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Participant
December 16, 2024

GPU Not Being Used in Premiere Pro and Lightroom Despite Proper Configuration

  • December 16, 2024
  • 7 replies
  • 1219 views

I am using the latest versions of Adobe Premiere Pro (2025) and Lightroom on a PC with the following specs:

  • GPU: Nvidia 4070 (12 GB VRAM)
  • CPU: AMD Ryzen 9 5900X
  • Drivers: Latest Nvidia Studio drivers installed
  • OS: Windows 11 (fully updated)

Despite having GPU acceleration enabled in both applications, all tasks that should use the GPU (e.g., rendering, export, playback) are instead being handled by the CPU. I have already tried the following steps to troubleshoot:

  1. Ensured Mercury Playback Engine GPU Acceleration (CUDA) is selected in Premiere Pro.
  2. Enabled Use GPU for Performance with the Advanced option in Lightroom's Preferences.
  3. Verified the GPU is set to high performance in both the Nvidia Control Panel and Windows Graphics Settings.
  4. Installed the latest Nvidia Studio drivers.
  5. Reset preferences in both applications.
  6. Monitored GPU usage in Task Manager during tasks, but Premiere and Lightroom barely use it.

The GPU performs well in other GPU-intensive applications, so the issue seems isolated to Adobe software.

Are there any additional steps I can take, or could this be a software issue with these latest versions? Any help would be greatly appreciated!

7 replies

emmaviAuthor
Participant
December 26, 2024

I found out the issue: the recording was in 4:2:2, and NVIDIA GPUs don't handle 4:2:2. I changed to 4:2:0 playback smoothly. I will need to use proxies if I want to handle 4:2:2 videos. It's unbelievable that the codec for that is on the Intel Ultra processors because they have the Arc GPUs but not in a 4070.

 

Thanks for the responses.

R Neil Haugen
Legend
December 16, 2024

In video productions, there are so many interlinking interactions between X, Z, and for this use Q, but not P ...  although, if Y then C ... that it can be a bit overwhelming at times.

Everyone's mileage always varies ...
emmaviAuthor
Participant
December 16, 2024

Understood, these videos are long-GOP (I had to check because I'm a newbie to video editing), even though I would expect that the GPU handles everything.

 

I thought that was something related to Adobe in general because in Lightroom happens the same, it is slow to navigate between photos (I have a great SSD), or doing HDR merge or even export photos, and never uses the GPU, almost 0% usage in both programs. Something doesn't match.

 

Thanks for the quick answers.

R Neil Haugen
Legend
December 16, 2024

GPU versus CPU use is a complicated thing. @RjL190365 is our "resident expert" on such things, and might pop in to help.

 

That AMD chip does not have either the iGPU nor the in-built "hardware" h.264/5 computational bits that some Intel CPUs have. That's a limit on long-GOP work right there.

 

The GPU has some capabilities, but then ... there's a dance it has to do with the CPU and threading of processing in any particular app.  That's where RJL knows a lot more than most of us.

 

I run with a 3960x, 24 core Ryzen, with a 2080Ti. Probably going to a newer GPU this winter, but wanting to stay with something with that 11GB of vRAM I've already got.

 

But I knew I don't work with much long-GOP stuff. Therefore, the Ryzen chip was an option. If I worked with a lot of long-GOP media, I'd never have chosen that chip.

 

 

Everyone's mileage always varies ...
emmaviAuthor
Participant
December 16, 2024

What do you mean by the CPU handles that playback? I cannot even play a video that starts skipping frames, and I have a 12-core CPU—just the video without any effects.

 

For the export, I tried x264 using hardware encoding, and it throws: "Your system's hardware does not support hardware acceleration for the current setting."

But for x265, it seems that it uses the GPU to encode.

R Neil Haugen
Legend
December 16, 2024

Many render, playback, and export things are handled by the CPU. What GPU acceleratated effects are you using? They do have a list of things the GPU is used for. Specifically.

Everyone's mileage always varies ...
emmaviAuthor
Participant
December 16, 2024

I'm adding this info in case is needed:

Lightroom Classic version: 14.1.1 [ 202412150940-551fb044 ]
License: Creative Cloud
Language setting: en
Operating system: Windows 11 - Business Edition
Version: 11.0.26100
Application architecture: x64
System architecture: x64
Logical processor count: 24
Processor speed: 3.6GHz
SqLite Version: 3.36.0
CPU Utilisation: 0.0%
Power Source: Plugged In
Built-in memory: 32673.3 MB
Dedicated GPU memory used by Lightroom: 98.1MB / 11999.0MB (0%)
Real memory available to Lightroom: 32673.3 MB
Real memory used by Lightroom: 1732.7 MB (5.3%)
Virtual memory used by Lightroom: 2091.2 MB
GDI objects count: 723
USER objects count: 2419
Process handles count: 2780
Memory cache size: 79.5MB
Internal Camera Raw version: 17.1 [ 2098 ]
Maximum thread count used by Camera Raw: 5
Camera Raw SIMD optimization: SSE2,AVX,AVX2
Camera Raw virtual memory: 65MB / 16336MB (0%)
Camera Raw real memory: 66MB / 32673MB (0%)
 
Cache1: 
NT- RAM:0.0MB, VRAM:0.0MB, Combined:0.0MB
 
Cache2: 
m:79.5MB, n:0.0MB
 
U-main: 101.0MB
 
System DPI setting: 106 DPI
Desktop composition enabled: Yes
Standard Preview Size: 2576 pixels
Displays: 1) 2560x1440, 2) 1920x1080
Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No
 
Graphics Processor Info: 
DirectX: NVIDIA GeForce RTX 4070 SUPER (32.0.15.6636)
Init State: GPU for Export supported by default
User Preference: GPU for Export enabled
Enable HDR in Library: ON
 
Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
Library Path: C:\Users\emmav\OneDrive\Imágenes\Lightroom\Lightroom Catalog.lrcat
Settings Folder: C:\Users\emmav\AppData\Roaming\Adobe\Lightroom
 
Installed Plugins: 
1) AdobeStock
2) Flickr
 
Config.lua flags: 
 
Adapter #1: Vendor : 10de
Device : 2783
Subsystem : 89741043
Revision : a1
Video Memory : 11999
Adapter #2: Vendor : 1414
Device : 8c
Subsystem : 0
Revision : 0
Video Memory : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: System Default - Speakers (Logitech G733 Gaming Headset)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce RTX 4070 SUPER/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 566.36
GPUDeviceEnabled: false
OGLEnabled: true