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Participant
May 2, 2010
Answered

enable CUDA ?

  • May 2, 2010
  • 33 replies
  • 153036 views

found this on cinema5d.com forum:

How to make Premiere CS5 work with GTX 295

Postby marvguitar on 01 May 2010 22:38

I figured out how to activate CUDA acceleration without a GTX 285 or Quadro... I'm pretty sure it should work with other 200 GPUs. Note that i'm using 2 monitors and there's a extra tweak to play with CUDA seamlessly with 2 monitors.

Here are the steps:

Step 1. Go to the Premiere CS5 installation folder.
Step 2. Find the file "GPUSniffer.exe" and run it in a command prompt (cmd.exe). You should see something like that:
-----------------------------------------------------------------------------------------------------------------------------------
Device: 00000000001D4208 has video RAM(MB): 896
Device: 00000000001D4208 has video RAM(MB): 896
Vendor string: NVIDIA Corporation
Renderer string: GeForce GTX 295/PCI/SSE2
Version string: 3.0.0

OpenGL version as determined by Extensionator...
OpenGL Version 2.0
Supports shaders!
Supports BGRA -> BGRA Shader
Supports VUYA Shader -> BGRA
Supports UYVY/YUYV ->BGRA Shader
Supports YUV 4:2:0 -> BGRA Shader
Testing for CUDA support...
Found 2 devices supporting CUDA.
CUDA Device # 0 properties -
CUDA device details:
Name: GeForce GTX 295 Compute capability: 1.3
Total Video Memory: 877MB
CUDA Device # 1 properties -
CUDA device details:
Name: GeForce GTX 295 Compute capability: 1.3
Total Video Memory: 877MB
CUDA Device # 0 not choosen because it did not match the named list of cards
Completed shader test!
Internal return value: 7
---------------------------------------------------------------------------------------------------------------------------------------

If you look at the last line it says the CUDA device is not chosen because it's not in the named list of card. That's fine. Let's add it.

Step 3. Find the file: "cuda_supported_cards.txt" and edit it and add your card (take the name from the line: CUDA device details: Name: GeForce GTX 295 Compute capability: 1.3

So in my case the name to add is: GeForce GTX 295

Step 4. Save that file and we're almost ready.

Step 5. Go to your Nvidia Drivercontrol panel (im using the latest 197.45) under "Manage 3D Settings", Click "Add" and browse to your Premiere CS5 install directory and select the executable file: "Adobe Premiere Pro.exe"

Step 6. In the field "multi-display/mixed-GPU acceleration" switch from "multiple display performance mode" to "compatibilty performance mode"

Step 7. That's it. Boot Premiere and go to your project setting / general and activate CUDA

Hope this helps
    This topic has been closed for replies.
    Correct answer Cineurosis

    Note that this will only work with cards that have 765MB or more of RAM.


    33 replies

    Participant
    August 24, 2010

    I enablet my Geforce GT 240 to Premiere CS 5. It works fine. Encoding over Encore dosn't work. What ist to do.

    Sorry, my english ....

    Participant
    August 6, 2010

    i think this link could be useful to the 300 series people !!

    http://punkbuddhaz.wordpress.com/2010/06/09/nvidia-300-series-gpu-cuda-mercury-playback-engine-hack/

    thanks to both the Hacker and the Testers

    John T Smith
    Community Expert
    Community Expert
    July 14, 2010

    See #33 dated 7-14-2010 for an easy hack http://forums.adobe.com/thread/672876?tstart=0

    Participant
    June 11, 2010

    This sounds like a great work around. Do you know if a similiar procedure works with After Effects CS5?

    Participant
    June 11, 2010

    Possibly, I'll try it and report back.

    Edit: After effects has the gpu sniffer file, but cuda acceleration available, possibly in the future?

    jabloomf1230
    Participating Frequently
    June 11, 2010

    After Effects uses OpenGL to utilize built-in functions on the video card to draw frames to the preview window, etc., as opposed to using Microsoft's graphics framework DirectX (or more specifically the subset, Direct3D).The more drawing that is done by the GPU, the less the CPU has to do. CUDA, on the other hand, was designed from scratch, for general  purpose  computation using the GPU. It can do more than just graphics.

    AE needs GPUSniffer.exe to figure out whether the graphics card is compatible with various versions of OpenGL.

    May 10, 2010

    HI What should it say in the project setting / general ?

    I only have

    "Mercury Engine Playback GPU Acceleration"

    and

    "Mercury Engine Playback Software Only"

    No mention of Cuda. Im assuming the first one is correct?

    I have GeForce GTX 260 i7 930 12gbram

    Jeff Bellune
    Legend
    May 10, 2010

    Im assuming the first one is correct?

    Yes.

    -Jeff

    Participant
    May 10, 2010

    Works with the nvidia/asus GeForce 9400 gt 1gb

    Participating Frequently
    May 5, 2010

    I think you need to install Cuda Ver.  3.0

    Your posts says you have 1.0 installed.

