clarity are you referring to
RGBA with a total of 32 bits per pixel i.e. 8 bits per channel - which can be saved as a PNG or TIFF or PSD file
or
RGBA each pixel having 32 bits / channel for which you can use TIFF with transparency or use the EXR format via a plug in such as EXR-IO
Dave
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Hey Dave,
Thanks for responding, I'm not really sure tbh, I'm working in unity and as part of my flow I need to creat a texture mask and the file loader blocks any file with the message it needs to be in rgba32 uncompressed format. I'm willing to try both methods if I can progress, so if you are able to provide some additional info would be great (the plugin obvioulsy doesnt need further explanation 🙂 ).
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Hi
Unity will be looking for 8 bits per channel RGBA. Each of the channels can represent a different map.
So assemble your document as 8 bits/channel RGB using layers targeting each layer to a specific channel - Layer styles allows you to check a particular channel. The Alpha needs to be added separately.
When done check your channels panel to ensure your four channels RGB and Alpha are correctly populated.
Saving as a Tiff with no compression and layers included will produce a document that works with Unity.
Dave
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