DISCUSS: Premiere Pro on Apple Silicon M1

Adobe Employee ,
Dec 18, 2020 Dec 18, 2020

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Our team is working hard on a version of Premiere Pro that will run natively on Apple’s new Apple Silicon based M1 processor. The first public Beta is available today and we invite you to test it out! Your feedback is welcome. We will be updating the Beta frequently as new builds become available.  Please see the notes below.

 

Premiere Pro BetaPremiere Pro Beta     Apple Silicon M1 processorApple Silicon M1 processor

 

For more information on Adobe video and audio apps for Apple M1 systems, please see this blog post  https://blog.adobe.com/en/2020/12/21/now-in-beta-premiere-pro-premiere-rush-audition-for-apple-m1-sy...

 

The Beta processes

Since Premiere Pro is built on a large codebase with support for a wide range of media and workflows, we will implement native support for Apple M1 in phases and some parts have not been ported yet.  This phased approach allows us to validate performance and functionality for specific parts of the application before we add new components. And it also allows you to start seeing the benefits now.

 

The first public Beta includes all the core editing functions and workflows like color, graphics, and audio, as well as features like Productions, and multicam.  We prioritized support for the most widely used codecs, like H.264, HEVC, and ProRes.  The average editor is likely to see very little difference from the Intel version, but there are some limitations which are listed below. Please check back on this thread for more updates as we add more functionality.

 

Running current Intel version in Rosetta 2 emulation mode

While we complete the Apple M1-native versions of our Premiere Pro, you can install and run the current release version of Premiere Pro using Rosetta 2 emulation with Apple M1 devices and macOS 11.0 (Big Sur).

 

Please note that third party integrations such as panels, plugins, effects and drivers for transmit hardware will need to be updated by the developer to run natively on Apple Silicon and may or may not work in Rosetta 2 emulation mode today.

 

General Things to Know

  • Premiere Pro Beta for Apple M1 uses the new captions workflow, which requires you to upgrade project file format. If you want to work with current projects, we recommend creating a copy of for Beta testing to avoid compatibility issues with any ongoing production work.
  • After Effects and Media Encoder do not yet have Beta versions for M1 Macs.  Dynamic Link with After Effects and Queue to Media Encoder will work with the Intel Beta versions of those applications, which will run under Rosetta 2 emulation mode

 

Supported Formats

  • H.264 & H.265 in MP4, MOV, or MXF
  • AVC Intra
  • XAVC-I & XAVC-L in MXF
  • ProRes in MOV or MXF
  • JPG, PNG, GIF, WebP, HEIF/HEIC
  • AAC, WAV, M4A

 

Known Issues

  • Tapping the tool selector on the Touch Bar (MacBook Pro) can cause a crash
  • Premiere Pro can crash on launch if set to Chinese localization
  • A crash can happen during the analysis phase of Scene Edit Detection
  • Team Projects collaborators can appear offline
  • Dragging markers in the Timeline or Program Monitor can cause a flicker in the Program Monitor
  • Estimated file size when exporting can be incorrect by an order of magnitude
  • Project Manager has an incomplete set of presets as well as some extraneous presets
  • Using Lumetri color controls while the Program or Source Monitor are set to Multi-Camera view can cause the application to hang
  • Using “Replace with After Effects Composition” will fail to bring the selected clips into After Effects
  • The background process “dynamiclinkmanager” can cause temporary hangs if the Intel After Effects Beta is launched before the native M1 Premiere Pro Beta. If intending to use both applications, make sure to quit all Adobe applications, then launch the native M1 Premiere Pro Beta, followed by launching the Intel After Effects Beta

 

Not functioning currently

  • Learn Panel and in-app tutorials
  • Support for control surfaces
  • Not all video & audio effects have been ported
  • Legacy Titler (use the essential graphics workflow instead)
  • Motion Graphics Templates authored in After Effects (Premiere Pro authored MOGRTs work)
  • Old caption workflow (please use the new captioning workflow which is available in both beta versions, Apple Silicon and Intel)
  • Interchange formats (XML, AAF, OMF)
  • Capture panel & preferences
  • Device Control preferences
  • Third party plug-in support including panels, effects, scripting, and transmit
  • Libraries panel
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Adobe Employee ,
Oct 14, 2021 Oct 14, 2021

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@dannyb97776087 Do you mean that your media is showing up as offline when you move between systems? Or do you mean audio/video clips linking together in the timeline? What type of media are you using?

