Difference between 30 fps and 60 fps does not make sense?
I am creating 60 fps animations via a 3D app (Blender) with the output as single PNG files, one file per frame. These import fine into Premiere Pro. My Premiere Pro default fps is set to 30, so once imported I go to Sequence > Sequence Settings... > Timebase and change it from 30 to 60 frames/second. What's weird is that when I export the animations at both 30 and 60 fps, both run for the same total amount of time; shouldn't 60 fps = an animation twice as fast and half as long?
Another thing I have noticed is that I have a short animation consisting of 2400 single images, and when I import them into Premiere Pro at the default setting of 30 fps, the total frame count is 2400, however, when I change the Sequence setting to 60 fps, the frame count doubles to 4800; why? The source is still 2400 single images. Something about the fps settings I am not understanding; can anyone help? Thanks. Premiere Pro 2.22, Windows 11