    Caution:  This is just a guess since I don't have a Quardro card.  Proceed at your own peril

    May 5, 2010

    Thanks for quick reply...

    i have the latest diver "197.59_Quadro_win7_winvista_64bit_english_whql" with CUDA 3.0 support but its not working for Premiere Pro

    May 5, 2010

    i think driver for CUDA and CUDA compute compatibility are different things

    May 5, 2010

    Can anyone help me to enable CUDA support for Quadro 4600.  I run the GPUSniffer.exe the results are:

    Device : 00000000002C4168 has video RAM(MB) : 768

    Vendor string :     NVIDIA Corporation

    Renderer string :  Quadro FX 4600/PCI/SSE2

    Version string:     3.0.0

    OpenGL version as determined by Extensionator...

    OpenGL Version 3.0

    Supports shaders!
    Supports BGRA -> BGRA Shader
    Supports VUYA Shader -> BGRA
    Supports UYVY/YUYV ->BGRA Shader
    Supports YUV 4:2:0 -> BGRA Shader
    Testing for CUDA support...

         Found 1 devices supporting CUDA.

         CUDA Device # 0 properties -

         CUDA Device details:

              Name: Quadro FX 4600          Computer capability: 1.0

              Total Video Memory: 739MB

         CUDA driver version: 3000

    CUDA Device # 0 not choosen because CUDA version 1.0 is not supported.

    Completed shader test!

    Internal return value: 7

    May 5, 2010

    It's saying that the GPU was not chosen because CUDA is not supported, not because it isnt on the list.

    Do you have the latest drivers?

    Does that card support CUDA?

    Participating Frequently
    May 5, 2010

    The lastest driver at Nvidia.com has Cuda 3.0 built in from what I understand

    197.59 Driver is the lastest

    CineurosisCorrect answer
    Participant
    May 3, 2010

    Note that this will only work with cards that have 765MB or more of RAM.


    Bill Gehrke
    Inspiring
    May 3, 2010

    When someone tries this successfully on the Fermi cards please post here!  As the GTX 285 and the 295 are now obsolete I hate buying even a used card and I will not ever buy another Quadro card.

    Participating Frequently
    May 3, 2010

    I posted yesterday that GTX 470 seems to work.  Jury is still out on the stability and functionality though.  Take a look at my other posts for details.

    UPDATE:  There are rendering errors with the Fermi / GTX 400 series from what I understand.  Sorry guys...Not ready for prime time yet.  Not production ready yet.

    Chuck_A__McIntyre
    Known Participant
    May 4, 2010

    My experience, so far, with the GPU Hack + GTX 470.....

    First, I have to say up front that nothing I say here is neither scientific or accurate.  I've had random moments throughout the last few days when I time to get on the computer and see if something works.

    I've been doing random tests to see if I'm seeing any benefit at all...That has been my main focus.  In other words, does it even work?  As of right now, I'm sure I'm seeing GPU acceleration.  There is a distinct difference between MPE software only and gpu modes.

    Regarding the errors, I have seen some strange pixelization and image shift in the preview window with basic 3d plugin.  I have not done enough to draw any conclusions.  I can't even speak to the final rendering quality since I have not done much.

    Bottomline: Fermi requires updates to work properly (point releases).  It is a totally difference GPU than the 200 series.  Expect some strange stuff if you dare to use the hack.  I seriously doubt that I'm seeing the full potential of Fermi with the hack in terms of the computational power or the quality that is possible.  Still, what I am seeing so far is pretty amazing (accelerated effects, smooth preview playback)

    Seeing the instablity helps me understand why Adobe chose just a few cards.  The last thing you would want to use is an uncertified card if you are doing production.  This is a strong argument for their selecting a few cards versus "all cuda cards".  Imagine it "kind of working"?  People would be pissed.  This is new territory for Adobe.  It was smart to error on the side of being caution.

    I'll go out on a limb here and say that the GPUs that are "very" similar to the GTX 285 will work much better than Fermi (using the hack) because the GPUs are the same design.  My understanding, and I could be wrong, but the GTX 260/275 is the same GPU as the GTX 285 sans stream processors, ROPS and a narrower memory bus.  So, if the GTX 285 is limited to 3 streams, than what are these cards capable of?  Are you just going to bottleneck the system?  This leads to why they chose the GTX 285 as the mainstream option...It just has just enough power and models below lack the power to see a clear benefit.

    3 more hard drives and another 6gb of memory is arriving today to relieve the i/o bottlneck I have.  I hope to have more details at a later date.


    So far so good with the Boss's new Sager Notebook.  He ordered it with CS5 and MPE in mind.  The notebook version of the Nvidia GTX 285 is the GTX 285M.  Just did the dance outlined above.  We'll see how it goes.  For our other two i7 920 editing systems, we just ordered a pair of Nvidia 285 GTX's.  We are currently working on a project that has a dimension of 2560 X 540.

    In CS4, without MPE (waiting for the 2 cards from Newegg.com) playback from the timeline of the 2560 x 540 sequence was choppy.  The same sequence in CS5 plays back smooth at full resolution without rendering and without GPU acceleration!  Can't wait to install the GTX 285 MPE cards on our two best systems.

    The Adobe CS5 team should be proud.