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New Here ,
Oct 28, 2021 Oct 28, 2021

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When I open a project on my M1 Mac, the Audio/Video files are no longer dynamically linked. 

Meaning they won't move with each other, but are still considered to be linked.

Let's say I want to move a video a few frames, I need to select the audio along with it. Whether it's linked or not. 

Premiere will tell me how many frames apart the video and audio are if I happen to move one without the other, so I know they're still considered linked. 

 

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New Here ,
Nov 30, 2021 Nov 30, 2021

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Was there no explanation or solution for this? 

 

Thanks,

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New Here ,
Nov 24, 2021 Nov 24, 2021

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Thank you for pointing this out.  

Regards: StockBull

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New Here ,
Dec 22, 2021 Dec 22, 2021

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Yes they Have Pointed this issue otherwise we are just Follwoing Others...

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New Here ,
Jan 01, 2022 Jan 01, 2022

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Yes We are Really Thankfull to All and Also For all the Community Members. Love to See to Helping Each others. Everyone is Vipleague List and Everyone is know how to Work. I am New here so, If i make any mistake please Comment Down

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New Here ,
Jan 03, 2022 Jan 03, 2022

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Yes Every Strong Brand has a Community and they try their best to Give them the Best Reply. i was Wondering about the Search of Printer that how sublimation printer work for Stickers.then i have Creat a Forum and ask a Question about the Best Printer for Stickers. Check this about my Creation

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New Here ,
Jan 17, 2022 Jan 17, 2022

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Je monte des vidéos multicam avec des objets graphiques essentiels que j'ai créer sur after effect. Depuis peu, je suis passé d'un macbook pro avec une puce intel aux nouveaux macbook pro M1. 

Depuis, impossible d'exporter en H264 sur les mac M1 (j'ai testé sur 2 M1) car des glitch vert apparaissent (voir vidéo).

J'ai tout essayé, refaire les assets, changer les débits, convertir les fichiers... La seul solution pour moi est de revenir sur le mac intel pour exporter, pas évidement de transporter 2 ordinateurs tous les jours.

Les exports fonctionnent très bien sur des ordinateurs munis de puce intel aussi mac que PC.

J'ai également trouvé la solution d'exporté en Prores, cela fonctionne mais les fichiers sont beaucoup trop lourd et c'est pas une solution pereine pour mon utilisation.

On m'a dit de passer sur les anciennes versions première car j'ai la dernière mais je ne sais pas comment convertir un projet pour une ancienne version...

 

Si vous avez donc des solutions à ce problème je vous en serai reconnaissant.

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Contributor ,
Jan 17, 2022 Jan 17, 2022

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Try changing your render engine from metal to software only for your exports with Green glitches. This will slow down your exports because it is not taking advantage of metal GPU engine. You can also send your exports to queue to media encoder with the same render setting set to software only.

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New Here ,
Jan 17, 2022 Jan 17, 2022

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Merci mais savez-vous pourquoi ca fait cela ? Est-ce un problème adobe ou est-ce un problème de mon côté ? Et si c'est de chez vous quand est-ce que ca pourrait être régler car je suis obligé d'avoir une deuxième machine pour faire les rendus. 

merci

Valentin

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Contributor ,
Jan 17, 2022 Jan 17, 2022

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I don't know why this is still hapening in the current version. I've seen the green glitches issue on a M1 mac mini this past week and the only thing that solved is was to go back to software only. Hopefully Adobe and Apple work together on making their M1 graphics drivers better soon.

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