Asset Creation Date and Modification Date from OS file info still WRONG!

Engaged ,
May 07, 2022 May 07, 2022

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A quick search and this issue has been on going for a decade, yes 10 years of not addressing this problem.  How can a simple error be "by design"?  I'm a software engineer (30+ years) and obtaining OS file creation date and modification date is easy, programming 101.

 

Adobe highlight information is wrong!Adobe highlight information is wrong!Where is 12/31/1903 coming from, a generic default?Where is 12/31/1903 coming from, a generic default?The OS Creation Date and Modification Date, need THIS!The OS Creation Date and Modification Date, need THIS!

 

See images, clear as day the problem/issue.  I don't care about camera date/time because in 90% of my work the capture device is a computer streaming out to an OS file.  I don't know how to present this problem more clearly and why Adobe don't want to address this issue?

 

Rob.

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Adobe Community Professional ,
May 07, 2022 May 07, 2022

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I've been bummed by this also, Rob.

 

And I've talked it over with engineers. Who sorta throw up their hands, yea.

 

The same file in four different apps might get a different time for "modified" date depending on which of several date items is used by the specific app. Macs and PCs apparently treat some things differently at the OS level.

 

I got a treatise one time on the differences between three or four different camera maker's practices/file-name choices versus OS versus three different video apps. With the engineer saying at the end ... so, which of these scenarios do I go with? Final Cut shows this for that, Resolve shows that for that, Mac shows this, Windows that ... which do you want?

 

I simply want a usable date system. And you're right, the current one ... isn't. But I'm not smart enough to hammer that out with engineers. And I wish you all the luck if you can get to one of them!

 

Neil

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Engaged ,
May 07, 2022 May 07, 2022

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Hi Neil,

 

Yes, OSX and Windows are different and I'd be VERY surprised if Adobe don't have provisions in code for both OS types ... I mean they're operating CUDA support and other OS/Platform specific features so I'm certain Adobe must have conditional compiles for those items that are OS and hardware specific.

 

As far as Windows OS going back decades, getting file information is very simple, here is the file information from .NET.  On the C++ side, if Adobe are trying to maintain the same code path (which might explain why they run into so many performance issues if they avoid using Windows platform specific features/acceleration because they don't work on OSX) for all platforms OSX, Linux, Windows, then they'll need to use #ifdef to conditional compile and the stat.h for Linux/OSX and unistd.h for Windows and I believe their are additional C++ 20 libraries that can work on multiple OS types ... Adobe developers can find more information here.  This is an easy to solve problem that doesn't require much coding work and certainly doesn't generate any breaking changes.

 

My 2 cents.

 

Cheers, Rob.

 

 

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