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Can Premiere Pro and Davinci Resolve co-exist in the same workplace?

Community Beginner ,
Sep 07, 2023 Sep 07, 2023

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Hi!
Working in a big organisation would it be possible/realistic to smoothly work with both Adobe Premiere Pro and Davinci Resolve and  side by side. This meaning sharing projects, templates and graphics between the two. For example using the same graphic templates for lower thirds, credits etc without having to maintain two different setups?

Thanks in advance for all input on this matter!

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Effects and Titles , How to , User interface or workspaces

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correct answers 1 Correct answer

Community Expert , Sep 08, 2023 Sep 08, 2023

If you buy motion graphics templates from online marketplaces like envato, Motion Array, Adobe Stock etc...

they are divided into categories: After Effects Templates, Resolve Templates, Premiere Pro Templates, Motion Graphics Templates (like mogrts on Adobe Stock),

so each of these templates works on its own platform and cannot be used 

on another. Mogrts are mostly created inside After Effects,

but they were developed to be used inside Premiere Pro.

You can do like project exports from Premiere

...

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LEGEND ,
Sep 07, 2023 Sep 07, 2023

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There are many of us who work in both appliations on a routine basis. And so, yes, they can live on the same systems without troubles. I do not recommend having both open at the same time, as they are both system/hardware hogs of the highest degree.

 

As to sharing graphics & such between them ... that's not all that doable. For some very simple reasons.

 

First, Premiere's graphics are based on using a subset of what's available in AfterEffects. In Resolve, the main 'engine' is Fusion. Both Ae and Fusion are graphics apps, but they are very different not only in coding but in operation. Way past "just" Ae being layers, Fusion being nodes.

 

Second, both sets of developers are working for an all-in-one "solution". Within their own, highly controlled ecosystem.

 

For example, although they both allow control surfaces to be used, for BlackMagic, hardware is actually their profit center. Resolve is a loss-leader to get you to buy BM kit, from audio through editing tools through color tools, up to the "Advanced Panel" at $29,000.

 

Buy spendy enough BM tools, they throw in the license for the Studio version. And I've got a couple extras sitting around, personally.

 

But although one can use say a Tangent Elements panel in Resolve, their management of it is ... onerous. They do not allow users any control of the mapping of the app to the tool, and they lock out most of the surface's controls at any one time. And their 'menu' system to get to other things is weird.

 

And their staffers are also very clear both on their own forum and in live presentations that they will not be changing that to allow better user function of non-BM tools within Resolve.

 

Thankfully, Tangent figured out how to create some software so users can run their panels in Resolve "outside" Resolve's controls ... but also, tap once, and be back with Resolve setup controls. I was in on the beta design/testing, and that's been a big help.

 

While in the Adobe apps, Tangent can map anything that has an API call to anything on any of their panels. My Elements board in Premiere can do not only color, but resizing/moving/rotation of any screen item, audio track mixing ... anything my little heart desires.

 

A big pain for Adobe house shops came when a previous program head got the company to drop SpeedGrade, their in-house grading app. Which was replaced with Lumetri. And as one of the more capable people of getting color stuff outta Lumetri that most don't think you can ... well ... it ain't SpeedGrade, sadly.

 

So many pro shops assume a necessary part of upper-level work is at least a conform out of Pr into Resolve, if not a full round-trip. Now, many of them could, if they knew how, do that work within Pr and skip the day or so of conforming. I'm working on a project to teach that.

 

But ... that's the big bugaboo in the Adobesphere, the rather more difficult color situation.

 

Most colorists are based in either Resolve or Baselight. And ... I work for/with/teach pro colorists how to do their thing in Pr if they need to. So I'm around the conform discussions and troubles on a daily basis.

 

Most colorists have a several page pdf for their clients, on how to build their Pr project so that it can be more easily transferred to Resovle for color, and likely, final finishing. There's a ton of things to be aware of for cross-app workflows.

 

Neil

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Community Beginner ,
Sep 07, 2023 Sep 07, 2023

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Thanks for such a lenghty and in depth answer! So I take it it will not work to use a shared graphics template between the two systems? This is my main concern about living with both systems. We would rather not need to maintain two totally separate template systems that in fact has the same looks. 

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LEGEND ,
Sep 07, 2023 Sep 07, 2023

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I'd very fascinated to hear of anyone doing that. Ae and Fusion are very different applications.

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New Here ,
Feb 26, 2025 Feb 26, 2025

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Do you sell any courses about color grading with lumetri? 

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LEGEND ,
Feb 26, 2025 Feb 26, 2025

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LATEST

Ask away.

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Community Expert ,
Sep 08, 2023 Sep 08, 2023

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If you buy motion graphics templates from online marketplaces like envato, Motion Array, Adobe Stock etc...

they are divided into categories: After Effects Templates, Resolve Templates, Premiere Pro Templates, Motion Graphics Templates (like mogrts on Adobe Stock),

so each of these templates works on its own platform and cannot be used 

on another. Mogrts are mostly created inside After Effects,

but they were developed to be used inside Premiere Pro.

You can do like project exports from Premiere Pro to Resolve and Final Cut,

but when it comes to templates, keyframing,effects, plugins etc.. this is challenging

and I really look forward to some solutions created like cross-platform templates!

That would be awesome!

an yes I have both Resolve and Premiere Pro + Final Cut on my MacBook Pro, no issues

 

 

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